80 lines
4.2 KiB
CMake
80 lines
4.2 KiB
CMake
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##
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## Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions
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## are met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in the
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## documentation and/or other materials provided with the distribution.
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## * Neither the name of NVIDIA CORPORATION nor the names of its
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## contributors may be used to endorse or promote products derived
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## from this software without specific prior written permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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##
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## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
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#
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# Build SceneQuery
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#
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SET(SCENEQUERY_PLATFORM_INCLUDES
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PRIVATE ${PHYSX_SOURCE_DIR}/Common/src/windows
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)
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# Use generator expressions to set config specific preprocessor definitions
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SET(SCENEQUERY_COMPILE_DEFS
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# Common to all configurations
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${PHYSX_UWP_COMPILE_DEFS};${PHYSX_LIBTYPE_DEFS};
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$<$<CONFIG:debug>:${PHYSX_UWP_DEBUG_COMPILE_DEFS};>
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$<$<CONFIG:checked>:${PHYSX_UWP_CHECKED_COMPILE_DEFS};>
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$<$<CONFIG:profile>:${PHYSX_UWP_PROFILE_COMPILE_DEFS};>
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$<$<CONFIG:release>:${PHYSX_UWP_RELEASE_COMPILE_DEFS};>
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)
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IF(PX_GENERATE_STATIC_LIBRARIES)
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SET(SCENEQUERY_LIBTYPE OBJECT)
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ELSE()
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SET(SCENEQUERY_LIBTYPE STATIC)
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ENDIF()
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IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND SCENEQUERY_LIBTYPE STREQUAL "STATIC")
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SET(SQ_COMPILE_PDB_NAME_DEBUG "SceneQuery_static${CMAKE_DEBUG_POSTFIX}")
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SET(SQ_COMPILE_PDB_NAME_CHECKED "SceneQuery_static${CMAKE_CHECKED_POSTFIX}")
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SET(SQ_COMPILE_PDB_NAME_PROFILE "SceneQuery_static${CMAKE_PROFILE_POSTFIX}")
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SET(SQ_COMPILE_PDB_NAME_RELEASE "SceneQuery_static${CMAKE_RELEASE_POSTFIX}")
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ELSE()
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SET(SQ_COMPILE_PDB_NAME_DEBUG "SceneQuery${CMAKE_DEBUG_POSTFIX}")
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SET(SQ_COMPILE_PDB_NAME_CHECKED "SceneQuery${CMAKE_CHECKED_POSTFIX}")
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SET(SQ_COMPILE_PDB_NAME_PROFILE "SceneQuery${CMAKE_PROFILE_POSTFIX}")
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SET(SQ_COMPILE_PDB_NAME_RELEASE "SceneQuery${CMAKE_RELEASE_POSTFIX}")
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ENDIF()
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IF(PX_EXPORT_LOWLEVEL_PDB)
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SET(SCENEQUERY_COMPILE_PDB_NAME_DEBUG "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/debug/${SQ_COMPILE_PDB_NAME_DEBUG}")
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SET(SCENEQUERY_COMPILE_PDB_NAME_CHECKED "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/checked/${SQ_COMPILE_PDB_NAME_CHECKED}")
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SET(SCENEQUERY_COMPILE_PDB_NAME_PROFILE "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/profile/${SQ_COMPILE_PDB_NAME_PROFILE}")
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SET(SCENEQUERY_COMPILE_PDB_NAME_RELEASE "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/release/${SQ_COMPILE_PDB_NAME_RELEASE}")
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INSTALL(FILES ${PHYSX_ROOT_DIR}/$<$<CONFIG:debug>:${PX_ROOT_LIB_DIR}/debug>$<$<CONFIG:release>:${PX_ROOT_LIB_DIR}/release>$<$<CONFIG:checked>:${PX_ROOT_LIB_DIR}/checked>$<$<CONFIG:profile>:${PX_ROOT_LIB_DIR}/profile>/$<$<CONFIG:debug>:${SQ_COMPILE_PDB_NAME_DEBUG}>$<$<CONFIG:checked>:${SQ_COMPILE_PDB_NAME_CHECKED}>$<$<CONFIG:profile>:${SQ_COMPILE_PDB_NAME_PROFILE}>$<$<CONFIG:release>:${SQ_COMPILE_PDB_NAME_RELEASE}>.pdb
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DESTINATION $<$<CONFIG:debug>:${PX_ROOT_LIB_DIR}/debug>$<$<CONFIG:release>:${PX_ROOT_LIB_DIR}/release>$<$<CONFIG:checked>:${PX_ROOT_LIB_DIR}/checked>$<$<CONFIG:profile>:${PX_ROOT_LIB_DIR}/profile> OPTIONAL)
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ELSE()
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SET(SCENEQUERY_COMPILE_PDB_NAME_DEBUG "${SQ_COMPILE_PDB_NAME_DEBUG}")
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SET(SCENEQUERY_COMPILE_PDB_NAME_CHECKED "${SQ_COMPILE_PDB_NAME_CHECKED}")
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SET(SCENEQUERY_COMPILE_PDB_NAME_PROFILE "${SQ_COMPILE_PDB_NAME_PROFILE}")
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SET(SCENEQUERY_COMPILE_PDB_NAME_RELEASE "${SQ_COMPILE_PDB_NAME_RELEASE}")
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ENDIF()
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