SterowanieManualnePrzeniesione
This commit is contained in:
parent
6ec20924d1
commit
7dc8362f1d
26
Tractor.py
26
Tractor.py
@ -3,7 +3,7 @@ from constants import HORIZONTAL_TILES_NUMBER, VERTICAL_TILES_NUMBER
|
|||||||
|
|
||||||
|
|
||||||
class Tractor:
|
class Tractor:
|
||||||
def __init__(self, horizontal_index, vertical_index, hitch, header, autodrive):
|
def __init__(self, horizontal_index, vertical_index, hitch, header, autodrive, direction):
|
||||||
self.__horizontal_index = horizontal_index
|
self.__horizontal_index = horizontal_index
|
||||||
self.__vertical_index = vertical_index
|
self.__vertical_index = vertical_index
|
||||||
self.__hitch = hitch
|
self.__hitch = hitch
|
||||||
@ -11,6 +11,7 @@ class Tractor:
|
|||||||
self.__autodrive = autodrive
|
self.__autodrive = autodrive
|
||||||
self.__fuel_tank = 100
|
self.__fuel_tank = 100
|
||||||
self.__engineWorking = False
|
self.__engineWorking = False
|
||||||
|
self.__direction = direction
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def horizontal_index(self):
|
def horizontal_index(self):
|
||||||
@ -87,13 +88,26 @@ class Tractor:
|
|||||||
if isinstance(autodrive, bool):
|
if isinstance(autodrive, bool):
|
||||||
self.__autodrive = autodrive
|
self.__autodrive = autodrive
|
||||||
|
|
||||||
def drive(self, direction):
|
@property
|
||||||
|
def direction(self):
|
||||||
|
return self.__direction
|
||||||
|
|
||||||
|
@direction.setter
|
||||||
|
def direction(self, direction):
|
||||||
|
if direction == "UP" or direction == "DOWN" or direction == "RIGHT" or direction == "LEFT":
|
||||||
|
self.__direction = direction
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def drive(self):
|
||||||
mRange = 1
|
mRange = 1
|
||||||
if direction == "UP" and self.vertical_index > 0:
|
if not self.__engineWorking:
|
||||||
|
return
|
||||||
|
if self.__direction == "UP" and self.vertical_index > 0:
|
||||||
self.__vertical_index += - mRange
|
self.__vertical_index += - mRange
|
||||||
elif direction == "DOWN" and self.vertical_index < VERTICAL_TILES_NUMBER-1:
|
elif self.__direction == "DOWN" and self.vertical_index < VERTICAL_TILES_NUMBER-1:
|
||||||
self.__vertical_index += mRange
|
self.__vertical_index += mRange
|
||||||
elif direction == "RIGHT" and self.horizontal_index < HORIZONTAL_TILES_NUMBER-1:
|
elif self.__direction == "RIGHT" and self.horizontal_index < HORIZONTAL_TILES_NUMBER-1:
|
||||||
self.__horizontal_index += mRange
|
self.__horizontal_index += mRange
|
||||||
elif direction == "LEFT" and self.horizontal_index > 0:
|
elif self.__direction == "LEFT" and self.horizontal_index > 0:
|
||||||
self.__horizontal_index += -mRange
|
self.__horizontal_index += -mRange
|
||||||
|
87
driving.py
87
driving.py
@ -2,66 +2,29 @@ from drawUI import *
|
|||||||
import pygame
|
import pygame
|
||||||
|
|
||||||
|
|
||||||
def cruiseControl(tractor, direction, cruiseControl):
|
# def autodrive(tractor, direction, comeback):
|
||||||
if cruiseControl == False or tractor.engineWorking == False:
|
# if tractor.autodrive:
|
||||||
direction = "STOP"
|
# if not comeback:
|
||||||
return direction
|
# if direction == "RIGHT" and tractor.horizontal_index == HORIZONTAL_TILES_NUMBER - 1:
|
||||||
|
# direction = "DOWN"
|
||||||
|
# elif direction == "DOWN" and tractor.horizontal_index == HORIZONTAL_TILES_NUMBER - 1:
|
||||||
|
# direction = "LEFT"
|
||||||
|
# elif direction == "LEFT" and tractor.horizontal_index == 0:
|
||||||
|
# direction = "DOWN"
|
||||||
|
# elif direction == "DOWN" and tractor.horizontal_index == 0:
|
||||||
|
# direction = "RIGHT"
|
||||||
|
# else:
|
||||||
|
# direction = "UP"
|
||||||
|
# return direction
|
||||||
|
|
||||||
|
#
|
||||||
def manualTurning(event, tractor):
|
# def isComebackTime(tractor, direction, comeback):
|
||||||
direction = "STOP"
|
# if tractor.vertical_index == 5 and tractor.horizontal_index == 0:
|
||||||
if event.type == pygame.KEYDOWN:
|
# comeback = True
|
||||||
if event.key == pygame.K_LEFT and tractor.horizontal_index > 0:
|
# print(comeback)
|
||||||
direction = "LEFT"
|
# direction = "UP"
|
||||||
elif event.key == pygame.K_RIGHT and tractor.horizontal_index < HORIZONTAL_TILES_NUMBER - 1:
|
# if tractor.vertical_index == 0 and tractor.horizontal_index == 0:
|
||||||
direction = "RIGHT"
|
# comeback = False
|
||||||
elif event.key == pygame.K_UP and tractor.vertical_index > 0:
|
# print(comeback)
|
||||||
direction = "UP"
|
# direction = "RIGHT"
|
||||||
elif event.key == pygame.K_DOWN and tractor.vertical_index < VERTICAL_TILES_NUMBER - 1:
|
# return comeback, direction
|
||||||
direction = "DOWN"
|
|
||||||
|
|
||||||
if not tractor.autodrive:
|
|
||||||
tractor.drive(direction)
|
|
||||||
|
|
||||||
return direction
|
|
||||||
|
|
||||||
|
|
||||||
def getDirection(horizontal_change, vertical_change):
|
|
||||||
direction = "STOP"
|
|
||||||
if vertical_change == -1:
|
|
||||||
direction = "UP"
|
|
||||||
elif vertical_change == 1:
|
|
||||||
direction = "DOWN"
|
|
||||||
elif horizontal_change == 1:
|
|
||||||
direction = "RIGHT"
|
|
||||||
elif horizontal_change == -1:
|
|
||||||
direction = "LEFT"
|
|
||||||
return direction
|
|
||||||
|
|
||||||
|
|
||||||
def autodrive(tractor, direction, comeback):
|
|
||||||
if tractor.autodrive:
|
|
||||||
if not comeback:
|
|
||||||
if direction == "RIGHT" and tractor.horizontal_index == HORIZONTAL_TILES_NUMBER - 1:
|
|
||||||
direction = "DOWN"
|
|
||||||
elif direction == "DOWN" and tractor.horizontal_index == HORIZONTAL_TILES_NUMBER - 1:
|
|
||||||
direction = "LEFT"
|
|
||||||
elif direction == "LEFT" and tractor.horizontal_index == 0:
|
|
||||||
direction = "DOWN"
|
|
||||||
elif direction == "DOWN" and tractor.horizontal_index == 0:
|
|
||||||
direction = "RIGHT"
|
|
||||||
else:
|
|
||||||
direction = "UP"
|
|
||||||
return direction
|
|
||||||
|
|
||||||
|
|
||||||
def isComebackTime(tractor, direction, comeback):
|
|
||||||
if tractor.vertical_index == 5 and tractor.horizontal_index == 0:
|
|
||||||
comeback = True
|
|
||||||
print(comeback)
|
|
||||||
direction = "UP"
|
|
||||||
if tractor.vertical_index == 0 and tractor.horizontal_index == 0:
|
|
||||||
comeback = False
|
|
||||||
print(comeback)
|
|
||||||
direction = "RIGHT"
|
|
||||||
return comeback, direction
|
|
||||||
|
80
main.py
80
main.py
@ -1,13 +1,15 @@
|
|||||||
import pygame
|
import pygame
|
||||||
# wersja 1.05
|
|
||||||
|
|
||||||
import Board, driving, drawUI
|
import Board
|
||||||
import TractorAction
|
import TractorAction
|
||||||
|
import drawUI
|
||||||
from Tractor import Tractor
|
from Tractor import Tractor
|
||||||
from TractorAction import action
|
from TractorAction import action
|
||||||
from TractorLoad import TillageUnit
|
from TractorLoad import TillageUnit
|
||||||
from constants import *
|
from constants import *
|
||||||
from driving import autodrive, isComebackTime
|
from manualSteering import manualSteeringDriver
|
||||||
|
|
||||||
|
# wersja 1.05
|
||||||
|
|
||||||
pygame.init()
|
pygame.init()
|
||||||
|
|
||||||
@ -15,14 +17,10 @@ display = pygame.display.set_mode((DISPLAY_SIZE_HORIZONTAL, DISPLAY_SIZE_VERTICA
|
|||||||
pygame.display.set_caption('Tractor')
|
pygame.display.set_caption('Tractor')
|
||||||
|
|
||||||
working = True
|
working = True
|
||||||
cruiseControl = True
|
|
||||||
autoAction = True
|
autoAction = True
|
||||||
|
|
||||||
animationSpeed = ANIMATION_PART
|
animationSpeed = ANIMATION_PART
|
||||||
|
|
||||||
comeback = False
|
|
||||||
lastDirection = "RIGHT"
|
|
||||||
direction = "RIGHT"
|
|
||||||
|
|
||||||
hitchCounter = 0
|
hitchCounter = 0
|
||||||
loadCounter = 0
|
loadCounter = 0
|
||||||
@ -30,7 +28,8 @@ toolCounter = - 1
|
|||||||
|
|
||||||
board = Board.generate()
|
board = Board.generate()
|
||||||
|
|
||||||
tractor = Tractor(horizontal_index=-0, vertical_index=0, hitch="nothing", header=False, autodrive=True)
|
tractor = Tractor(horizontal_index=-0, vertical_index=0, hitch="nothing", header=False, autodrive=True,
|
||||||
|
direction='RIGHT')
|
||||||
tillageUnit = TillageUnit("Nothing")
|
tillageUnit = TillageUnit("Nothing")
|
||||||
|
|
||||||
tractor.turnOnEngine()
|
tractor.turnOnEngine()
|
||||||
@ -42,53 +41,7 @@ while working:
|
|||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
|
||||||
working = False
|
working = False
|
||||||
if event.type == pygame.KEYDOWN:
|
if event.type == pygame.KEYDOWN:
|
||||||
if event.key == pygame.K_SPACE:
|
manualSteeringDriver(event, board, tractor, hitchCounter, tillageUnit, loadCounter, ANIMATION_PART)
|
||||||
field = board[tractor.horizontal_index][tractor.vertical_index]
|
|
||||||
field.state = action(field, tractor)
|
|
||||||
if event.key == pygame.K_q:
|
|
||||||
hitchCounter = (hitchCounter + 1) % 3
|
|
||||||
if hitchCounter == 0:
|
|
||||||
tractor.hitch = "Crop Trailer"
|
|
||||||
if hitchCounter == 1:
|
|
||||||
tractor.hitch = tillageUnit
|
|
||||||
if hitchCounter == 2:
|
|
||||||
tractor.hitch = "Nothing"
|
|
||||||
if event.key == pygame.K_w:
|
|
||||||
if tractor.header:
|
|
||||||
tractor.header = False
|
|
||||||
else:
|
|
||||||
tractor.header = True
|
|
||||||
if event.key == pygame.K_e:
|
|
||||||
loadCounter = (loadCounter + 1) % 4
|
|
||||||
if loadCounter == 0:
|
|
||||||
tillageUnit.load = "Nothing"
|
|
||||||
elif loadCounter == 1:
|
|
||||||
tillageUnit.load = "Seeds"
|
|
||||||
elif loadCounter == 2:
|
|
||||||
tillageUnit.load = "Water"
|
|
||||||
elif loadCounter == 3:
|
|
||||||
tillageUnit.load = "Fertilizer"
|
|
||||||
if event.key == pygame.K_r:
|
|
||||||
if tractor.engineWorking:
|
|
||||||
tractor.turnOffEngine()
|
|
||||||
else:
|
|
||||||
tractor.turnOnEngine()
|
|
||||||
if event.key == pygame.K_t:
|
|
||||||
if tractor.autodrive:
|
|
||||||
tractor.autodrive = False
|
|
||||||
cruiseControl = False
|
|
||||||
autoAction = False
|
|
||||||
animationSpeed = 1
|
|
||||||
|
|
||||||
else:
|
|
||||||
tractor.autodrive = True
|
|
||||||
animationSpeed = ANIMATION_PART
|
|
||||||
cruiseControl = True
|
|
||||||
autoAction = True
|
|
||||||
|
|
||||||
direction = driving.manualTurning(event, tractor)
|
|
||||||
|
|
||||||
#print(tractor.horizontal_index, " ", tractor.vertical_index)
|
|
||||||
|
|
||||||
field = board[tractor.horizontal_index][tractor.vertical_index]
|
field = board[tractor.horizontal_index][tractor.vertical_index]
|
||||||
|
|
||||||
@ -96,22 +49,13 @@ while working:
|
|||||||
tractor, tillageUnit, toolCounter = TractorAction.autoAction(tractor, tillageUnit, toolCounter)
|
tractor, tillageUnit, toolCounter = TractorAction.autoAction(tractor, tillageUnit, toolCounter)
|
||||||
field.state = action(field, tractor)
|
field.state = action(field, tractor)
|
||||||
|
|
||||||
|
tractor.drive()
|
||||||
|
|
||||||
tractor.drive(driving.cruiseControl(tractor, direction, cruiseControl))
|
drawUI.drawUI(board, display, tractor, tractor.direction, tillageUnit, field, animationSpeed)
|
||||||
|
|
||||||
if direction != "STOP":
|
|
||||||
lastDirection = direction
|
|
||||||
else:
|
|
||||||
direction = lastDirection
|
|
||||||
|
|
||||||
direction = autodrive(tractor, direction, comeback)
|
|
||||||
|
|
||||||
comeback, direction = isComebackTime(tractor, direction, comeback)
|
|
||||||
|
|
||||||
drawUI.drawUI(board, display, tractor, direction, tillageUnit, field, animationSpeed)
|
|
||||||
|
|
||||||
clock.tick(FPS)
|
clock.tick(FPS)
|
||||||
tractor.reduce_fuel()
|
if tractor.engineWorking:
|
||||||
|
tractor.reduce_fuel()
|
||||||
|
|
||||||
pygame.quit()
|
pygame.quit()
|
||||||
quit()
|
quit()
|
||||||
|
68
manualSteering.py
Normal file
68
manualSteering.py
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
import driving
|
||||||
|
from constants import *
|
||||||
|
from TractorAction import action
|
||||||
|
import pygame
|
||||||
|
|
||||||
|
def manualSteeringDriver(event, board, tractor, hitchCounter, tillageUnit, loadCounter, ANIMATION_PART):
|
||||||
|
if event.key == pygame.K_SPACE:
|
||||||
|
field = board[tractor.horizontal_index][tractor.vertical_index]
|
||||||
|
field.state = action(field, tractor)
|
||||||
|
if event.key == pygame.K_q:
|
||||||
|
hitchCounter = (hitchCounter + 1) % 3
|
||||||
|
if hitchCounter == 0:
|
||||||
|
tractor.hitch = "Crop Trailer"
|
||||||
|
if hitchCounter == 1:
|
||||||
|
tractor.hitch = tillageUnit
|
||||||
|
if hitchCounter == 2:
|
||||||
|
tractor.hitch = "Nothing"
|
||||||
|
if event.key == pygame.K_w:
|
||||||
|
if tractor.header:
|
||||||
|
tractor.header = False
|
||||||
|
else:
|
||||||
|
tractor.header = True
|
||||||
|
if event.key == pygame.K_e:
|
||||||
|
loadCounter = (loadCounter + 1) % 4
|
||||||
|
if loadCounter == 0:
|
||||||
|
tillageUnit.load = "Nothing"
|
||||||
|
elif loadCounter == 1:
|
||||||
|
tillageUnit.load = "Seeds"
|
||||||
|
elif loadCounter == 2:
|
||||||
|
tillageUnit.load = "Water"
|
||||||
|
elif loadCounter == 3:
|
||||||
|
tillageUnit.load = "Fertilizer"
|
||||||
|
if event.key == pygame.K_r:
|
||||||
|
if tractor.engineWorking:
|
||||||
|
tractor.turnOffEngine()
|
||||||
|
else:
|
||||||
|
tractor.turnOnEngine()
|
||||||
|
if event.key == pygame.K_t:
|
||||||
|
if tractor.autodrive:
|
||||||
|
tractor.autodrive = False
|
||||||
|
cruiseControl = False
|
||||||
|
autoAction = False
|
||||||
|
animationSpeed = 1
|
||||||
|
|
||||||
|
else:
|
||||||
|
tractor.autodrive = True
|
||||||
|
animationSpeed = ANIMATION_PART
|
||||||
|
cruiseControl = True
|
||||||
|
autoAction = True
|
||||||
|
|
||||||
|
manualTurning(event, tractor)
|
||||||
|
|
||||||
|
def manualTurning(event, tractor):
|
||||||
|
tractor.direction = "STOP"
|
||||||
|
if event.type == pygame.KEYDOWN:
|
||||||
|
if event.key == pygame.K_LEFT and tractor.horizontal_index > 0:
|
||||||
|
tractor.direction = "LEFT"
|
||||||
|
elif event.key == pygame.K_RIGHT and tractor.horizontal_index < HORIZONTAL_TILES_NUMBER - 1:
|
||||||
|
tractor.direction = "RIGHT"
|
||||||
|
elif event.key == pygame.K_UP and tractor.vertical_index > 0:
|
||||||
|
tractor.direction = "UP"
|
||||||
|
elif event.key == pygame.K_DOWN and tractor.vertical_index < VERTICAL_TILES_NUMBER - 1:
|
||||||
|
tractor.direction = "DOWN"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user