GRK/cw 3/shaders/shader_3_1.vert

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2022-01-12 16:07:16 +01:00
#version 430 core
layout(location = 0) in vec4 vertexPosition;
layout(location = 1) in vec4 vertexColor;
uniform mat4 transformation;
out vec4 color;
void main()
{
color = vertexColor;
gl_Position = transformation * vertexPosition;
}