A* and corrected graphsearch
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174
Graphsearch.py
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174
Graphsearch.py
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from operator import itemgetter
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import constants
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class Istate:
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def __init__(self, direction, horizontal_index, vertical_index):
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self.__direction = direction
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self.__horizontal_index = horizontal_index
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self.__vertical_index = vertical_index
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@property
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def direction(self):
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return self.__direction
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@property
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def horizontal_index(self):
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return self.__horizontal_index
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@property
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def vertical_index(self):
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return self.__vertical_index
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class Node:
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def __init__(self, action, direction, parent, horizontal_index, vertical_index):
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self.__action = action
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self.__direction = direction
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self.__parent = parent
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self.__horizontal_index = horizontal_index
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self.__vertical_index = vertical_index
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@property
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def action(self):
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return self.__action
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@property
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def direction(self):
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return self.__direction
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@property
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def parent(self):
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return self.__parent
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@property
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def horizontal_index(self):
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return self.__horizontal_index
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@property
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def vertical_index(self):
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return self.__vertical_index
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def goal_test(elem, goaltest):
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if elem.horizontal_index == goaltest[0] and elem.vertical_index == goaltest[1]:
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return True
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else:
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# print("Traktor wartosc horizontal_index: ", elem.horizontal_index)
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# print("Traktor wartosc vertical_index: ", elem.vertical_index)
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return False
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def print_moves(elem):
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moves_list = []
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while elem.parent is not None:
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moves_list.append(elem.action)
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elem = elem.parent
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moves_list.reverse()
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return moves_list
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def cost(board, node):
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cost_value = 0
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while node.parent is not None:
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field = board[node.horizontal_index][node.vertical_index]
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cost_value = cost_value + field.cost + 1
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node = node.parent
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return cost_value
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def heuristic(node, goaltest):
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return abs(node.horizontal_index - goaltest[0]) + abs(node.vertical_index - goaltest[1])
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def f(board, node, goaltest):
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cost_value = cost(board, node)
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return cost_value + heuristic(node, goaltest)
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def succ(elem):
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actions_list = []
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direction = elem.direction
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if direction == "UP":
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direction = "RIGHT"
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elif direction == "RIGHT":
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direction = "DOWN"
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elif direction == "DOWN":
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direction = "LEFT"
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elif direction == "LEFT":
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direction = "UP"
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actions_list.append(("Right_Rotation", (direction, elem.horizontal_index, elem.vertical_index)))
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direction = elem.direction
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if direction == "UP":
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direction = "LEFT"
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elif direction == "LEFT":
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direction = "DOWN"
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elif direction == "DOWN":
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direction = "RIGHT"
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elif direction == "RIGHT":
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direction = "UP"
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actions_list.append(("Left_Rotation", (direction, elem.horizontal_index, elem.vertical_index)))
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horizontal_change = 0
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vertical_change = 0
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if elem.direction == "RIGHT" and elem.horizontal_index < constants.HORIZONTAL_TILES_NUMBER - 1:
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horizontal_change = 1
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elif elem.direction == "LEFT" and elem.horizontal_index > 0:
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horizontal_change = -1
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elif elem.direction == "UP" and elem.vertical_index > 0:
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vertical_change = -1
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elif elem.direction == "DOWN" and elem.vertical_index < constants.VERTICAL_TILES_NUMBER - 1:
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vertical_change = 1
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actions_list.append(("Move", (elem.direction, elem.horizontal_index + horizontal_change,
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elem.vertical_index + vertical_change)))
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return actions_list
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def graphsearch(fringe, explored, istate, goaltest, board):
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node = Node(None, istate.direction, None, istate.horizontal_index, istate.vertical_index)
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fringe.append((node, 0))
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while True:
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if not fringe:
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return False
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elem = fringe.pop(0)
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temp = elem[0]
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if goal_test(elem[0], goaltest) is True:
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return print_moves(elem[0])
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explored.append(elem)
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for (action, state) in succ(temp):
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fringe_list = []
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fringe_list_priority = []
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explored_list = []
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for (x, y) in fringe:
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fringe_list.append((x.direction, x.horizontal_index, x.vertical_index))
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fringe_list_priority.append(((x.direction, x.horizontal_index, x.vertical_index), y))
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for (x, y) in explored:
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explored_list.append((x.direction, x.horizontal_index, x.vertical_index))
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x = Node(action, state[0], elem[0], state[1], state[2])
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p = f(board, x, goaltest)
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if state not in fringe_list and state not in explored_list:
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fringe.append((x, p))
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fringe = sorted(fringe, key=itemgetter(1))
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elif state in fringe_list:
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index = 0
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for (state_priority, r) in fringe_list_priority:
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if state_priority == state:
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if r > p:
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fringe.insert(index, (x, p))
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fringe.pop(index + 1)
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fringe = sorted(fringe, key=itemgetter(1))
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break
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index = index + 1
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