76 lines
3.0 KiB
C
76 lines
3.0 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_EXTENSIONS_BROAD_PHASE_H
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#define PX_PHYSICS_EXTENSIONS_BROAD_PHASE_H
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/** \addtogroup extensions
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@{
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*/
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#include "PxPhysXConfig.h"
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#include "common/PxPhysXCommonConfig.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxBroadPhaseExt
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{
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public:
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/**
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\brief Creates regions for PxSceneDesc, from a global box.
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This helper simply subdivides the given global box into a 2D grid of smaller boxes. Each one of those smaller boxes
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is a region of interest for the broadphase. There are nbSubdiv*nbSubdiv regions in the 2D grid. The function does not
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subdivide along the given up axis.
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This is the simplest setup one can use with PxBroadPhaseType::eMBP. A more sophisticated setup would try to cover
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the game world with a non-uniform set of regions (i.e. not just a grid).
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\param[out] regions Regions computed from the input global box
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\param[in] globalBounds World-space box covering the game world
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\param[in] nbSubdiv Grid subdivision level. The function will create nbSubdiv*nbSubdiv regions.
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\param[in] upAxis Up axis (0 for X, 1 for Y, 2 for Z).
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\return number of regions written out to the 'regions' array
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@see PxSceneDesc PxBroadPhaseType
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*/
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static PxU32 createRegionsFromWorldBounds(PxBounds3* regions, const PxBounds3& globalBounds, PxU32 nbSubdiv, PxU32 upAxis=1);
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};
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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