187 lines
7.3 KiB
CMake
187 lines
7.3 KiB
CMake
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##
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## Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions
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## are met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in the
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## documentation and/or other materials provided with the distribution.
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## * Neither the name of NVIDIA CORPORATION nor the names of its
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## contributors may be used to endorse or promote products derived
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## from this software without specific prior written permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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##
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## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
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#
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# Build PhysXPvdSDK common
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#
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SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
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SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/pvd)
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# Include here after the directories are defined so that the platform specific file can use the variables.
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include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/PhysXPvdSDK.cmake)
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SET(PHYSXPVDSDK_HEADERS
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${PHYSX_ROOT_DIR}/include/pvd/PxPvd.h
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${PHYSX_ROOT_DIR}/include/pvd/PxPvdTransport.h
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)
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SOURCE_GROUP(include FILES ${PHYSXPVDSDK_HEADERS})
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SET(PHYSXPVDSDK_SOURCE
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${LL_SOURCE_DIR}/src/PxProfileContextProvider.h
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${LL_SOURCE_DIR}/src/PxProfileContextProviderImpl.h
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${LL_SOURCE_DIR}/src/PxProfileDataBuffer.h
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${LL_SOURCE_DIR}/src/PxProfileDataParsing.h
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${LL_SOURCE_DIR}/src/PxProfileEventBuffer.h
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${LL_SOURCE_DIR}/src/PxProfileEventBufferAtomic.h
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${LL_SOURCE_DIR}/src/PxProfileEventBufferClient.h
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${LL_SOURCE_DIR}/src/PxProfileEventBufferClientManager.h
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${LL_SOURCE_DIR}/src/PxProfileEventId.h
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${LL_SOURCE_DIR}/src/PxProfileEventImpl.cpp
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${LL_SOURCE_DIR}/src/PxProfileEventMutex.h
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${LL_SOURCE_DIR}/src/PxProfileEventNames.h
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${LL_SOURCE_DIR}/src/PxProfileEvents.h
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${LL_SOURCE_DIR}/src/PxProfileEventSender.h
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${LL_SOURCE_DIR}/src/PxProfileEventSerialization.h
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${LL_SOURCE_DIR}/src/PxProfileMemory.h
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${LL_SOURCE_DIR}/src/PxProfileMemoryBuffer.h
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${LL_SOURCE_DIR}/src/PxProfileMemoryEventBuffer.h
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${LL_SOURCE_DIR}/src/PxProfileMemoryEvents.h
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${LL_SOURCE_DIR}/src/PxProfileScopedEvent.h
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${LL_SOURCE_DIR}/src/PxProfileScopedMutexLock.h
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${LL_SOURCE_DIR}/src/PxPvdProfileZone.h
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${LL_SOURCE_DIR}/src/PxProfileZoneImpl.h
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${LL_SOURCE_DIR}/src/PxProfileZoneManager.h
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${LL_SOURCE_DIR}/src/PxProfileZoneManagerImpl.h
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${LL_SOURCE_DIR}/src/PxPvd.cpp
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${LL_SOURCE_DIR}/src/PxPvdBits.h
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${LL_SOURCE_DIR}/src/PxPvdByteStreams.h
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${LL_SOURCE_DIR}/src/PxPvdCommStreamEvents.h
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${LL_SOURCE_DIR}/src/PxPvdCommStreamEventSink.h
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${LL_SOURCE_DIR}/src/PxPvdCommStreamTypes.h
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${LL_SOURCE_DIR}/src/PxPvdDataStream.cpp
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${LL_SOURCE_DIR}/src/PxPvdDefaultFileTransport.cpp
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${LL_SOURCE_DIR}/src/PxPvdDefaultFileTransport.h
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${LL_SOURCE_DIR}/src/PxPvdDefaultSocketTransport.cpp
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${LL_SOURCE_DIR}/src/PxPvdDefaultSocketTransport.h
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${LL_SOURCE_DIR}/src/PxPvdFoundation.h
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${LL_SOURCE_DIR}/src/PxPvdImpl.cpp
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${LL_SOURCE_DIR}/src/PxPvdImpl.h
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${LL_SOURCE_DIR}/src/PxPvdInternalByteStreams.h
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${LL_SOURCE_DIR}/src/PxPvdMarshalling.h
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${LL_SOURCE_DIR}/src/PxPvdMemClient.cpp
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${LL_SOURCE_DIR}/src/PxPvdMemClient.h
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${LL_SOURCE_DIR}/src/PxPvdObjectModelInternalTypeDefs.h
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${LL_SOURCE_DIR}/src/PxPvdObjectModelInternalTypes.h
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${LL_SOURCE_DIR}/src/PxPvdObjectModelMetaData.cpp
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${LL_SOURCE_DIR}/src/PxPvdObjectModelMetaData.h
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${LL_SOURCE_DIR}/src/PxPvdObjectRegistrar.cpp
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${LL_SOURCE_DIR}/src/PxPvdObjectRegistrar.h
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${LL_SOURCE_DIR}/src/PxPvdProfileZoneClient.cpp
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${LL_SOURCE_DIR}/src/PxPvdProfileZoneClient.h
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${LL_SOURCE_DIR}/src/PxPvdUserRenderer.cpp
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${LL_SOURCE_DIR}/src/PxPvdUserRenderImpl.h
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${LL_SOURCE_DIR}/src/PxPvdUserRenderTypes.h
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)
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SOURCE_GROUP(src\\src FILES ${PHYSXPVDSDK_SOURCE})
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SET(PHYSXPVDSDK_INTERNAL_HEADERS
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${LL_SOURCE_DIR}/include/PsPvd.h
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${LL_SOURCE_DIR}/include/PxProfileAllocatorWrapper.h
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${LL_SOURCE_DIR}/include/PxPvdClient.h
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${LL_SOURCE_DIR}/include/PxPvdDataStream.h
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${LL_SOURCE_DIR}/include/PxPvdDataStreamHelpers.h
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${LL_SOURCE_DIR}/include/PxPvdErrorCodes.h
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${LL_SOURCE_DIR}/include/PxPvdObjectModelBaseTypes.h
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${LL_SOURCE_DIR}/include/PxPvdRenderBuffer.h
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${LL_SOURCE_DIR}/include/PxPvdUserRenderer.h
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)
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SOURCE_GROUP(src\\include FILES ${PHYSXPVDSDK_INTERNAL_HEADERS})
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SET(PHYSXPVDSDK_FILEBUF_FILES
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${PHYSX_SOURCE_DIR}/filebuf/include/PsAsciiConversion.h
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${PHYSX_SOURCE_DIR}/filebuf/include/PsAsciiConversion.inl
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${PHYSX_SOURCE_DIR}/filebuf/include/PsFileBuffer.h
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${PHYSX_SOURCE_DIR}/filebuf/include/PsIOStream.h
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${PHYSX_SOURCE_DIR}/filebuf/include/PsIOStream.inl
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${PHYSX_SOURCE_DIR}/filebuf/include/PsMemoryBuffer.h
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)
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SOURCE_GROUP(filebuf\\include FILES ${PHYSXPVDSDK_FILEBUF_FILES})
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ADD_LIBRARY(PhysXPvdSDK ${PHYSXPVDSDK_LIBTYPE}
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${PHYSXPVDSDK_HEADERS}
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${PHYSXPVDSDK_FILEBUF_FILES}
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${PHYSXPVDSDK_INTERNAL_HEADERS}
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${PHYSXPVDSDK_SOURCE}
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${PHYSXPVDSDK_PLATFORM_FILES}
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)
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TARGET_INCLUDE_DIRECTORIES(PhysXPvdSDK
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PRIVATE ${PHYSXPVDSDK_PLATFORM_INCLUDES}
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PRIVATE ${PHYSX_ROOT_DIR}/include
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PRIVATE ${LL_SOURCE_DIR}/include
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PRIVATE ${PHYSX_SOURCE_DIR}/filebuf/include
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)
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TARGET_COMPILE_DEFINITIONS(PhysXPvdSDK
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PRIVATE ${PHYSXPVDSDK_COMPILE_DEFS}
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)
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# Add linked libraries
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TARGET_LINK_LIBRARIES(PhysXPvdSDK
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PUBLIC ${PHYSXPVDSDK_PLATFORM_LINKED_LIBS}
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PUBLIC PhysXFoundation
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)
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SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES
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OUTPUT_NAME PhysXPvdSDK
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)
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IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND PHYSXPVDSDK_LIBTYPE STREQUAL "STATIC")
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SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES
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ARCHIVE_OUTPUT_NAME_DEBUG "PhysXPvdSDK_static"
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ARCHIVE_OUTPUT_NAME_CHECKED "PhysXPvdSDK_static"
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ARCHIVE_OUTPUT_NAME_PROFILE "PhysXPvdSDK_static"
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ARCHIVE_OUTPUT_NAME_RELEASE "PhysXPvdSDK_static"
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)
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ENDIF()
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IF(PHYSXPVDSDK_COMPILE_PDB_NAME_DEBUG)
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SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES
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COMPILE_PDB_NAME_DEBUG ${PHYSXPVDSDK_COMPILE_PDB_NAME_DEBUG}
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COMPILE_PDB_NAME_CHECKED ${PHYSXPVDSDK_COMPILE_PDB_NAME_CHECKED}
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COMPILE_PDB_NAME_PROFILE ${PHYSXPVDSDK_COMPILE_PDB_NAME_PROFILE}
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COMPILE_PDB_NAME_RELEASE ${PHYSXPVDSDK_COMPILE_PDB_NAME_RELEASE}
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)
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ENDIF()
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IF(PX_GENERATE_SOURCE_DISTRO)
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_HEADERS})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_INTERNAL_HEADERS})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_SOURCE})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_PLATFORM_FILES})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_FILEBUF_FILES})
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ENDIF()
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# enable -fPIC so we can link static libs with the editor
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SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
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