213 lines
8.5 KiB
CMake
213 lines
8.5 KiB
CMake
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##
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## Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions
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## are met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in the
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## documentation and/or other materials provided with the distribution.
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## * Neither the name of NVIDIA CORPORATION nor the names of its
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## contributors may be used to endorse or promote products derived
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## from this software without specific prior written permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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##
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## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
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#
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# Build PhysXFoundation common
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#
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SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
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SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/foundation)
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# Include here after the directories are defined so that the platform specific file can use the variables.
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include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/PhysXFoundation.cmake)
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SET(PHYSXFOUNDATION_HEADERS
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${PHYSX_ROOT_DIR}/include/PxFoundation.h
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)
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SOURCE_GROUP(include FILES ${PHYSXFOUNDATION_HEADERS})
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SET(PHYSXFOUNDATION_HEADERS_2
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${PHYSX_ROOT_DIR}/include/foundation/PxAssert.h
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${PHYSX_ROOT_DIR}/include/foundation/PxFoundationConfig.h
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${PHYSX_ROOT_DIR}/include/foundation/PxMathUtils.h
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)
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SOURCE_GROUP(include\\foundation FILES ${PHYSXFOUNDATION_HEADERS_2})
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SET(PXSHARED_HEADERS
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${PXSHARED_PATH}/include/foundation/Px.h
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${PXSHARED_PATH}/include/foundation/PxAllocatorCallback.h
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${PXSHARED_PATH}/include/foundation/PxProfiler.h
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${PXSHARED_PATH}/include/foundation/PxSharedAssert.h
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${PXSHARED_PATH}/include/foundation/PxBitAndData.h
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${PXSHARED_PATH}/include/foundation/PxBounds3.h
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${PXSHARED_PATH}/include/foundation/PxErrorCallback.h
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${PXSHARED_PATH}/include/foundation/PxErrors.h
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${PXSHARED_PATH}/include/foundation/PxFlags.h
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${PXSHARED_PATH}/include/foundation/PxIntrinsics.h
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${PXSHARED_PATH}/include/foundation/PxIO.h
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${PXSHARED_PATH}/include/foundation/PxMat33.h
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${PXSHARED_PATH}/include/foundation/PxMat44.h
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${PXSHARED_PATH}/include/foundation/PxMath.h
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${PXSHARED_PATH}/include/foundation/PxMemory.h
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${PXSHARED_PATH}/include/foundation/PxPlane.h
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${PXSHARED_PATH}/include/foundation/PxPreprocessor.h
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${PXSHARED_PATH}/include/foundation/PxQuat.h
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${PXSHARED_PATH}/include/foundation/PxSimpleTypes.h
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${PXSHARED_PATH}/include/foundation/PxStrideIterator.h
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${PXSHARED_PATH}/include/foundation/PxTransform.h
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${PXSHARED_PATH}/include/foundation/PxUnionCast.h
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${PXSHARED_PATH}/include/foundation/PxVec2.h
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${PXSHARED_PATH}/include/foundation/PxVec3.h
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${PXSHARED_PATH}/include/foundation/PxVec4.h
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)
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SOURCE_GROUP(shared\\include FILES ${PXSHARED_HEADERS})
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SET(PHYSXFOUNDATION_SOURCE
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${LL_SOURCE_DIR}/src/PsAllocator.cpp
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${LL_SOURCE_DIR}/src/PsAssert.cpp
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${LL_SOURCE_DIR}/src/PsFoundation.cpp
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${LL_SOURCE_DIR}/src/PsMathUtils.cpp
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${LL_SOURCE_DIR}/src/PsString.cpp
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${LL_SOURCE_DIR}/src/PsTempAllocator.cpp
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${LL_SOURCE_DIR}/src/PsUtilities.cpp
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)
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SOURCE_GROUP(src\\src FILES ${PHYSXFOUNDATION_SOURCE})
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SET(PHYSXFOUNDATION_SOURCE_HEADERS
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${LL_SOURCE_DIR}/include/Ps.h
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${LL_SOURCE_DIR}/include/PsAlignedMalloc.h
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${LL_SOURCE_DIR}/include/PsAlloca.h
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${LL_SOURCE_DIR}/include/PsAllocator.h
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${LL_SOURCE_DIR}/include/PsAoS.h
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${LL_SOURCE_DIR}/include/PsArray.h
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${LL_SOURCE_DIR}/include/PsAtomic.h
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${LL_SOURCE_DIR}/include/PsBasicTemplates.h
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${LL_SOURCE_DIR}/include/PsBitUtils.h
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${LL_SOURCE_DIR}/include/PsBroadcast.h
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${LL_SOURCE_DIR}/include/PsCpu.h
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${LL_SOURCE_DIR}/include/PsFoundation.h
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${LL_SOURCE_DIR}/include/PsFPU.h
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${LL_SOURCE_DIR}/include/PsHash.h
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${LL_SOURCE_DIR}/include/PsHashInternals.h
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${LL_SOURCE_DIR}/include/PsHashMap.h
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${LL_SOURCE_DIR}/include/PsHashSet.h
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${LL_SOURCE_DIR}/include/PsInlineAllocator.h
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${LL_SOURCE_DIR}/include/PsInlineAoS.h
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${LL_SOURCE_DIR}/include/PsInlineArray.h
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${LL_SOURCE_DIR}/include/PsIntrinsics.h
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${LL_SOURCE_DIR}/include/PsMathUtils.h
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${LL_SOURCE_DIR}/include/PsMutex.h
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${LL_SOURCE_DIR}/include/PsPool.h
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${LL_SOURCE_DIR}/include/PsSList.h
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${LL_SOURCE_DIR}/include/PsSocket.h
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${LL_SOURCE_DIR}/include/PsSort.h
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${LL_SOURCE_DIR}/include/PsSortInternals.h
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${LL_SOURCE_DIR}/include/PsString.h
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${LL_SOURCE_DIR}/include/PsSync.h
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${LL_SOURCE_DIR}/include/PsTempAllocator.h
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${LL_SOURCE_DIR}/include/PsThread.h
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${LL_SOURCE_DIR}/include/PsTime.h
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${LL_SOURCE_DIR}/include/PsUserAllocated.h
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${LL_SOURCE_DIR}/include/PsUtilities.h
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${LL_SOURCE_DIR}/include/PsVecMath.h
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${LL_SOURCE_DIR}/include/PsVecMathAoSScalar.h
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${LL_SOURCE_DIR}/include/PsVecMathAoSScalarInline.h
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${LL_SOURCE_DIR}/include/PsVecMathSSE.h
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${LL_SOURCE_DIR}/include/PsVecMathUtilities.h
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${LL_SOURCE_DIR}/include/PsVecQuat.h
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${LL_SOURCE_DIR}/include/PsVecTransform.h
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)
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SOURCE_GROUP("src\\include" FILES ${PHYSXFOUNDATION_SOURCE_HEADERS})
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ADD_LIBRARY(PhysXFoundation ${PHYSXFOUNDATION_LIBTYPE}
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${PHYSXFOUNDATION_SOURCE}
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${PHYSXFOUNDATION_SOURCE_HEADERS}
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${PHYSXFOUNDATION_HEADERS}
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${PHYSXFOUNDATION_HEADERS_2}
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${PHYSXFOUNDATION_PLATFORM_FILES}
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${PXSHARED_HEADERS}
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${PXSHARED_PLATFORM_HEADERS}
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)
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# Add the headers to the install
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INSTALL(FILES ${PHYSXFOUNDATION_HEADERS} DESTINATION include)
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INSTALL(FILES ${PHYSXFOUNDATION_HEADERS_2} DESTINATION include/foundation)
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INSTALL(FILES ${PHYSXFOUNDATION_SOURCE_HEADERS} DESTINATION source/foundation/include)
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INSTALL(FILES ${PXSHARED_HEADERS} DESTINATION ${PXSHARED_INSTALL_PREFIX}/include/foundation)
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TARGET_INCLUDE_DIRECTORIES(PhysXFoundation
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PRIVATE ${PHYSX_ROOT_DIR}/include
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PRIVATE ${PXSHARED_PATH}/include
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PRIVATE ${LL_SOURCE_DIR}/include
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PRIVATE ${PHYSXFOUNDATION_PLATFORM_INCLUDES}
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INTERFACE $<INSTALL_INTERFACE:include>$<BUILD_INTERFACE:${PHYSX_ROOT_DIR}/include>
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INTERFACE $<INSTALL_INTERFACE:../PxShared/include>$<BUILD_INTERFACE:${PXSHARED_PATH}/include>
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# FIXME: This is really terrible! Don't export src directories
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INTERFACE $<INSTALL_INTERFACE:source/foundation/include>$<BUILD_INTERFACE:${LL_SOURCE_DIR}/include>
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)
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TARGET_COMPILE_DEFINITIONS(PhysXFoundation
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PRIVATE ${PHYSXFOUNDATION_COMPILE_DEFS}
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)
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SET_TARGET_PROPERTIES(PhysXFoundation PROPERTIES
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OUTPUT_NAME PhysXFoundation
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)
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IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND PHYSXFOUNDATION_LIBTYPE STREQUAL "STATIC")
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SET_TARGET_PROPERTIES(PhysXFoundation PROPERTIES
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ARCHIVE_OUTPUT_NAME_DEBUG "PhysXFoundation_static"
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ARCHIVE_OUTPUT_NAME_CHECKED "PhysXFoundation_static"
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ARCHIVE_OUTPUT_NAME_PROFILE "PhysXFoundation_static"
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ARCHIVE_OUTPUT_NAME_RELEASE "PhysXFoundation_static"
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)
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ENDIF()
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IF(PHYSXFOUNDATION_COMPILE_PDB_NAME_DEBUG)
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SET_TARGET_PROPERTIES(PhysXFoundation PROPERTIES
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COMPILE_PDB_NAME_DEBUG ${PHYSXFOUNDATION_COMPILE_PDB_NAME_DEBUG}
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COMPILE_PDB_NAME_CHECKED ${PHYSXFOUNDATION_COMPILE_PDB_NAME_CHECKED}
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COMPILE_PDB_NAME_PROFILE ${PHYSXFOUNDATION_COMPILE_PDB_NAME_PROFILE}
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COMPILE_PDB_NAME_RELEASE ${PHYSXFOUNDATION_COMPILE_PDB_NAME_RELEASE}
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)
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ENDIF()
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# Add linked libraries
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TARGET_LINK_LIBRARIES(PhysXFoundation
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PRIVATE ${PHYSXFOUNDATION_PLATFORM_LINKED_LIBS}
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)
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IF(PX_GENERATE_SOURCE_DISTRO)
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXFOUNDATION_SOURCE})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXFOUNDATION_SOURCE_HEADERS})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXFOUNDATION_HEADERS})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXFOUNDATION_HEADERS_2})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXFOUNDATION_PLATFORM_FILES})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PXSHARED_HEADERS})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PXSHARED_PLATFORM_HEADERS})
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ENDIF()
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# enable -fPIC so we can link static libs with the editor
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SET_TARGET_PROPERTIES(PhysXFoundation PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
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IF(PLATFORM_COMPILE_FLAGS)
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SET_TARGET_PROPERTIES(PhysXFoundation PROPERTIES COMPILE_FLAGS ${PLATFORM_COMPILE_FLAGS})
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ENDIF()
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