v. 1.10
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import random
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from Main.Field import Field
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from Main.constants import *
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def generate():
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board = []
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for i in range(0, int(HORIZONTAL_TILES_NUMBER)):
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board.append([])
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for j in range(0, int(VERTICAL_TILES_NUMBER)):
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board[i].append(Field(int(i * TILE_SIZE), int(j * TILE_SIZE), random.randint(0, 3)))
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return board
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class Field:
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def __init__(self, __horizontal, __vertical, __state):
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self.horizontal = __horizontal
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self.vertical = __vertical
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self.__state = __state
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@property
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def state(self):
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return self.__state
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@state.setter
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def state(self, state):
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self.__state = state
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from Main.TractorLoad import TractorTrailer
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from Main.constants import HORIZONTAL_TILES_NUMBER, VERTICAL_TILES_NUMBER
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class Tractor:
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def __init__(self, __horizontal_index, __vertical_index, __hitch, __header, __fuel_tank):
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self.__horizontal_index = __horizontal_index
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self.__vertical_index = __vertical_index
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self.__hitch = __hitch
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self.__header = __header
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self.__fuel_tank = __fuel_tank
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@property
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def horizontal_index(self):
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return self.__horizontal_index
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@horizontal_index.setter
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def horizontal_index(self, horizontal_index):
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if self.__horizontal_index < 1 or self.__horizontal_index >= HORIZONTAL_TILES_NUMBER - 1:
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self.__horizontal_index = horizontal_index
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@property
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def vertical_index(self):
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return self.__vertical_index
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@vertical_index.setter
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def vertical_index(self, vertical_index):
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if self.__vertical_index < 1 or self.__vertical_index >= VERTICAL_TILES_NUMBER - 1:
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self.__vertical_index = vertical_index
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@property
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def hitch(self):
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return self.__hitch
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@hitch.setter
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def hitch(self, hitch):
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if hitch is "Tillage unit" or "Crop Trailer" or TractorTrailer or "Nothing":
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self.__hitch = hitch
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@property
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def fuel_tank(self):
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return self.__fuel_tank
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def __fuel_tank(self, fuel_tank):
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if 0 < fuel_tank < 100:
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self.__fuel_tank = fuel_tank
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def fill_tank(self):
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self.__fuel_tank(100)
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def reduce_fuel(self):
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if 0 < self.fuel_tank < 100:
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self.__fuel_tank = self.__fuel_tank - 1
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@property
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def header(self):
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return self.__header
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@header.setter
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def header(self, header):
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if header is True or False:
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self.__header = header
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@ -1,59 +0,0 @@
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#constants
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# display size in pixels
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DISPLAY_SIZE_HORIZONTAL = 600
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DISPLAY_SIZE_VERTICAL = 600
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#TILE DIVIDER = TILE SIZE
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TILE_SIZE = 30
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# number of tiles
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HORIZONTAL_TILES_NUMBER = DISPLAY_SIZE_HORIZONTAL/TILE_SIZE
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VERTICAL_TILES_NUMBER = DISPLAY_SIZE_VERTICAL/TILE_SIZE
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#TILE_SIZE
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#colors
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WHITE = (255, 255, 255) #SUPER UPRAWA
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BLACK = (0, 0, 0)
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RED = (255, 0, 0) #DO ZASIANIA
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YELLOW = (255, 255, 0) #DO PODLANIA
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GREEN = (0, 255, 0) #DO SCIECIA
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#tractor const
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TRACTOR_WIDTH = TILE_SIZE
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TRACTOR_HEIGHT = TILE_SIZE
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#FRAMES PER SECOND
|
||||
FPS = 5
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@ -1,36 +0,0 @@
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from Main.constants import *
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||||
from Main.images import *
|
||||
import pygame
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||||
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||||
|
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def drawUI(board, display, tractor_horizontal_index, tractor_vertical_index):
|
||||
display.fill(WHITE)
|
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makeField(board, display)
|
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drawTractor(display, tractor_right, tractor_horizontal_index, tractor_vertical_index)
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pygame.display.update()
|
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||||
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def makeField(board, screen: pygame.Surface):
|
||||
for i in range(int(HORIZONTAL_TILES_NUMBER)):
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for j in range(int(VERTICAL_TILES_NUMBER)):
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||||
field = board[i][j]
|
||||
|
||||
pos_x = i * TILE_SIZE + TILE_SIZE // 2
|
||||
pos_y = j * TILE_SIZE + TILE_SIZE // 2
|
||||
|
||||
if field.state == 0:
|
||||
do_podlania_rect.center = (pos_x, pos_y)
|
||||
screen.blit(do_podlania, do_podlania_rect)
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||||
elif field.state == 1:
|
||||
do_zaorania_rect.center = (pos_x, pos_y)
|
||||
screen.blit(do_zaorania, do_zaorania_rect)
|
||||
elif field.state == 2:
|
||||
do_zasiania_rect.center = (pos_x, pos_y)
|
||||
screen.blit(do_zasiania, do_zasiania_rect)
|
||||
elif field.state == 3:
|
||||
do_zebrania_rect.center = (pos_x, pos_y)
|
||||
screen.blit(do_zebrania, do_zebrania_rect)
|
||||
|
||||
|
||||
def drawTractor(screen: pygame.Surface, tractor_image, tractor_horizontal_index, tractor_vertical_index):
|
||||
screen.blit(tractor_image, (tractor_horizontal_index * TILE_SIZE,tractor_vertical_index * TILE_SIZE))
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@ -1,31 +0,0 @@
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from Main.drawUI import *
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||||
import pygame
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||||
|
||||
def cruiseControl(cruiseControl, horizontal_change, vertical_change, tractor_horizontal_index, tractor_vertical_index):
|
||||
if not cruiseControl:
|
||||
horizontal_change = 0
|
||||
vertical_change = 0
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||||
if tractor_horizontal_index < 1 or tractor_horizontal_index >= HORIZONTAL_TILES_NUMBER - 1:
|
||||
horizontal_change = 0
|
||||
if tractor_vertical_index < 1 or tractor_vertical_index >= VERTICAL_TILES_NUMBER - 1:
|
||||
vertical_change = 0
|
||||
return horizontal_change, vertical_change
|
||||
|
||||
|
||||
def manualTurning(event, tractor_horizontal_index, tractor_vertical_index, horizontal_change=0, vertical_change=0):
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_LEFT and tractor_horizontal_index > 0:
|
||||
vertical_change = 0
|
||||
horizontal_change = -1
|
||||
|
||||
elif event.key == pygame.K_RIGHT and tractor_horizontal_index < HORIZONTAL_TILES_NUMBER - 1:
|
||||
horizontal_change = 1
|
||||
vertical_change = 0
|
||||
elif event.key == pygame.K_UP and tractor_vertical_index > 0:
|
||||
vertical_change = -1
|
||||
horizontal_change = 0
|
||||
elif event.key == pygame.K_DOWN and tractor_vertical_index < VERTICAL_TILES_NUMBER - 1:
|
||||
vertical_change = 1
|
||||
horizontal_change = 0
|
||||
|
||||
return horizontal_change, vertical_change
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@ -1,35 +0,0 @@
|
||||
import pygame
|
||||
from constants import *
|
||||
|
||||
tractor_up_image = pygame.image.load("resources/traktor_up.png")
|
||||
tractor_up = pygame.transform.scale(tractor_up_image, (TILE_SIZE, TILE_SIZE))
|
||||
|
||||
tractor_right_image = pygame.image.load("resources/traktor_right.png")
|
||||
tractor_right = pygame.transform.scale(tractor_right_image, (TILE_SIZE, TILE_SIZE))
|
||||
|
||||
tractor_down_image = pygame.image.load("resources/traktor_down.png")
|
||||
tractor_down = pygame.transform.scale(tractor_down_image, (TILE_SIZE, TILE_SIZE))
|
||||
|
||||
tractor_left_image = pygame.image.load("resources/traktor_left.png")
|
||||
tractor_left = pygame.transform.scale(tractor_left_image, (TILE_SIZE, TILE_SIZE))
|
||||
|
||||
do_podlania_image = pygame.image.load("resources/do_podlania.png")
|
||||
do_podlania = pygame.transform.scale(do_podlania_image, (TILE_SIZE, TILE_SIZE))
|
||||
|
||||
do_zaorania_image = pygame.image.load("resources/do_zaorania.png")
|
||||
do_zaorania = pygame.transform.scale(do_zaorania_image, (TILE_SIZE, TILE_SIZE))
|
||||
|
||||
do_zasiania_image = pygame.image.load("resources/do_zasiania.png")
|
||||
do_zasiania = pygame.transform.scale(do_zasiania_image, (TILE_SIZE, TILE_SIZE))
|
||||
|
||||
do_zebrania_image = pygame.image.load("resources/do_zebrania.png")
|
||||
do_zebrania = pygame.transform.scale(do_zebrania_image, (TILE_SIZE, TILE_SIZE))
|
||||
|
||||
tractor_up_rect = tractor_up.get_rect()
|
||||
tractor_right_rect = tractor_right.get_rect()
|
||||
tractor_down_rect = tractor_down.get_rect()
|
||||
tractor_left_rect = tractor_left.get_rect()
|
||||
do_podlania_rect = do_podlania.get_rect()
|
||||
do_zaorania_rect = do_zaorania.get_rect()
|
||||
do_zasiania_rect = do_zasiania.get_rect()
|
||||
do_zebrania_rect = do_zebrania.get_rect()
|
50
Main/main.py
@ -1,50 +0,0 @@
|
||||
import pygame
|
||||
# wersja 1.05
|
||||
|
||||
from Main import Board, driving, drawUI
|
||||
from Main.Tractor import Tractor
|
||||
from Main.constants import *
|
||||
|
||||
pygame.init()
|
||||
|
||||
display = pygame.display.set_mode((DISPLAY_SIZE_HORIZONTAL, DISPLAY_SIZE_VERTICAL))
|
||||
pygame.display.set_caption('Tractor')
|
||||
|
||||
working = True
|
||||
cruiseControl = True
|
||||
|
||||
horizontal_change = 0
|
||||
vertical_change = 0
|
||||
|
||||
board = Board.generate()
|
||||
|
||||
tractor = Tractor(horizontal_index=0, vertical_index=0, hitch="nothing", header=False, fuel_tank=100)
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
while working:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
working = False
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_SPACE:
|
||||
field = board[tractor.horizontal_index][tractor.vertical_index]
|
||||
field.state = 4
|
||||
horizontal_change, vertical_change = driving.manualTurning(event, tractor.horizontal_index,
|
||||
tractor.vertical_index, horizontal_change,
|
||||
vertical_change)
|
||||
tractor.horizontal_index += horizontal_change
|
||||
tractor.vertical_index += vertical_change
|
||||
|
||||
horizontal_change, vertical_change = driving.cruiseControl(cruiseControl, horizontal_change, vertical_change,
|
||||
tractor.horizontal_index, tractor.vertical_index)
|
||||
|
||||
drawUI.drawUI(board, display, tractor.horizontal_index, tractor.vertical_index)
|
||||
|
||||
clock.tick(FPS)
|
||||
|
||||
print(tractor.horizontal_index + horizontal_change, " ", tractor.vertical_index + vertical_change)
|
||||
print(horizontal_change, " ", vertical_change)
|
||||
|
||||
pygame.quit()
|
||||
quit()
|
Before Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 8.2 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 144 KiB |
Before Width: | Height: | Size: 140 KiB |
Before Width: | Height: | Size: 140 KiB |
Before Width: | Height: | Size: 144 KiB |