updated graphics
43
drawUI.py
@ -5,12 +5,12 @@ import pygame
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def drawUI(board, display, tractor, direction, tillageUnit, field):
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def drawUI(board, display, tractor, direction, tillageUnit, field):
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for i in range(1, 21):
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display.fill(WHITE)
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display.fill(WHITE)
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makeField(board, display)
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makeField(board, display)
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drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction)
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drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction, i)
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drawInfo(display, tractor, tillageUnit, field)
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drawInfo(display, tractor, tillageUnit, field)
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pygame.display.update()
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pygame.display.update()
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def drawInfo(display, tractor, tillageUnit, field):
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def drawInfo(display, tractor, tillageUnit, field):
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@ -57,25 +57,14 @@ def makeField(board, screen: pygame.Surface):
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screen.blit(to_fertilizer, to_fertilizer_rect)
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screen.blit(to_fertilizer, to_fertilizer_rect)
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def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction, i):
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def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction):
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tractor_pic = tractor_up
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horizontal = tractor_horizontal_index * TILE_SIZE
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vertical = tractor_vertical_index * TILE_SIZE
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i = i/10
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if direction == "UP":
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if direction == "UP":
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tractor_pic = tractor_up
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screen.blit(tractor_up, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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vertical = vertical + (TILE_SIZE * i)
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elif direction == "DOWN":
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if direction == "DOWN":
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screen.blit(tractor_down, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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tractor_pic = tractor_down
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elif direction == "LEFT":
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vertical = vertical - (TILE_SIZE * i)
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screen.blit(tractor_left, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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if direction == "LEFT":
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elif direction == "RIGHT":
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tractor_pic = tractor_left
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screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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horizontal = horizontal + (TILE_SIZE * i)
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else:
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if direction == "RIGHT":
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screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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tractor_pic = tractor_right
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horizontal = horizontal - (TILE_SIZE * i)
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screen.blit(tractor_pic, (horizontal, vertical))
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BIN
resources/fuel.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
resources/to_cut.png
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
resources/to_fertilizer.png
Normal file
After Width: | Height: | Size: 30 KiB |
BIN
resources/to_plow.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
resources/to_seed.png
Normal file
After Width: | Height: | Size: 30 KiB |
BIN
resources/to_water.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
resources/tools.png
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
resources/tractor_down.png
Normal file
After Width: | Height: | Size: 30 KiB |
BIN
resources/tractor_left.png
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
resources/tractor_right.png
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
resources/tractor_up.png
Normal file
After Width: | Height: | Size: 30 KiB |