wszystko działa

This commit is contained in:
v7eZ3t 2021-03-29 14:33:16 +02:00
parent 087cb6031d
commit f1b61a0889
5 changed files with 48 additions and 21 deletions

View File

@ -1,4 +1,4 @@
from Main.TractorLoad import TillageUnitLoad
from Main.TractorLoad import TillageUnit
from Main.constants import HORIZONTAL_TILES_NUMBER, VERTICAL_TILES_NUMBER
@ -8,7 +8,7 @@ class Tractor:
self.__vertical_index = vertical_index
self.__hitch = hitch
self.__header = header
self.__fuel_tank = 100
self.__fuel_tank = 10000000
self.__engineWorking = False
@property
@ -37,7 +37,7 @@ class Tractor:
@hitch.setter
def hitch(self, hitch):
if hitch == "Tillage unit" or "Crop Trailer" or TillageUnitLoad or "Nothing":
if hitch == "Tillage unit" or hitch == "Crop Trailer" or isinstance(hitch, TillageUnit) or hitch == "Nothing":
self.__hitch = hitch
@property

View File

@ -1,18 +1,19 @@
from Main import TractorLoad
from Main.TractorLoad import TillageUnit
def action(field, tractor):
if tractor.header and tractor.hitch == "Crop Trailer":
def action(field, tractor, tillageUnit):
if tractor.header and tractor.hitch == "Crop Trailer" and field.state == "toCut":
return "toPlow"
elif tractor.hitch == "Tillage Unit" and TractorLoad.TillageUnitLoad == "Fertilizer" and field.state == "toFertilize":
elif isinstance(tractor.hitch, TillageUnit) and tillageUnit.load == "Fertilizer" and field.state == "toFertilize":
return "toSeed"
elif tractor.hitch == "Tillage Unit" and TractorLoad.TillageUnitLoad == "Seeds" and field.state == "toSeed":
elif isinstance(tractor.hitch, TillageUnit) and tillageUnit.load == "Seeds" and field.state == "toSeed":
return "toWater"
elif tractor.hitch == "Tillage Unit" and TractorLoad.TillageUnitLoad == "Water" and field.state == "toWater":
elif isinstance(tractor.hitch, TillageUnit) and tillageUnit.load == "Water" and field.state == "toWater":
return "toCut"
elif tractor.hitch == "Tillage Unit" and TractorLoad.TillageUnitLoad == "None":
elif isinstance(tractor.hitch, TillageUnit) and tillageUnit.load == "Nothing" and field.state == "toPlow":
return "toFertilize"

View File

@ -1,4 +1,4 @@
class TillageUnitLoad:
class TillageUnit:
def __init__(self, __load):
self.__load = __load
@ -8,5 +8,5 @@ class TillageUnitLoad:
@load.setter
def load(self, load):
if self.__load is "Fertilizer" or "Seeds" or "Water":
if load == "Fertilizer" or load == "Seeds" or load == "Water" or load == "Nothing":
self.__load = load

View File

@ -3,25 +3,29 @@ from Main.images import *
import pygame
def drawUI(board, display, tractor, direction):
def drawUI(board, display, tractor, direction, tillageUnit, field):
display.fill(WHITE)
makeField(board, display)
drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction)
drawInfo(display, tractor)
drawInfo(display, tractor, tillageUnit, field)
pygame.display.update()
def drawInfo(display, tractor):
def drawInfo(display, tractor, tillageUnit, field):
myfont = pygame.font.SysFont('Comic Sans MS', 30)
text = f"Fuel: {tractor.fuel_tank} \t Hitches: {tractor.hitch} \t Header: {tractor.header} \t Engine working: {tractor.engineWorking}"
textsurface = myfont.render(text, False, (0, 0, 0))
display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 200)))
text = f""
text = f"Tillage Unit Load: {tillageUnit.load}"
textsurface = myfont.render(text, False, (0, 0, 0))
display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 150)))
text = f"Current field: {field.state}"
textsurface = myfont.render(text, False, (0, 0, 0))
display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 100)))
def makeField(board, screen: pygame.Surface):
for i in range(int(HORIZONTAL_TILES_NUMBER)):
@ -48,7 +52,7 @@ def makeField(board, screen: pygame.Surface):
def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction):
if direction == "UP":
screen.blit(tractor_up, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
elif direction is "DOWN":
elif direction == "DOWN":
screen.blit(tractor_down, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
elif direction == "LEFT":
screen.blit(tractor_left, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))

32
main.py
View File

@ -5,6 +5,7 @@ from pygame import sysfont
from Main import Board, driving, drawUI
from Main.Tractor import Tractor
from Main.TractorAction import action
from Main.TractorLoad import TillageUnit
from Main.constants import *
pygame.init()
@ -13,15 +14,20 @@ display = pygame.display.set_mode((DISPLAY_SIZE_HORIZONTAL, DISPLAY_SIZE_VERTICA
pygame.display.set_caption('Tractor')
working = True
cruiseControl = True
cruiseControl = False
lastDirection = "RIGHT"
horizontal_change = 0
vertical_change = 0
hitchCounter = 0
loadCounter = 0
board = Board.generate()
tractor = Tractor(horizontal_index=0, vertical_index=0, hitch="nothing", header=False)
tillageUnit = TillageUnit("Nothing")
tractor.turnOnEngine()
clock = pygame.time.Clock()
@ -33,13 +39,15 @@ while working:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
field = board[tractor.horizontal_index][tractor.vertical_index]
field.state = action(field, tractor)
field.state = action(field, tractor, tillageUnit)
if event.key == pygame.K_q:
hitchCounter = (hitchCounter + 1) % 3
if hitchCounter == 0:
tractor.hitch = "Crop Trailer"
if hitchCounter == 1:
tractor.hitch = "Tillage Unit"
print(type(tillageUnit))
print(isinstance(tillageUnit, TillageUnit))
tractor.hitch = tillageUnit
if hitchCounter == 2:
tractor.hitch = "Nothing"
if event.key == pygame.K_w:
@ -47,6 +55,18 @@ while working:
tractor.header = False
else:
tractor.header = True
if event.key == pygame.K_e:
loadCounter = (loadCounter+1)%4
if loadCounter == 0:
tillageUnit.load = "Nothing"
elif loadCounter == 1:
tillageUnit.load = "Seeds"
elif loadCounter == 2:
tillageUnit.load = "Water"
elif loadCounter == 3:
tillageUnit.load = "Fertilizer"
horizontal_change, vertical_change = driving.manualTurning(event, tractor.horizontal_index,
tractor.vertical_index, horizontal_change,
@ -60,11 +80,13 @@ while working:
direction = driving.getDirection(horizontal_change, vertical_change)
field = board[tractor.horizontal_index][tractor.vertical_index]
if direction != "STOP":
lastDirection = direction
drawUI.drawUI(board, display, tractor, direction)
drawUI.drawUI(board, display, tractor, direction, tillageUnit, field)
else:
drawUI.drawUI(board, display, tractor, lastDirection)
drawUI.drawUI(board, display, tractor, lastDirection, tillageUnit, field)
clock.tick(FPS)
tractor.reduce_fuel()