222 lines
9.4 KiB
C
222 lines
9.4 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_REPX_META_DATA_PROPERTY_VISITOR_H
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#define PX_REPX_META_DATA_PROPERTY_VISITOR_H
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#include "PvdMetaDataPropertyVisitor.h"
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namespace physx {
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template<PxU32 TKey, typename TObjectType,typename TSetPropType, typename TPropertyType>
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struct PxRepXPropertyAccessor : public Vd::ValueStructOffsetRecord
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{
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typedef PxPropertyInfo<TKey,TObjectType,TSetPropType,TPropertyType> TPropertyInfoType;
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typedef TPropertyType prop_type;
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const TPropertyInfoType mProperty;
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PxRepXPropertyAccessor( const TPropertyInfoType& inProp )
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: mProperty( inProp )
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{
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}
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prop_type get( const TObjectType* inObj ) const { return mProperty.get( inObj ); }
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void set( TObjectType* inObj, prop_type val ) const { return mProperty.set( inObj, val ); }
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private:
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PxRepXPropertyAccessor& operator=(const PxRepXPropertyAccessor&);
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};
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template<typename TSetPropType, typename TPropertyType>
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struct PxRepXPropertyAccessor<PxPropertyInfoName::PxRigidDynamic_WakeCounter, PxRigidDynamic, TSetPropType, TPropertyType> : public Vd::ValueStructOffsetRecord
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{
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typedef PxPropertyInfo<PxPropertyInfoName::PxRigidDynamic_WakeCounter,PxRigidDynamic,TSetPropType,TPropertyType> TPropertyInfoType;
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typedef TPropertyType prop_type;
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const TPropertyInfoType mProperty;
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PxRepXPropertyAccessor( const TPropertyInfoType& inProp )
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: mProperty( inProp )
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{
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}
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prop_type get( const PxRigidDynamic* inObj ) const { return mProperty.get( inObj ); }
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void set( PxRigidDynamic* inObj, prop_type val ) const
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{
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PX_UNUSED(val);
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PxRigidBodyFlags flags = inObj->getRigidBodyFlags();
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if( !(flags & PxRigidBodyFlag::eKINEMATIC) )
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return mProperty.set( inObj, val );
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}
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private:
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PxRepXPropertyAccessor& operator=(const PxRepXPropertyAccessor&);
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};
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typedef PxReadOnlyPropertyInfo<PxPropertyInfoName::PxArticulationLink_InboundJoint, PxArticulationLink, PxArticulationJointBase *> TIncomingJointPropType;
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//RepX cares about fewer property types than PVD does,
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//but I want to reuse the accessor architecture as it
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//greatly simplifies clients dealing with complex datatypes
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template<typename TOperatorType>
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struct RepXPropertyFilter
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{
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RepXPropertyFilter<TOperatorType> &operator=(const RepXPropertyFilter<TOperatorType> &);
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Vd::PvdPropertyFilter<TOperatorType> mFilter;
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RepXPropertyFilter( TOperatorType op ) : mFilter( op ) {}
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RepXPropertyFilter( const RepXPropertyFilter<TOperatorType>& other ) : mFilter( other.mFilter ) {}
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template<PxU32 TKey, typename TObjType, typename TPropertyType>
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void operator()( const PxReadOnlyPropertyInfo<TKey,TObjType,TPropertyType>&, PxU32 ) {} //repx ignores read only and write only properties
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template<PxU32 TKey, typename TObjType, typename TPropertyType>
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void operator()( const PxWriteOnlyPropertyInfo<TKey,TObjType,TPropertyType>&, PxU32 ) {}
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template<PxU32 TKey, typename TObjType, typename TCollectionType>
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void operator()( const PxReadOnlyCollectionPropertyInfo<TKey, TObjType, TCollectionType>&, PxU32 ) {}
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template<PxU32 TKey, typename TObjType, typename TCollectionType, typename TFilterType>
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void operator()( const PxReadOnlyFilteredCollectionPropertyInfo<TKey, TObjType, TCollectionType, TFilterType >&, PxU32 ) {}
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//forward these properties verbatim.
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template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType>
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void operator()( const PxIndexedPropertyInfo<TKey, TObjType, TIndexType, TPropertyType >& inProp, PxU32 idx )
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{
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mFilter( inProp, idx );
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}
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template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType>
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void operator()( const PxFixedSizeLookupTablePropertyInfo<TKey, TObjType, TIndexType,TPropertyType >& inProp, PxU32 idx )
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{
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mFilter( inProp, idx );
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}
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template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType>
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void operator()( const PxExtendedIndexedPropertyInfo<TKey, TObjType, TIndexType, TPropertyType >& inProp, PxU32 idx)
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{
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mFilter( inProp, idx);
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}
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template<PxU32 TKey, typename TObjType, typename TIndexType, typename TIndex2Type, typename TPropertyType>
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void operator()( const PxDualIndexedPropertyInfo<TKey, TObjType, TIndexType, TIndex2Type, TPropertyType >& inProp, PxU32 idx )
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{
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mFilter( inProp, idx );
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}
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template<PxU32 TKey, typename TObjType, typename TIndexType, typename TIndex2Type, typename TPropertyType>
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void operator()( const PxExtendedDualIndexedPropertyInfo<TKey, TObjType, TIndexType, TIndex2Type, TPropertyType >& inProp, PxU32 idx )
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{
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mFilter( inProp, idx );
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}
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template<PxU32 TKey, typename TObjType, typename TPropertyType>
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void operator()( const PxRangePropertyInfo<TKey, TObjType, TPropertyType>& inProp, PxU32 idx )
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{
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mFilter( inProp, idx );
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}
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template<PxU32 TKey, typename TObjType, typename TPropertyType>
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void operator()( const PxBufferCollectionPropertyInfo<TKey, TObjType, TPropertyType>& inProp, PxU32 count )
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{
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mFilter( inProp, count );
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}
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template<PxU32 TKey, typename TObjType, typename TSetPropType, typename TPropertyType>
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void operator()( const PxPropertyInfo<TKey,TObjType,TSetPropType,TPropertyType>& prop, PxU32 )
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{
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PxRepXPropertyAccessor< TKey, TObjType, TSetPropType, TPropertyType > theAccessor( prop );
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mFilter.mOperator.pushName( prop.mName );
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mFilter.template handleAccessor<TKey>( theAccessor );
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mFilter.mOperator.popName();
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}
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void operator()( const PxRigidActorGlobalPosePropertyInfo& inProp, PxU32 )
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{
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mFilter.mOperator.pushName( inProp.mName );
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mFilter.mOperator.handleRigidActorGlobalPose( inProp );
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mFilter.mOperator.popName();
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}
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void operator()( const PxRigidActorShapeCollection& inProp, PxU32 )
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{
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mFilter.mOperator.pushName( "Shapes" );
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mFilter.mOperator.handleShapes( inProp );
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mFilter.mOperator.popName();
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}
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void operator()( const PxArticulationLinkCollectionProp& inProp, PxU32 )
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{
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mFilter.mOperator.pushName( "Links" );
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mFilter.mOperator.handleArticulationLinks( inProp );
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mFilter.mOperator.popName();
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}
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void operator()( const PxShapeMaterialsProperty& inProp, PxU32 )
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{
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mFilter.mOperator.pushName( "Materials" );
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mFilter.mOperator.handleShapeMaterials( inProp );
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mFilter.mOperator.popName();
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}
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void operator()( const TIncomingJointPropType& inProp, PxU32 )
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{
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mFilter.mOperator.handleIncomingJoint( inProp );
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}
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void operator()( const PxShapeGeometryProperty& inProp, PxU32 )
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{
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mFilter.mOperator.handleGeometryProperty( inProp );
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}
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#define DEFINE_REPX_PROPERTY_NOP(datatype) \
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template<PxU32 TKey, typename TObjType, typename TSetPropType> \
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void operator()( const PxPropertyInfo<TKey,TObjType,TSetPropType,datatype>&, PxU32 ){}
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DEFINE_REPX_PROPERTY_NOP( const void* )
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DEFINE_REPX_PROPERTY_NOP( void* )
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DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterCallback * )
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DEFINE_REPX_PROPERTY_NOP( physx::PxTaskManager * )
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DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterShader * )
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DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterShader)
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DEFINE_REPX_PROPERTY_NOP( PxContactModifyCallback * )
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DEFINE_REPX_PROPERTY_NOP( PxCCDContactModifyCallback * )
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DEFINE_REPX_PROPERTY_NOP( PxSimulationEventCallback * )
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DEFINE_REPX_PROPERTY_NOP( physx::PxCudaContextManager* )
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DEFINE_REPX_PROPERTY_NOP( physx::PxCpuDispatcher * )
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DEFINE_REPX_PROPERTY_NOP( PxRigidActor )
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DEFINE_REPX_PROPERTY_NOP( const PxRigidActor )
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DEFINE_REPX_PROPERTY_NOP( PxRigidActor& )
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DEFINE_REPX_PROPERTY_NOP( const PxRigidActor& )
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DEFINE_REPX_PROPERTY_NOP( PxScene* )
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DEFINE_REPX_PROPERTY_NOP( PxAggregate * )
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DEFINE_REPX_PROPERTY_NOP( PxArticulation& )
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DEFINE_REPX_PROPERTY_NOP( PxArticulationReducedCoordinate& )
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DEFINE_REPX_PROPERTY_NOP( const PxArticulationLink * )
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DEFINE_REPX_PROPERTY_NOP( const PxRigidDynamic * )
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DEFINE_REPX_PROPERTY_NOP( const PxRigidStatic * )
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DEFINE_REPX_PROPERTY_NOP( PxStridedData ) //These are handled in a custom fasion.
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};
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}
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#endif
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