Merge remote-tracking branch 'origin/master'
36
Main/drawUI.py
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@ -0,0 +1,36 @@
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from Main.constants import *
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from Main.images import *
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import pygame
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def drawUI(board, display, tractor_horizontal_index, tractor_vertical_index):
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display.fill(WHITE)
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makeField(board, display)
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drawTractor(display, tractor_right, tractor_horizontal_index, tractor_vertical_index)
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pygame.display.update()
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def makeField(board, screen: pygame.Surface):
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for i in range(int(HORIZONTAL_TILES_NUMBER)):
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for j in range(int(VERTICAL_TILES_NUMBER)):
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field = board[i][j]
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pos_x = i * TILE_SIZE + TILE_SIZE // 2
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pos_y = j * TILE_SIZE + TILE_SIZE // 2
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if field.state == 0:
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do_podlania_rect.center = (pos_x, pos_y)
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screen.blit(do_podlania, do_podlania_rect)
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elif field.state == 1:
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do_zaorania_rect.center = (pos_x, pos_y)
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screen.blit(do_zaorania, do_zaorania_rect)
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elif field.state == 2:
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do_zasiania_rect.center = (pos_x, pos_y)
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screen.blit(do_zasiania, do_zasiania_rect)
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elif field.state == 3:
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do_zebrania_rect.center = (pos_x, pos_y)
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screen.blit(do_zebrania, do_zebrania_rect)
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def drawTractor(screen: pygame.Surface, tractor_image, tractor_horizontal_index, tractor_vertical_index):
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screen.blit(tractor_image, (tractor_horizontal_index * TILE_SIZE,tractor_vertical_index * TILE_SIZE))
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@ -1,7 +1,6 @@
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from Main.constants import *
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from Main.drawUI import *
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import pygame
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def cruiseControl(cruiseControl, horizontal_change, vertical_change, tractor_horizontal_index, tractor_vertical_index):
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if not cruiseControl:
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horizontal_change = 0
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@ -18,6 +17,7 @@ def manualTurning(event, tractor_horizontal_index, tractor_vertical_index, horiz
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if event.key == pygame.K_LEFT and tractor_horizontal_index > 0:
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vertical_change = 0
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horizontal_change = -1
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elif event.key == pygame.K_RIGHT and tractor_horizontal_index < HORIZONTAL_TILES_NUMBER - 1:
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horizontal_change = 1
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vertical_change = 0
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35
Main/images.py
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import pygame
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from constants import *
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tractor_up_image = pygame.image.load("resources/traktor_up.png")
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tractor_up = pygame.transform.scale(tractor_up_image, (TILE_SIZE, TILE_SIZE))
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tractor_right_image = pygame.image.load("resources/traktor_right.png")
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tractor_right = pygame.transform.scale(tractor_right_image, (TILE_SIZE, TILE_SIZE))
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tractor_down_image = pygame.image.load("resources/traktor_down.png")
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tractor_down = pygame.transform.scale(tractor_down_image, (TILE_SIZE, TILE_SIZE))
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tractor_left_image = pygame.image.load("resources/traktor_left.png")
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tractor_left = pygame.transform.scale(tractor_left_image, (TILE_SIZE, TILE_SIZE))
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do_podlania_image = pygame.image.load("resources/do_podlania.png")
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do_podlania = pygame.transform.scale(do_podlania_image, (TILE_SIZE, TILE_SIZE))
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do_zaorania_image = pygame.image.load("resources/do_zaorania.png")
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do_zaorania = pygame.transform.scale(do_zaorania_image, (TILE_SIZE, TILE_SIZE))
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do_zasiania_image = pygame.image.load("resources/do_zasiania.png")
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do_zasiania = pygame.transform.scale(do_zasiania_image, (TILE_SIZE, TILE_SIZE))
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do_zebrania_image = pygame.image.load("resources/do_zebrania.png")
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do_zebrania = pygame.transform.scale(do_zebrania_image, (TILE_SIZE, TILE_SIZE))
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tractor_up_rect = tractor_up.get_rect()
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tractor_right_rect = tractor_right.get_rect()
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tractor_down_rect = tractor_down.get_rect()
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tractor_left_rect = tractor_left.get_rect()
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do_podlania_rect = do_podlania.get_rect()
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do_zaorania_rect = do_zaorania.get_rect()
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do_zasiania_rect = do_zasiania.get_rect()
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do_zebrania_rect = do_zebrania.get_rect()
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BIN
Main/resources/do_podlania.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
Main/resources/do_zaorania.png
Normal file
After Width: | Height: | Size: 8.2 KiB |
BIN
Main/resources/do_zasiania.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
Main/resources/do_zebrania.png
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
Main/resources/traktor_down.png
Normal file
After Width: | Height: | Size: 144 KiB |
BIN
Main/resources/traktor_left.png
Normal file
After Width: | Height: | Size: 140 KiB |
BIN
Main/resources/traktor_right.png
Normal file
After Width: | Height: | Size: 140 KiB |
BIN
Main/resources/traktor_up.png
Normal file
After Width: | Height: | Size: 144 KiB |
35
drawUI.py
@ -1,35 +0,0 @@
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from Main.constants import *
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import pygame
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def drawUI(board, display, tractor_horizontal_index, tractor_vertical_index):
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display.fill(WHITE)
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makeField(board, display)
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drawTractor(display, tractor_horizontal_index, tractor_vertical_index)
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pygame.display.update()
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def makeField(board, display):
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color = BLACK
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for i in range(int(HORIZONTAL_TILES_NUMBER)):
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for j in range(int(VERTICAL_TILES_NUMBER)):
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field = board[i][j]
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if field.get_state() == 0:
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color = WHITE
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elif field.get_state() == 1:
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color = RED
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elif field.get_state() == 2:
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color = YELLOW
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elif field.get_state() == 3:
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color = GREEN
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elif field.get_state() == 4:
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color = BLACK
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pygame.draw.rect(display, color,
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[i * TILE_SIZE, j * TILE_SIZE, TILE_SIZE, TILE_SIZE])
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def drawTractor(display, tractor_horizontal_index, tractor_vertical_index):
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pygame.draw.rect(display, BLACK,
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[tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE, TRACTOR_WIDTH,
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TRACTOR_HEIGHT])
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