V. 12
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Board.py
4
Board.py
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import random
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from Main.Field import Field
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from Main.constants import *
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from Field import Field
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from constants import *
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states = ['toPlow', 'toSeed', 'toFertilize', 'toWater', 'toCut']
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1
Main
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Main
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Subproject commit 3fe181efa0c9cf6c89d0cdc482fcdee9655e9368
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from Main import Board
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board = Board.generate()
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print(board[0][0])
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from Main.TractorLoad import TillageUnit
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from Main.constants import HORIZONTAL_TILES_NUMBER, VERTICAL_TILES_NUMBER
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from TractorLoad import TillageUnit
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from constants import HORIZONTAL_TILES_NUMBER, VERTICAL_TILES_NUMBER
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class Tractor:
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from Main import TractorLoad
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from Main.TractorLoad import TillageUnit
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from TractorLoad import TillageUnit
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def action(field, tractor):
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from Main.TractorLoad import TillageUnit
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from Main.constants import *
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from Main.images import *
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from TractorLoad import TillageUnit
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from constants import *
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from images import *
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import pygame
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from Main.drawUI import *
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from drawUI import *
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import pygame
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import pygame
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from constants import *
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from Main.constants import TILE_SIZE
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from constants import TILE_SIZE
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tractor_up_image = pygame.image.load("resources/traktor_up.png")
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tractor_up = pygame.transform.scale(tractor_up_image, (TILE_SIZE, TILE_SIZE))
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12
main.py
12
main.py
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import pygame
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# wersja 1.05
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from Main import Board, driving, drawUI
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from Main.Tractor import Tractor
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from Main.TractorAction import action, chooseToolset
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from Main.TractorLoad import TillageUnit
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from Main.constants import *
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from Main.driving import autodrive, isComebackTime
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import Board, driving, drawUI
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from Tractor import Tractor
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from TractorAction import action, chooseToolset
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from TractorLoad import TillageUnit
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from constants import *
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from driving import autodrive, isComebackTime
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pygame.init()
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