GRK/cw 2/shaders/shader_2_1b.vert

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2022-01-12 16:07:16 +01:00
#version 430 core
layout(location = 0) in vec4 vertexPosition;
layout(location = 1) in float vertexHue;
out float hue;
void main()
{
hue = vertexHue;
gl_Position = vertexPosition;
}