createTreeData

This commit is contained in:
secret_dude 2021-05-19 04:01:26 +02:00
parent 8098a258f2
commit bf9fbb1235
8 changed files with 404 additions and 128 deletions

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@ -8,6 +8,14 @@ class Field:
def state(self): def state(self):
return self.__state return self.__state
@property
def horizontal_index(self):
return self.__horizontal_index
@property
def vertical_index(self):
return self.__vertical_index
@property @property
def cost(self): def cost(self):
if self.state == 'toPlow': if self.state == 'toPlow':
@ -17,20 +25,12 @@ class Field:
elif self.state == 'toFertilize': elif self.state == 'toFertilize':
return 3 return 3
elif self.state == 'toWater': elif self.state == 'toWater':
return 4 return 200
elif self.state == 'toCut': elif self.state == 'toCut':
return 5 return 99
else: else:
return 0 return 0
@property
def horizontal_index(self):
return self.__horizontal_index
@property
def vertical_index(self):
return self.__vertical_index
@state.setter @state.setter
def state(self, state): def state(self, state):
if state == "toPlow" or state == "toWater" or state == "toSeed" or \ if state == "toPlow" or state == "toWater" or state == "toSeed" or \

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@ -1,21 +1,7 @@
from constants import * from constants import *
from queue import Queue
class Node:
def __init__(self, parent: (int, int), index: (int, int)):
self.__index = index
self.__parent = parent
def get_index(self):
return self.__index
def get_parent(self):
return self.__parent
def whichStateLookingFor(tractor, TillageUnit): def whichStateLookingFor(tractor, TillageUnit):
searching_field = "toPlow" searching_field = "none"
if tractor.header and tractor.hitch == "Crop Trailer": if tractor.header and tractor.hitch == "Crop Trailer":
searching_field = "toCut" searching_field = "toCut"
elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Nothing": elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Nothing":
@ -30,87 +16,15 @@ def whichStateLookingFor(tractor, TillageUnit):
def nearestLookingField(board, tractor, TillageUnit): def nearestLookingField(board, tractor, TillageUnit):
horizontal_tiles_number = int(HORIZONTAL_TILES_NUMBER)
vertical_tiles_number = int(VERTICAL_TILES_NUMBER)
print(horizontal_tiles_number, vertical_tiles_number)
a = input()
end_horizontal_index = 0 end_horizontal_index = 0
end_vertical_index = 0 end_vertical_index = 0
searching_field = whichStateLookingFor(tractor, TillageUnit) searching_field = whichStateLookingFor(tractor, TillageUnit)
for i in range(horizontal_tiles_number): for i in range(0, int(HORIZONTAL_TILES_NUMBER)):
for j in range(vertical_tiles_number): for j in range(0, int(VERTICAL_TILES_NUMBER)):
field = board[i][j] field = board[i][j]
if searching_field == field.state: if searching_field == field.state:
end_horizontal_index = field.horizontal_index end_horizontal_index = field.horizontal_index / TILE_SIZE
end_vertical_index = field.vertical_index end_vertical_index = field.vertical_index / TILE_SIZE
break return end_horizontal_index, end_vertical_index
return end_horizontal_index, end_vertical_index return end_horizontal_index, end_vertical_index
def graphsearch(tractor, board, TillageUnit, fringe: Queue, explored):
start_horizontal_index = tractor.horizontal_index
start_vertical_index = tractor.vertical_index
start_state = (start_horizontal_index, start_vertical_index)
end_state = nearestLookingField(board, tractor, TillageUnit)
print(start_state)
print(end_state)
fringe.put(start_state)
while True:
if fringe.empty():
return False
elem = fringe.get()
if goaltest(elem, end_state):
break
#TODO
#return droga ktora musi pokonac traktor
else:
explored.append(elem)
elem = succ(start_state, end_state, tractor)
fringe.put(elem)
def goaltest(elem, end_state):
print('element:', elem, 'state:', end_state)
if elem == end_state:
return True
else:
return False
def succ(start_state, end_state, tractor):
print(tractor.horizontal_index, ' ', tractor.vertical_index)
a = input()
if start_state[1] < end_state[1]:
if tractor.direction == "RIGHT":
tractor.drive()
print("przesunalem sie w prawo")
else:
tractor.direction = "RIGHT"
elif start_state[1] > end_state[1]:
if tractor.direction == "LEFT":
tractor.drive()
print("przesunalem sie w lewo")
else:
tractor.direction = "LEFT"
elif start_state[0] < end_state[0]:
if tractor.direction == "DOWN":
tractor.drive()
print("przesunalem sie w dol")
else:
tractor.direction = "DOWN"
elif start_state[0] > end_state[0]:
if tractor.direction == "UP":
tractor.drive()
print("przesunalem sie w gore")
else:
tractor.direction = "UP"
else:
return tractor.horizontal_index, tractor.horizontal_index

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@ -0,0 +1,221 @@
from itertools import product
import numpy as np
import pandas as pd
import csv
import id3test
import pprint
import sys
import pandas
from sklearn import tree
import pydotplus
from sklearn.tree import DecisionTreeClassifier
import matplotlib.pyplot as plt
import matplotlib.image as pltimg
field_states = ['toPlow', 'toWater', 'toSeed', 'toFertilize', 'toCut']
header = ['Equipped', 'Not Equipped']
hitch = ['Tillage Unit', 'Crop Trailer']
tillage_unit = ['Seeds', 'Water', 'Fertilizer', 'Nothing']
engine_working = ['Yes', 'No']
in_base = ['Yes', 'No']
fuel = ['Enough', 'Not_Enough']
# output = list(product(field_states, header, hitch, tillage_unit, engine_working, in_base, fuel))
output = list(product(field_states, header, hitch, tillage_unit, in_base))
dict = []
# for x in range(len(output)):
# # dict.append({'field': output[x][0], 'header' : output[x][1], 'hitch' : output[x][2],
# # 'tillage_unit' : output[x][3], 'engine_working' : output[x][4],
# # 'in_base' : output[x][5], 'fuel': output[x][6]})
# print(x+1, output[x])
decisions = []
curr_decision = "Make Action"
for x in range(len(output)):
aField = output[x][0]
aHeader = output[x][1]
aHitch = output[x][2]
aTillage_unit = output[x][3]
aIn_base = output[x][4]
while True:
curr_decision = "Make Action"
if aField == 'toCut':
if not aHeader == 'Equipped':
if aIn_base == 'Yes':
curr_decision = 'Change Header'
break
else:
curr_decision = 'Go To Base'
break
if not aHitch == 'Crop Trailer':
if aIn_base == 'Yes':
curr_decision = 'Change Hitch'
break
else:
curr_decision = 'Go To Base'
break
if aField == 'toPlow':
if aHeader == 'Equipped':
if aIn_base == "Yes":
curr_decision = 'Change Header'
break
else:
curr_decision = 'Go To Base'
break
if not aHitch == "Tillage Unit":
if aIn_base == "Yes":
curr_decision = "Change Hitch"
break
else:
curr_decision = "Go To Base"
break
if not aTillage_unit == "Nothing":
if aIn_base == "Yes":
curr_decision = "Change Load"
break
else:
curr_decision = "Go To Base"
break
if aField == 'toSeed':
if aHeader == 'Equipped':
if aIn_base == "Yes":
curr_decision = 'Change Header'
break
else:
curr_decision = 'Go To Base'
break
if not aHitch == "Tillage Unit":
if aIn_base == "Yes":
curr_decision = "Change Hitch"
break
else:
curr_decision = "Go To Base"
break
if not aTillage_unit == "Seeds":
if aIn_base == "Yes":
curr_decision = "Change Load"
break
else:
curr_decision = "Go To Base"
break
if aField == 'toWater':
if aHeader == 'Equipped':
if aIn_base == "Yes":
curr_decision = 'Change Header'
break
else:
curr_decision = 'Go To Base'
break
if not aHitch == "Tillage Unit":
if aIn_base == "Yes":
curr_decision = "Change Hitch"
break
else:
curr_decision = "Go To Base"
break
if not aTillage_unit == "Water":
if aIn_base == "Yes":
curr_decision = "Change Load"
break
else:
curr_decision = "Go To Base"
break
if aField == 'toFertilize':
if aHeader == 'Equipped':
if aIn_base == "Yes":
curr_decision = 'Change Header'
break
else:
curr_decision = 'Go To Base'
break
if not aHitch == "Tillage Unit":
if aIn_base == "Yes":
curr_decision = "Change Hitch"
break
else:
curr_decision = "Go To Base"
break
if not aTillage_unit == "Fertilizer":
if aIn_base == "Yes":
curr_decision = "Change Load"
break
else:
curr_decision = "Go To Base"
break
if aIn_base == 'Yes':
curr_decision = 'Go To Field'
break
dict.append({'Field': aField, 'Header': aHeader, 'Hitch': aHitch, 'Tillage_Unit': aTillage_unit,
'In_Base': aIn_base, 'Decision': curr_decision})
print(dict)
fields = ['Field', 'Header', 'Hitch', 'Tillage_Unit', 'In_Base', 'Decision']
filename = "treedata\\data2.csv"
with open(filename, 'w') as csvfile:
writer = csv.DictWriter(csvfile, fieldnames=fields)
writer.writeheader()
writer.writerows(dict)
df = pandas.read_csv("treedata\\data2.csv")
print(df)
# Map text values to number values
d = {'toPlow': 0, 'toWater': 1, 'toSeed': 2, 'toFertilize': 3, 'toCut': 4}
df['Field'] = df['Field'].map(d)
d = {'Not Equipped': 0, 'Equipped': 1}
df['Header'] = df['Header'].map(d)
d = {'Tillage Unit': 0, 'Crop Trailer': 1}
df['Hitch'] = df['Hitch'].map(d)
d = {'Nothing': 0, 'Seeds': 1, 'Water': 2, 'Fertilizer': 3}
df['Tillage_Unit'] = df['Tillage_Unit'].map(d)
d = {'No': 0, 'Yes': 1}
df['In_Base'] = df['In_Base'].map(d)
d = {'Make Action': 0, 'Change Header': 1, 'Go To Base': 2, 'Change Hitch': 3, 'Change Load': 4, 'Go To Field': 5}
df['Decision'] = df['Decision'].map(d)
# Separate the feature columns from targert columns
features = ['Field', 'Header', 'Hitch', 'Tillage_Unit', 'In_Base']
X = df[features]
y = df['Decision']
# FIELD 'toPlow' : 0, 'toWater' : 1, 'toSeed' : 2, 'toFertilize' : 3, 'toCut' : 4
# HEADER 'Not Equipped' : 0, 'Equipped' : 1
# HITCH 'Tillage Unit' : 0, 'Crop Trailer' : 1
# TILLAGE 'Nothing' : 0, 'Seeds' : 1, 'Water': 2, 'Fertilizer': 3
# IN BASE 'No' : 0, 'Yes' : 1
dtree = DecisionTreeClassifier()
dtree = dtree.fit(X, y)
data = tree.export_graphviz(dtree, out_file=None, feature_names=features)
graph = pydotplus.graph_from_dot_data(data)
graph.write_png('mydecisiontree.png')
img = pltimg.imread('mydecisiontree.png')
imgplot = plt.imshow(img)
plt.show()
print(dtree.predict([[0, 1, 1, 3, 0]]))

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@ -94,8 +94,7 @@ class Tractor:
@direction.setter @direction.setter
def direction(self, direction): def direction(self, direction):
if direction == "UP" or direction == "DOWN" or direction == "RIGHT" or direction == "LEFT": self.__direction = direction
self.__direction = direction
def drive(self): def drive(self):
@ -111,3 +110,33 @@ class Tractor:
elif self.__direction == "LEFT" and self.horizontal_index > 0: elif self.__direction == "LEFT" and self.horizontal_index > 0:
self.__horizontal_index += -mRange self.__horizontal_index += -mRange
self.reduce_fuel() self.reduce_fuel()
def left_rotation(self):
if self.__direction == "UP":
self.__direction = "LEFT"
elif self.__direction == "LEFT":
self.__direction = "DOWN"
elif self.__direction == "DOWN":
self.__direction = "RIGHT"
elif self.__direction == "RIGHT":
self.__direction = "UP"
def right_rotation(self):
if self.__direction == "UP":
self.__direction = "RIGHT"
elif self.__direction == "RIGHT":
self.__direction = "DOWN"
elif self.__direction == "DOWN":
self.__direction = "LEFT"
elif self.__direction == "LEFT":
self.__direction = "UP"
def auto_movement(self, move):
if move == "Move":
self.drive()
elif move == "Left_Rotation":
self.left_rotation()
elif move == "Right_Rotation":
self.right_rotation()

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@ -29,8 +29,14 @@ TRACTOR_WIDTH = TILE_SIZE
TRACTOR_HEIGHT = TILE_SIZE TRACTOR_HEIGHT = TILE_SIZE
#FRAMES PER SECOND #FRAMES PER SECOND
FPS = 10 FPS = 5
#ANIMATION_PART #ANIMATION_PART
ANIMATION_PART = 11 ANIMATION_PART = 1
TRACTOR_DIRECTION_RIGHT = 2
TRACTOR_DIRECTION_UP = 1
TRACTOR_DIRECTION_DOWN = 3
TRACTOR_DIRECTION_LEFT = 4

101
createTreeData.py Normal file
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@ -0,0 +1,101 @@
from itertools import product
import numpy as np
import pandas as pd
import csv
import id3test
import pprint
import sys
import pandas
from sklearn import tree
import pydotplus
from sklearn.tree import DecisionTreeClassifier
import matplotlib.pyplot as plt
import matplotlib.image as pltimg
# stan pola: toCut, toPlow, toWater, toSeed, toFertilize
# pora dnia: dzień, noc
# pogoda: sunny, cloudy, rainy, hail
# temperatura: freezing, cold, mild, hot
# wiatr: windless, strong wind, gale
# humidy: low, high
field_states = ['toPlow', 'toWater', 'toSeed', 'toFertilize', 'toCut']
day_time = ['Day', 'Night']
weather = ['Clear Sky', 'Cloudy', 'Rainy', 'Hail']
temperature = ['Freezing', 'Cold', 'Mild', 'Hot']
wind = ['Windless', 'Strong Wind', 'Gale']
humidy = ['Low', 'High']
output = list(product(field_states, day_time, weather, temperature, wind, humidy))
dict = []
for x in range(len(output)):
while True:
mField = output[x][0]
mDay_time = output[x][1]
mWeather = output[x][2]
mTemperature = output[x][3]
mWind = output[x][4]
mHumidy = output[x][5]
mDecision = 'null'
# pora dnia: dzień 2, noc -2
# pogoda: sunny+3, cloudy+3, rainy-2, hail-5
# temperatura: freezing -3, cold-1, mild+4, hot+2
# wiatr: windless +2, strong wind-1, gale-3
# humidy: low+2, high-3
if mDay_time == 'Day':
valDay_time = 2
else:
valDay_time = -3
if mWeather == 'Sunny' or 'Cloudy':
valWeather = 3
elif mWeather == 'Rainy':
valWeather = -2
else:
valWeather = -5
if mTemperature == 'Freezing':
valTemperature = -3
elif mTemperature == 'Cold':
valTemperature = -1
elif mTemperature == 'Mild':
valTemperature = 4
else:
valTemperature = 2
if mWind == 'Windless':
valWind = +2
elif mWind == 'Strong Wind':
valWind = -1
else:
valWind = -3
if humidy == 'Low':
valHumidy = 2
else:
valHumidy = -2
result = valDay_time + valWeather + valTemperature + valWind + valHumidy
if result >= 0:
mDecision = "Make Action"
else:
mDecision = "Wait"
break
dict.append({'Field': mField, 'Day Time': mDay_time, 'Weather': mWeather,
'Temperature': mTemperature, 'Wind': mWind, 'Humidy': mHumidy, 'Decision': mDecision})
fields = ['Field', 'Day Time', 'Weather', 'Temperature', 'Wind', 'Humidy', 'Decision']
filename = "treedata\\data3.csv"
with open(filename, 'w') as csvfile:
writer = csv.DictWriter(csvfile, fieldnames=fields)
writer.writeheader()
writer.writerows(dict)

38
main.py
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@ -1,15 +1,15 @@
import pygame import pygame
import Board import Board
import FindPath
import TractorAction import TractorAction
import drawUI import drawUI
from FindPath import graphsearch import graph
from Testfile import dtree
from Tractor import Tractor from Tractor import Tractor
from TractorLoad import TillageUnit from TractorLoad import TillageUnit
from animations import animationsOn, animationsOff
from constants import * from constants import *
from manualSteering import manualSteeringDriver from manualSteering import manualSteeringDriver
from queue import Queue
pygame.init() pygame.init()
@ -27,11 +27,13 @@ toolCounter = - 1
board = Board.generate() board = Board.generate()
tractor = Tractor(horizontal_index=-0, vertical_index=0, hitch="nothing", header=False, autodrive=False, tractor = Tractor(horizontal_index=-0, vertical_index=0, hitch="nothing", header=False, autodrive=True,
direction='RIGHT') direction="RIGHT")
tillageUnit = TillageUnit("Nothing") tillageUnit = TillageUnit("Nothing")
tractor.turnOnEngine() tractor.turnOnEngine()
move_list = []
clock = pygame.time.Clock() clock = pygame.time.Clock()
@ -45,23 +47,27 @@ while working:
field = board[tractor.horizontal_index][tractor.vertical_index] field = board[tractor.horizontal_index][tractor.vertical_index]
print("curr field cost", field.cost) # decision = dtree.predict([field_state, day_time, weather, temperature, wind, humidy]) == 1
print("tractor dir", tractor.direction) # weather, temperature, wind, humidy = Weather.check_weather()
if tractor.autodrive and tractor.engineWorking: decision = 'Make Action'
animationSpeed = ANIMATION_PART
else:
animationSpeed = 1
print(ANIMATION_PART)
if tractor.autodrive: if not move_list and decision == 'Make Action':
tractor, tillageUnit, toolCounter = TractorAction.autoToolsChange(tractor, tillageUnit, toolCounter)
field.state = TractorAction.changeFieldState(field, tractor) field.state = TractorAction.changeFieldState(field, tractor)
istate = graph.Istate(tractor.direction, tractor.horizontal_index, tractor.vertical_index)
move_list = graph.graphsearch([], [], istate, FindPath.nearestLookingField(board, tractor, TillageUnit), board)
print(move_list)
elif move_list:
tractor.auto_movement(move_list.pop(0))
#TractorAction.changeFieldState(field, tractor)
if field.horizontal_index == 0 and field.vertical_index == 0 and not move_list:
tractor, tillageUnit, toolCounter = TractorAction.autoToolsChange(tractor, tillageUnit, toolCounter)
drawUI.drawUI(board, display, tractor, tractor.direction, tillageUnit, field, animationSpeed) drawUI.drawUI(board, display, tractor, tractor.direction, tillageUnit, field, animationSpeed)
clock.tick(FPS) clock.tick(FPS)
#graphsearch(tractor, board, TillageUnit, Queue(), list())
pygame.quit() pygame.quit()
quit() quit()

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@ -51,13 +51,12 @@ def manualSteeringDriver(event, board, tractor, hitchCounter, tillageUnit, loadC
def manualTurning(event, tractor): def manualTurning(event, tractor):
tractor.direction = "STOP"
if event.type == pygame.KEYDOWN: if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and tractor.horizontal_index > 0: if event.key == pygame.K_LEFT and tractor.horizontal_index > 0:
tractor.direction = "LEFT" tractor.direction = TRACTOR_DIRECTION_LEFT
elif event.key == pygame.K_RIGHT and tractor.horizontal_index < HORIZONTAL_TILES_NUMBER - 1: elif event.key == pygame.K_RIGHT and tractor.horizontal_index < HORIZONTAL_TILES_NUMBER - 1:
tractor.direction = "RIGHT" tractor.direction = TRACTOR_DIRECTION_RIGHT
elif event.key == pygame.K_UP and tractor.vertical_index > 0: elif event.key == pygame.K_UP and tractor.vertical_index > 0:
tractor.direction = "UP" tractor.direction = TRACTOR_DIRECTION_UP
elif event.key == pygame.K_DOWN and tractor.vertical_index < VERTICAL_TILES_NUMBER - 1: elif event.key == pygame.K_DOWN and tractor.vertical_index < VERTICAL_TILES_NUMBER - 1:
tractor.direction = "DOWN" tractor.direction = TRACTOR_DIRECTION_DOWN