GRK/cw 7/grk-cw7.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shader Files">
<UniqueIdentifier>{e9364a22-c274-41c1-9f8e-146ccf27d19a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Camera.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\mesh.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\model.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\objload.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Physics.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\picopng.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Render_Utils.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Shader_Loader.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\stb_image.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Texture.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\main_7.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Physics.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\picopng.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Render_Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Shader_Loader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Box.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="shaders\shader_color.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_color.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_red.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_red.vert">
<Filter>Shader Files</Filter>
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<Filter>Shader Files</Filter>
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<None Include="shaders\shader_spec_tex.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_tex.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_tex.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_tex_2.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_tex_2.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_4_1.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_4_1.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_4_sun.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_4_sun.vert">
<Filter>Shader Files</Filter>
</None>
</ItemGroup>
</Project>