field cost final
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parent
5e4af5773b
commit
8098a258f2
15
Board.py
15
Board.py
@ -11,17 +11,8 @@ def generate():
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for i in range(0, int(HORIZONTAL_TILES_NUMBER)):
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for i in range(0, int(HORIZONTAL_TILES_NUMBER)):
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board.append([])
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board.append([])
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for j in range(0, int(VERTICAL_TILES_NUMBER)):
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for j in range(0, int(VERTICAL_TILES_NUMBER)):
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current_state = random.choice(states)
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board[i].append(Field(int(i * TILE_SIZE), int(j * TILE_SIZE), random.choice(states)))
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current_cost = getCost(current_state)
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board[i].append(Field(int(i * TILE_SIZE), int(j * TILE_SIZE), current_state, current_cost))
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board[0][0] = Field(int(0 * TILE_SIZE), int(0 * TILE_SIZE), "TOOLS_FIELD", cost=0)
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board[0][0] = Field(int(0 * TILE_SIZE), int(0 * TILE_SIZE), "TOOLS_FIELD")
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board[1][0] = Field(int(1 * TILE_SIZE), int(0 * TILE_SIZE), "FUEL_FIELD", cost=0)
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board[1][0] = Field(int(1 * TILE_SIZE), int(0 * TILE_SIZE), "FUEL_FIELD")
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return board
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return board
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def getCost(state):
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if state == 'toPlow': return 1
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if state == 'toSeed': return 2
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if state == 'toFertilize': return 3
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if state == 'toWater': return 4
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if state == 'toCut': return 5
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22
Field.py
22
Field.py
@ -1,9 +1,8 @@
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class Field:
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class Field:
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def __init__(self, horizontal_index, vertical_index, state, cost):
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def __init__(self, horizontal_index, vertical_index, state):
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self.__horizontal_index = horizontal_index
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self.__horizontal_index = horizontal_index
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self.__vertical_index = vertical_index
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self.__vertical_index = vertical_index
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self.__state = state
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self.__state = state
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self.__cost = cost
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@property
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@property
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def state(self):
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def state(self):
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@ -11,7 +10,18 @@ class Field:
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@property
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@property
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def cost(self):
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def cost(self):
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return self.__cost
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if self.state == 'toPlow':
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return 1
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elif self.state == 'toSeed':
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return 2
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elif self.state == 'toFertilize':
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return 3
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elif self.state == 'toWater':
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return 4
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elif self.state == 'toCut':
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return 5
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else:
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return 0
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@property
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@property
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def horizontal_index(self):
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def horizontal_index(self):
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@ -26,9 +36,3 @@ class Field:
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if state == "toPlow" or state == "toWater" or state == "toSeed" or \
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if state == "toPlow" or state == "toWater" or state == "toSeed" or \
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state == "toFertilize" or state == "toCut" or state == "TOOLS_FIELD" or state == "FUEL_FIELD":
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state == "toFertilize" or state == "toCut" or state == "TOOLS_FIELD" or state == "FUEL_FIELD":
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self.__state = state
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self.__state = state
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@cost.setter
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def cost(self, cost):
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if cost == 1 or cost == 2 or cost == 3 or \
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cost == 4 or cost == 5 or cost == 0:
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self.__cost = cost
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2
main.py
2
main.py
@ -45,6 +45,8 @@ while working:
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field = board[tractor.horizontal_index][tractor.vertical_index]
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field = board[tractor.horizontal_index][tractor.vertical_index]
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print("curr field cost", field.cost)
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print("tractor dir", tractor.direction)
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if tractor.autodrive and tractor.engineWorking:
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if tractor.autodrive and tractor.engineWorking:
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animationSpeed = ANIMATION_PART
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animationSpeed = ANIMATION_PART
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else:
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else:
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