This commit is contained in:
v7eZ3t 2021-03-29 13:06:57 +02:00
parent aa9e61f921
commit 91106af2a8
6 changed files with 36 additions and 10 deletions

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@ -3,11 +3,12 @@ import random
from Main.Field import Field
from Main.constants import *
states = ['toPlow', 'toSeed', 'toFertilize', 'toWater', 'toCut']
def generate():
board = []
for i in range(0, int(HORIZONTAL_TILES_NUMBER)):
board.append([])
for j in range(0, int(VERTICAL_TILES_NUMBER)):
board[i].append(Field(int(i * TILE_SIZE), int(j * TILE_SIZE), random.randint(0, 3)))
board[i].append(Field(int(i * TILE_SIZE), int(j * TILE_SIZE), random.choice(states)))
return board

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@ -1,4 +1,4 @@
from Main.TractorLoad import TractorTrailer
from Main.TractorLoad import TillageUnitLoad
from Main.constants import HORIZONTAL_TILES_NUMBER, VERTICAL_TILES_NUMBER
@ -37,7 +37,7 @@ class Tractor:
@hitch.setter
def hitch(self, hitch):
if hitch == "Tillage unit" or "Crop Trailer" or TractorTrailer or "Nothing":
if hitch == "Tillage unit" or "Crop Trailer" or TillageUnitLoad or "Nothing":
self.__hitch = hitch
@property

21
TractorAction.py Normal file
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@ -0,0 +1,21 @@
from Main import TractorLoad
def action(field, tractor):
if tractor.header and tractor.hitch == "Crop Trailer":
return "toPlow"
elif tractor.hitch == "Tillage Unit" and TractorLoad.TillageUnitLoad == "Fertilizer" and field.state == "toFertilize":
return "toSeed"
elif tractor.hitch == "Tillage Unit" and TractorLoad.TillageUnitLoad == "Seeds" and field.state == "toSeed":
return "toWater"
elif tractor.hitch == "Tillage Unit" and TractorLoad.TillageUnitLoad == "Water" and field.state == "toWater":
return "toCut"
elif tractor.hitch == "Tillage Unit" and TractorLoad.TillageUnitLoad == "None":
return "toFertilize"

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@ -1,4 +1,4 @@
class TractorTrailer:
class TillageUnitLoad:
def __init__(self, __load):
self.__load = __load

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@ -15,10 +15,13 @@ def drawUI(board, display, tractor, direction):
def drawInfo(display, tractor):
myfont = pygame.font.SysFont('Comic Sans MS', 30)
text = f"Fuel: {tractor.fuel_tank} \t Hitches: {tractor.hitch} \t Header: {tractor.header} \t Engine working: {tractor.engineWorking}"
textsurface = myfont.render(text, False, (0, 0, 0))
display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 200)))
text = f""
textsurface = myfont.render(text, False, (0, 0, 0))
display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 150)))
def makeField(board, screen: pygame.Surface):
for i in range(int(HORIZONTAL_TILES_NUMBER)):
@ -28,16 +31,16 @@ def makeField(board, screen: pygame.Surface):
pos_x = i * TILE_SIZE + TILE_SIZE // 2
pos_y = j * TILE_SIZE + TILE_SIZE // 2
if field.state == 0:
if field.state == "toWater":
do_podlania_rect.center = (pos_x, pos_y)
screen.blit(do_podlania, do_podlania_rect)
elif field.state == 1:
elif field.state == "toPlow":
do_zaorania_rect.center = (pos_x, pos_y)
screen.blit(do_zaorania, do_zaorania_rect)
elif field.state == 2:
elif field.state == "toSeed":
do_zasiania_rect.center = (pos_x, pos_y)
screen.blit(do_zasiania, do_zasiania_rect)
elif field.state == 3:
elif field.state == "toCut":
do_zebrania_rect.center = (pos_x, pos_y)
screen.blit(do_zebrania, do_zebrania_rect)

View File

@ -4,6 +4,7 @@ from pygame import sysfont
from Main import Board, driving, drawUI
from Main.Tractor import Tractor
from Main.TractorAction import action
from Main.constants import *
pygame.init()
@ -32,7 +33,7 @@ while working:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
field = board[tractor.horizontal_index][tractor.vertical_index]
field.state = 4
field = action(field, tractor)
horizontal_change, vertical_change = driving.manualTurning(event, tractor.horizontal_index,
tractor.vertical_index, horizontal_change,
vertical_change)