AI_PRO/main.py
secret_dude bad695ca49 V1.34
2021-03-29 21:59:19 +02:00

102 lines
3.0 KiB
Python

import pygame
# wersja 1.05
import Board, driving, drawUI
from Tractor import Tractor
from TractorAction import action, chooseToolset
from TractorLoad import TillageUnit
from constants import *
from driving import autodrive, isComebackTime
pygame.init()
display = pygame.display.set_mode((DISPLAY_SIZE_HORIZONTAL, DISPLAY_SIZE_VERTICAL))
pygame.display.set_caption('Tractor')
working = True
cruiseControl = True
autoAction = True
autonomousDrive = True
comeback = False
lastDirection = "RIGHT"
direction = "RIGHT"
hitchCounter = 0
loadCounter = 0
toolCounter = - 1
board = Board.generate()
tractor = Tractor(horizontal_index=-0, vertical_index=0, hitch="nothing", header=False)
tillageUnit = TillageUnit("Nothing")
tractor.turnOnEngine()
clock = pygame.time.Clock()
while working:
for event in pygame.event.get():
if event.type == pygame.QUIT:
working = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
field = board[tractor.horizontal_index][tractor.vertical_index]
field.state = action(field, tractor)
if event.key == pygame.K_q:
hitchCounter = (hitchCounter + 1) % 3
if hitchCounter == 0:
tractor.hitch = "Crop Trailer"
if hitchCounter == 1:
tractor.hitch = tillageUnit
if hitchCounter == 2:
tractor.hitch = "Nothing"
if event.key == pygame.K_w:
if tractor.header:
tractor.header = False
else:
tractor.header = True
if event.key == pygame.K_e:
loadCounter = (loadCounter + 1) % 4
if loadCounter == 0:
tillageUnit.load = "Nothing"
elif loadCounter == 1:
tillageUnit.load = "Seeds"
elif loadCounter == 2:
tillageUnit.load = "Water"
elif loadCounter == 3:
tillageUnit.load = "Fertilizer"
direction = driving.manualTurning(event, tractor)
print(tractor.horizontal_index, " ", tractor.vertical_index)
field = board[tractor.horizontal_index][tractor.vertical_index]
if autoAction:
if tractor.horizontal_index == 0 and tractor.vertical_index == 0:
toolCounter = (toolCounter + 1) % 5
tractor, tillageUnit = chooseToolset(tractor, tillageUnit, toolCounter)
tractor.fill_tank()
field.state = action(field, tractor)
print(direction)
tractor.drive(driving.cruiseControl(tractor, direction, cruiseControl))
if direction != "STOP":
lastDirection = direction
else:
direction = lastDirection
direction = autodrive(tractor, autonomousDrive, direction, comeback)
comeback, direction = isComebackTime(tractor, direction, comeback)
drawUI.drawUI(board, display, tractor, direction, tillageUnit, field)
clock.tick(FPS)
tractor.reduce_fuel()
pygame.quit()
quit()