import pygame # wersja 1.05 from pygame import sysfont from Main import Board, driving, drawUI from Main.Tractor import Tractor from Main.TractorAction import action from Main.constants import * pygame.init() display = pygame.display.set_mode((DISPLAY_SIZE_HORIZONTAL, DISPLAY_SIZE_VERTICAL)) pygame.display.set_caption('Tractor') working = True cruiseControl = True lastDirection = "RIGHT" horizontal_change = 0 vertical_change = 0 board = Board.generate() tractor = Tractor(horizontal_index=0, vertical_index=0, hitch="nothing", header=False) tractor.turnOnEngine() clock = pygame.time.Clock() while working: for event in pygame.event.get(): if event.type == pygame.QUIT: working = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: field = board[tractor.horizontal_index][tractor.vertical_index] print(action(field, tractor)) field.state = action(field, tractor) #print(field.state) if event.key == pygame.K_q: tractor.hitch = "Crop Trailer" if event.key == pygame.K_w: tractor.header = True horizontal_change, vertical_change = driving.manualTurning(event, tractor.horizontal_index, tractor.vertical_index, horizontal_change, vertical_change) tractor.horizontal_index += horizontal_change tractor.vertical_index += vertical_change horizontal_change, vertical_change = driving.cruiseControl(cruiseControl, horizontal_change, vertical_change, tractor) direction = driving.getDirection(horizontal_change, vertical_change) if direction != "STOP": lastDirection = direction drawUI.drawUI(board, display, tractor, direction) else: drawUI.drawUI(board, display, tractor, lastDirection) clock.tick(FPS) tractor.reduce_fuel() print(tractor.fuel_tank) print(tractor.horizontal_index + horizontal_change, " ", tractor.vertical_index + vertical_change) print(horizontal_change, " ", vertical_change) pygame.quit() quit()