92 lines
3.9 KiB
C
92 lines
3.9 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef GU_INTERSECTION_TRIANGLE_BOX_H
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#define GU_INTERSECTION_TRIANGLE_BOX_H
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#include "foundation/PxMat33.h"
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#include "common/PxPhysXCommonConfig.h"
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#include "CmPhysXCommon.h"
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namespace physx
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{
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namespace Gu
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{
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class Box;
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class BoxPadded;
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/**
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Tests if a triangle overlaps a box (AABB). This is the reference non-SIMD code.
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\param center [in] the box center
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\param extents [in] the box extents
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\param p0 [in] triangle's first point
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\param p1 [in] triangle's second point
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\param p2 [in] triangle's third point
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\return true if triangle overlaps box
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*/
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PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox_ReferenceCode(const PxVec3& center, const PxVec3& extents, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2);
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/**
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Tests if a triangle overlaps a box (AABB). This is the optimized SIMD code.
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WARNING: the function has various SIMD requirements, left to the calling code:
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- function will load 4 bytes after 'center'. Make sure it's safe to load from there.
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- function will load 4 bytes after 'extents'. Make sure it's safe to load from there.
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- function will load 4 bytes after 'p0'. Make sure it's safe to load from there.
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- function will load 4 bytes after 'p1'. Make sure it's safe to load from there.
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- function will load 4 bytes after 'p2'. Make sure it's safe to load from there.
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If you can't guarantee these requirements, please use the non-SIMD reference code instead.
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\param center [in] the box center.
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\param extents [in] the box extents
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\param p0 [in] triangle's first point
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\param p1 [in] triangle's second point
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\param p2 [in] triangle's third point
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\return true if triangle overlaps box
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*/
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PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox_Unsafe(const PxVec3& center, const PxVec3& extents, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2);
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/**
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Tests if a triangle overlaps a box (OBB).
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There are currently no SIMD-related requirements for p0, p1, p2.
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\param box [in] the box
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\param p0 [in] triangle's first point
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\param p1 [in] triangle's second point
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\param p2 [in] triangle's third point
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\return true if triangle overlaps box
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*/
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PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox(const BoxPadded& box, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2);
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} // namespace Gu
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}
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#endif
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