basic_agent
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dcd0a6e06d
81
main.py
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81
main.py
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import pygame
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# wersja 1.02
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from constants import *
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from Main import Board
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from Main.constants import *
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pygame.init()
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# display size in pixels
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display = pygame.display.set_mode((DISPLAY_SIZE_HORIZONTAL, DISPLAY_SIZE_VERTICAL))
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# program name
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pygame.display.set_caption('Tryryryry')
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game_over = False
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tractor_horizontal_location = TRACTOR_HORIZONTAL_LOCATION
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tractor_vertical_location = TRACTOR_VERTICAL_LOCATION
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horizontal_change = 0
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vertical_change = 0
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change_tile = False
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board = Board.generate()
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color = BLACK
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clock = pygame.time.Clock()
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while not game_over:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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game_over = True
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if event.type == pygame.KEYDOWN:
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print(tractor_horizontal_location, " ", tractor_vertical_location)
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if event.key == pygame.K_LEFT and tractor_horizontal_location > 0:
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horizontal_change = -TRACTOR_WIDTH
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vertical_change = 0
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elif event.key == pygame.K_RIGHT and tractor_horizontal_location < DISPLAY_SIZE_HORIZONTAL - TRACTOR_WIDTH:
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horizontal_change = TRACTOR_WIDTH
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vertical_change = 0
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elif event.key == pygame.K_UP and tractor_vertical_location > 0:
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vertical_change = -TRACTOR_HEIGHT
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horizontal_change = 0
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elif event.key == pygame.K_DOWN and tractor_vertical_location < DISPLAY_SIZE_VERTICAL - TRACTOR_HEIGHT:
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vertical_change = TRACTOR_HEIGHT
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horizontal_change = 0
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elif event.key == pygame.K_SPACE:
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change_tile = True
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tractor_horizontal_location += horizontal_change
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tractor_vertical_location += vertical_change
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display.fill(WHITE)
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for i in range(int(HORIZONTAL_TILES_NUMBER)):
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for j in range(int(VERTICAL_TILES_NUMBER)):
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if change_tile and i * TILE_SIZE == tractor_horizontal_location and j * TILE_SIZE == tractor_vertical_location:
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board[i][j] = 4
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change_tile = False
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if board[i][j] == 0:
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color = WHITE
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elif board[i][j] == 1:
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color = RED
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elif board[i][j] == 2:
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color = YELLOW
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elif board[i][j] == 3:
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color = GREEN
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elif board[i][j] == 4:
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color = BLACK
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pygame.draw.rect(display, color,
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[i * TILE_SIZE, j * TILE_SIZE, TILE_SIZE, TILE_SIZE])
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pygame.draw.rect(display, BLACK,
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[tractor_horizontal_location, tractor_vertical_location, TRACTOR_WIDTH, TRACTOR_HEIGHT])
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pygame.display.update()
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clock.tick(FPS)
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horizontal_change = 0
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vertical_change = 0
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# commit test 2
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pygame.quit()
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quit()
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