This commit is contained in:
secret_dude 2021-03-30 00:54:29 +02:00
parent bad695ca49
commit 09eb0bbc2f
9 changed files with 83 additions and 28 deletions

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@ -5,10 +5,14 @@ from constants import *
states = ['toPlow', 'toSeed', 'toFertilize', 'toWater', 'toCut'] states = ['toPlow', 'toSeed', 'toFertilize', 'toWater', 'toCut']
def generate(): def generate():
board = [] board = []
for i in range(0, int(HORIZONTAL_TILES_NUMBER)): for i in range(0, int(HORIZONTAL_TILES_NUMBER)):
board.append([]) board.append([])
for j in range(0, int(VERTICAL_TILES_NUMBER)): for j in range(0, int(VERTICAL_TILES_NUMBER)):
board[i].append(Field(int(i * TILE_SIZE), int(j * TILE_SIZE), random.choice(states))) board[i].append(Field(int(i * TILE_SIZE), int(j * TILE_SIZE), random.choice(states)))
board[0][0] = Field(int(0 * TILE_SIZE), int(0 * TILE_SIZE), "TOOLS_FIELD")
board[1][0] = Field(int(1 * TILE_SIZE), int(0 * TILE_SIZE), "FUEL_FIELD")
return board return board

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@ -10,5 +10,6 @@ class Field:
@state.setter @state.setter
def state(self, state): def state(self, state):
if state == "toPlow" or state == "toWater" or state == "toSeed" or state == "toFertilize" or state == "toCut": if state == "toPlow" or state == "toWater" or state == "toSeed" or \
state == "toFertilize" or state == "toCut" or state == "TOOLS_FIELD" or state == "FUEL_FIELD":
self.__state = state self.__state = state

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@ -3,11 +3,12 @@ from constants import HORIZONTAL_TILES_NUMBER, VERTICAL_TILES_NUMBER
class Tractor: class Tractor:
def __init__(self, horizontal_index, vertical_index, hitch, header): def __init__(self, horizontal_index, vertical_index, hitch, header, autodrive):
self.__horizontal_index = horizontal_index self.__horizontal_index = horizontal_index
self.__vertical_index = vertical_index self.__vertical_index = vertical_index
self.__hitch = hitch self.__hitch = hitch
self.__header = header self.__header = header
self.__autodrive = autodrive
self.__fuel_tank = 100 self.__fuel_tank = 100
self.__engineWorking = False self.__engineWorking = False
@ -77,6 +78,15 @@ class Tractor:
def turnOffEngine(self): def turnOffEngine(self):
self.__engineWorking = False self.__engineWorking = False
@property
def autodrive(self):
return self.__autodrive
@autodrive.setter
def autodrive(self, autodrive):
if isinstance(autodrive, bool):
self.__autodrive = autodrive
def drive(self, direction): def drive(self, direction):
mRange = 1 mRange = 1
if direction == "UP" and self.vertical_index > 0: if direction == "UP" and self.vertical_index > 0:

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@ -18,6 +18,13 @@ def action(field, tractor):
return "toCut" return "toCut"
def autoAction(tractor, tillageUnit, toolCounter):
if tractor.horizontal_index == 0 and tractor.vertical_index == 0:
toolCounter = (toolCounter + 1) % 5
tractor, tillageUnit = chooseToolset(tractor, tillageUnit, toolCounter)
tractor.fill_tank()
return tractor, tillageUnit, toolCounter
def chooseToolset(tractor, tillageUnit, set): def chooseToolset(tractor, tillageUnit, set):
if set == 0: if set == 0:
tractor.hitch = tillageUnit tractor.hitch = tillageUnit

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@ -29,8 +29,11 @@ TRACTOR_WIDTH = TILE_SIZE
TRACTOR_HEIGHT = TILE_SIZE TRACTOR_HEIGHT = TILE_SIZE
#FRAMES PER SECOND #FRAMES PER SECOND
FPS = 5 FPS = 10
#ANIMATION_PART
ANIMATION_PART = 11

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@ -4,30 +4,36 @@ from images import *
import pygame import pygame
def drawUI(board, display, tractor, direction, tillageUnit, field): def drawUI(board, display, tractor, direction, tillageUnit, field, animationSpeed):
for i in range(1, 11): if animationSpeed == 1:
display.fill(WHITE)
makeField(board, display)
drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction, 0)
drawInfo(display, tractor, tillageUnit, field, direction)
pygame.display.update()
for i in range(1, animationSpeed):
display.fill(WHITE) display.fill(WHITE)
makeField(board, display) makeField(board, display)
drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction, i) drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction, i)
drawInfo(display, tractor, tillageUnit, field) drawInfo(display, tractor, tillageUnit, field, direction)
pygame.display.update() pygame.display.update()
def drawInfo(display, tractor, tillageUnit, field): def drawInfo(display, tractor, tillageUnit, field, direction):
myfont = pygame.font.SysFont('Comic Sans MS', 30) myfont = pygame.font.SysFont('Comic Sans MS', 30)
hitches = tractor.hitch hitches = tractor.hitch
if isinstance(tractor.hitch, TillageUnit): if isinstance(tractor.hitch, TillageUnit):
hitches = "Tillage Unit" hitches = "Tillage Unit"
text = f"Fuel: {tractor.fuel_tank} \t Hitches: {hitches} \t Header: {tractor.header} \t Engine working: {tractor.engineWorking}" text = f"(Q)Hitches: {hitches} (W)Header: {tractor.header} (R)Engine working: {tractor.engineWorking} (T)Autodrive: {tractor.autodrive} Fuel: {tractor.fuel_tank}"
textsurface = myfont.render(text, False, (0, 0, 0)) textsurface = myfont.render(text, False, (0, 0, 0))
display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 200))) display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 200)))
text = f"Tillage Unit Load: {tillageUnit.load}" text = f"(E)Tillage Unit Load: {tillageUnit.load} (^) Direction: {direction}"
textsurface = myfont.render(text, False, (0, 0, 0)) textsurface = myfont.render(text, False, (0, 0, 0))
display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 150))) display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 150)))
text = f"Current field: {field.state, field.horizontal/100, field.vertical/100}" text = f"Current field: {field.horizontal/100, field.vertical/100, field.state} "
textsurface = myfont.render(text, False, (0, 0, 0)) textsurface = myfont.render(text, False, (0, 0, 0))
display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 100))) display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 100)))
@ -56,14 +62,21 @@ def makeField(board, screen: pygame.Surface):
to_fertilizer_rect.center = (pos_x, pos_y) to_fertilizer_rect.center = (pos_x, pos_y)
screen.blit(to_fertilizer, to_fertilizer_rect) screen.blit(to_fertilizer, to_fertilizer_rect)
elif field.state == "TOOLS_FIELD":
tools_rect.center = (pos_x, pos_y)
screen.blit(tools, tools_rect)
elif field.state == "FUEL_FIELD":
fuel_rect.center = (pos_x, pos_y)
screen.blit(fuel, fuel_rect)
def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction, i): def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction, i):
tractor_pic = tractor_up tractor_pic = tractor_up
horizontal = tractor_horizontal_index * TILE_SIZE horizontal = tractor_horizontal_index * TILE_SIZE
vertical = tractor_vertical_index * TILE_SIZE vertical = tractor_vertical_index * TILE_SIZE
i = i/ANIMATION_PART
i = i/10
if direction == "UP": if direction == "UP":
tractor_pic = tractor_up tractor_pic = tractor_up

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@ -20,7 +20,8 @@ def manualTurning(event, tractor):
elif event.key == pygame.K_DOWN and tractor.vertical_index < VERTICAL_TILES_NUMBER - 1: elif event.key == pygame.K_DOWN and tractor.vertical_index < VERTICAL_TILES_NUMBER - 1:
direction = "DOWN" direction = "DOWN"
# tractor.drive(direction) if not tractor.autodrive:
tractor.drive(direction)
return direction return direction
@ -38,8 +39,8 @@ def getDirection(horizontal_change, vertical_change):
return direction return direction
def autodrive(tractor, autonomousDrive, direction, comeback): def autodrive(tractor, direction, comeback):
if autonomousDrive: if tractor.autodrive:
if not comeback: if not comeback:
if direction == "RIGHT" and tractor.horizontal_index == HORIZONTAL_TILES_NUMBER - 1: if direction == "RIGHT" and tractor.horizontal_index == HORIZONTAL_TILES_NUMBER - 1:
direction = "DOWN" direction = "DOWN"

View File

@ -45,4 +45,4 @@ to_seed_rect = to_seed.get_rect()
to_cut_rect = to_cut.get_rect() to_cut_rect = to_cut.get_rect()
to_fertilizer_rect = to_fertilizer.get_rect() to_fertilizer_rect = to_fertilizer.get_rect()
fuel_rect = fuel.get_rect() fuel_rect = fuel.get_rect()
tools_rect = tools.get_rect() tools_rect = tools.get_rect()

38
main.py
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@ -2,8 +2,9 @@ import pygame
# wersja 1.05 # wersja 1.05
import Board, driving, drawUI import Board, driving, drawUI
import TractorAction
from Tractor import Tractor from Tractor import Tractor
from TractorAction import action, chooseToolset from TractorAction import action
from TractorLoad import TillageUnit from TractorLoad import TillageUnit
from constants import * from constants import *
from driving import autodrive, isComebackTime from driving import autodrive, isComebackTime
@ -16,7 +17,8 @@ pygame.display.set_caption('Tractor')
working = True working = True
cruiseControl = True cruiseControl = True
autoAction = True autoAction = True
autonomousDrive = True
animationSpeed = ANIMATION_PART
comeback = False comeback = False
lastDirection = "RIGHT" lastDirection = "RIGHT"
@ -28,7 +30,7 @@ toolCounter = - 1
board = Board.generate() board = Board.generate()
tractor = Tractor(horizontal_index=-0, vertical_index=0, hitch="nothing", header=False) tractor = Tractor(horizontal_index=-0, vertical_index=0, hitch="nothing", header=False, autodrive=True)
tillageUnit = TillageUnit("Nothing") tillageUnit = TillageUnit("Nothing")
tractor.turnOnEngine() tractor.turnOnEngine()
@ -66,21 +68,35 @@ while working:
tillageUnit.load = "Water" tillageUnit.load = "Water"
elif loadCounter == 3: elif loadCounter == 3:
tillageUnit.load = "Fertilizer" tillageUnit.load = "Fertilizer"
if event.key == pygame.K_r:
if tractor.engineWorking:
tractor.turnOffEngine()
else:
tractor.turnOnEngine()
if event.key == pygame.K_t:
if tractor.autodrive:
tractor.autodrive = False
cruiseControl = False
autoAction = False
animationSpeed = 1
else:
tractor.autodrive = True
animationSpeed = ANIMATION_PART
cruiseControl = True
autoAction = True
direction = driving.manualTurning(event, tractor) direction = driving.manualTurning(event, tractor)
print(tractor.horizontal_index, " ", tractor.vertical_index) #print(tractor.horizontal_index, " ", tractor.vertical_index)
field = board[tractor.horizontal_index][tractor.vertical_index] field = board[tractor.horizontal_index][tractor.vertical_index]
if autoAction: if autoAction:
if tractor.horizontal_index == 0 and tractor.vertical_index == 0: tractor, tillageUnit, toolCounter = TractorAction.autoAction(tractor, tillageUnit, toolCounter)
toolCounter = (toolCounter + 1) % 5
tractor, tillageUnit = chooseToolset(tractor, tillageUnit, toolCounter)
tractor.fill_tank()
field.state = action(field, tractor) field.state = action(field, tractor)
print(direction)
tractor.drive(driving.cruiseControl(tractor, direction, cruiseControl)) tractor.drive(driving.cruiseControl(tractor, direction, cruiseControl))
if direction != "STOP": if direction != "STOP":
@ -88,11 +104,11 @@ while working:
else: else:
direction = lastDirection direction = lastDirection
direction = autodrive(tractor, autonomousDrive, direction, comeback) direction = autodrive(tractor, direction, comeback)
comeback, direction = isComebackTime(tractor, direction, comeback) comeback, direction = isComebackTime(tractor, direction, comeback)
drawUI.drawUI(board, display, tractor, direction, tillageUnit, field) drawUI.drawUI(board, display, tractor, direction, tillageUnit, field, animationSpeed)
clock.tick(FPS) clock.tick(FPS)
tractor.reduce_fuel() tractor.reduce_fuel()