from TractorLoad import TillageUnit from constants import * from images import * import pygame def drawUI(board, display, tractor, direction, tillageUnit, field, animationSpeed): if animationSpeed == 1: display.fill(WHITE) makeField(board, display) drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction, 0) drawInfo(display, tractor, tillageUnit, field, direction) pygame.display.update() for i in range(1, animationSpeed): display.fill(WHITE) makeField(board, display) drawTractor(display, tractor.horizontal_index, tractor.vertical_index, direction, i) drawInfo(display, tractor, tillageUnit, field, direction) pygame.display.update() def drawInfo(display, tractor, tillageUnit, field, direction): myfont = pygame.font.SysFont('Comic Sans MS', 30) hitches = tractor.hitch if isinstance(tractor.hitch, TillageUnit): hitches = "Tillage Unit" text = f"(Q)Hitches: {hitches} (W)Header: {tractor.header} (R)Engine working: {tractor.engineWorking} (T)Autodrive: {tractor.autodrive} Fuel: {tractor.fuel_tank}" textsurface = myfont.render(text, False, (0, 0, 0)) display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 200))) text = f"(E)Tillage Unit Load: {tillageUnit.load} (^) Direction: {direction}" textsurface = myfont.render(text, False, (0, 0, 0)) display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 150))) text = f"Current field: {field.horizontal_index/100, field.vertical_index/100, field.state} " textsurface = myfont.render(text, False, (0, 0, 0)) display.blit(textsurface, (50, (DISPLAY_SIZE_VERTICAL - 100))) def makeField(board, screen: pygame.Surface): for i in range(int(HORIZONTAL_TILES_NUMBER)): for j in range(int(VERTICAL_TILES_NUMBER)): field = board[i][j] pos_x = i * TILE_SIZE + TILE_SIZE // 2 pos_y = j * TILE_SIZE + TILE_SIZE // 2 if field.state == "toWater": to_water_rect.center = (pos_x, pos_y) screen.blit(to_water, to_water_rect) elif field.state == "toPlow": to_plow_rect.center = (pos_x, pos_y) screen.blit(to_plow, to_plow_rect) elif field.state == "toSeed": to_seed_rect.center = (pos_x, pos_y) screen.blit(to_seed, to_seed_rect) elif field.state == "toCut": to_cut_rect.center = (pos_x, pos_y) screen.blit(to_cut, to_cut_rect) elif field.state == "toFertilize": to_fertilizer_rect.center = (pos_x, pos_y) screen.blit(to_fertilizer, to_fertilizer_rect) elif field.state == "TOOLS_FIELD": tools_rect.center = (pos_x, pos_y) screen.blit(tools, tools_rect) elif field.state == "FUEL_FIELD": fuel_rect.center = (pos_x, pos_y) screen.blit(fuel, fuel_rect) def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction, i): tractor_pic = tractor_up horizontal = tractor_horizontal_index * TILE_SIZE vertical = tractor_vertical_index * TILE_SIZE i = i/ANIMATION_PART if direction == "UP": tractor_pic = tractor_up vertical = vertical - (TILE_SIZE * i) if direction == "DOWN": tractor_pic = tractor_down vertical = vertical + (TILE_SIZE * i) if direction == "LEFT": tractor_pic = tractor_left horizontal = horizontal - (TILE_SIZE * i) if direction == "RIGHT": tractor_pic = tractor_right horizontal = horizontal + (TILE_SIZE * i) screen.blit(tractor_pic, (horizontal, vertical))