graphserach v0.6
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38
FindPath.py
Normal file
38
FindPath.py
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from constants import *
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def whichStateLookingFor(tractor, TillageUnit):
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if tractor.header and tractor.hitch == "Crop Trailer":
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searching_field = "toCut"
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elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Nothing":
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searching_field = "toPlow"
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elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Water":
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searching_field = "toWater"
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elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Seeds":
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searching_field = "toSeed"
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elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Fertilizer":
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searching_field = "toFertilize"
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return searching_field
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def nearestLookingField(board, tractor, TillageUnit):
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x = whichStateLookingFor(tractor, TillageUnit)
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for i in range(0, int(HORIZONTAL_TILES_NUMBER)):
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for j in range(0, int(VERTICAL_TILES_NUMBER)):
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field = board[i][j]
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if x == field.state:
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end_horizontal_index = field.horizontal_index
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end_vertical_index = field.vertical_index
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break
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else:
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print('Wroc do bazy zmienic narzedzie')
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end_horizontal_index = 0
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end_vertical_index = 0
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return(end_horizontal_index, end_vertical_index)
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def graphsearch(tractor, board, TillageUnit):
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start_horizontal_index = tractor.horizontal_index
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start_vertical_index = tractor.vertical_index
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start_state = (start_horizontal_index, start_vertical_index)
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end_state = nearestLookingField(board, tractor, TillageUnit)
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print(start_state)
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print(end_state)
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