diff --git a/.idea/.gitignore b/.idea/.gitignore
new file mode 100644
index 0000000..e7e9d11
--- /dev/null
+++ b/.idea/.gitignore
@@ -0,0 +1,2 @@
+# Default ignored files
+/workspace.xml
diff --git a/.idea/AI_PRO2.iml b/.idea/AI_PRO2.iml
new file mode 100644
index 0000000..12188ff
--- /dev/null
+++ b/.idea/AI_PRO2.iml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/inspectionProfiles/profiles_settings.xml b/.idea/inspectionProfiles/profiles_settings.xml
new file mode 100644
index 0000000..105ce2d
--- /dev/null
+++ b/.idea/inspectionProfiles/profiles_settings.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/misc.xml b/.idea/misc.xml
new file mode 100644
index 0000000..43a1e8a
--- /dev/null
+++ b/.idea/misc.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/.idea/modules.xml b/.idea/modules.xml
new file mode 100644
index 0000000..d675357
--- /dev/null
+++ b/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/vcs.xml b/.idea/vcs.xml
new file mode 100644
index 0000000..94a25f7
--- /dev/null
+++ b/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/drawUI.py b/drawUI.py
index 917f0c5..0c47dec 100644
--- a/drawUI.py
+++ b/drawUI.py
@@ -5,12 +5,12 @@ import pygame
def drawUI(board, display, tractor, direction, tillageUnit, field):
- display.fill(WHITE)
- makeField(board, display)
- drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction)
- drawInfo(display, tractor, tillageUnit, field)
-
- pygame.display.update()
+ for i in range(1, 21):
+ display.fill(WHITE)
+ makeField(board, display)
+ drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction, i)
+ drawInfo(display, tractor, tillageUnit, field)
+ pygame.display.update()
def drawInfo(display, tractor, tillageUnit, field):
@@ -57,14 +57,25 @@ def makeField(board, screen: pygame.Surface):
screen.blit(to_fertilizer, to_fertilizer_rect)
-def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction):
+def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction, i):
+ tractor_pic = tractor_up
+ horizontal = tractor_horizontal_index * TILE_SIZE
+ vertical = tractor_vertical_index * TILE_SIZE
+
+
+ i = i/10
+
if direction == "UP":
- screen.blit(tractor_up, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
- elif direction == "DOWN":
- screen.blit(tractor_down, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
- elif direction == "LEFT":
- screen.blit(tractor_left, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
- elif direction == "RIGHT":
- screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
- else:
- screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
+ tractor_pic = tractor_up
+ vertical = vertical + (TILE_SIZE * i)
+ if direction == "DOWN":
+ tractor_pic = tractor_down
+ vertical = vertical - (TILE_SIZE * i)
+ if direction == "LEFT":
+ tractor_pic = tractor_left
+ horizontal = horizontal + (TILE_SIZE * i)
+ if direction == "RIGHT":
+ tractor_pic = tractor_right
+ horizontal = horizontal - (TILE_SIZE * i)
+
+ screen.blit(tractor_pic, (horizontal, vertical))