from constants import * def whichStateLookingFor(tractor, TillageUnit): if tractor.header and tractor.hitch == "Crop Trailer": searching_field = "toCut" elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Nothing": searching_field = "toPlow" elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Water": searching_field = "toWater" elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Seeds": searching_field = "toSeed" elif isinstance(tractor.hitch, TillageUnit) and tractor.hitch.load == "Fertilizer": searching_field = "toFertilize" return searching_field def nearestLookingField(board, tractor, TillageUnit): x = whichStateLookingFor(tractor, TillageUnit) for i in range(0, int(HORIZONTAL_TILES_NUMBER)): for j in range(0, int(VERTICAL_TILES_NUMBER)): field = board[i][j] if x == field.state: end_horizontal_index = field.horizontal_index end_vertical_index = field.vertical_index break else: print('Wroc do bazy zmienic narzedzie') end_horizontal_index = 0 end_vertical_index = 0 return end_horizontal_index, end_vertical_index def graphsearch(tractor, board, TillageUnit): start_horizontal_index = tractor.horizontal_index start_vertical_index = tractor.vertical_index start_state = (start_horizontal_index, start_vertical_index) end_state = nearestLookingField(board, tractor, TillageUnit) print(start_state) print(end_state)