from constants import * def whichStateLookingFor(tractor, TillageUnit): searching_field = "none" if tractor.header and tractor.hitch == "Crop Trailer": searching_field = "toCut" elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Nothing": searching_field = "toPlow" elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Water": searching_field = "toWater" elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Seeds": searching_field = "toSeed" elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Fertilizer": searching_field = "toFertilize" return searching_field def nearestLookingField(board, tractor, TillageUnit): end_horizontal_index = 0 end_vertical_index = 0 searching_field = whichStateLookingFor(tractor, TillageUnit) for i in range(0, int(HORIZONTAL_TILES_NUMBER)): for j in range(0, int(VERTICAL_TILES_NUMBER)): field = board[i][j] if searching_field == field.state: end_horizontal_index = field.horizontal_index / TILE_SIZE end_vertical_index = field.vertical_index / TILE_SIZE return end_horizontal_index, end_vertical_index return end_horizontal_index, end_vertical_index