GRK/dependencies/physx-4.1/source/compiler/cmake/LowLevel.cmake

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2022-01-12 16:07:16 +01:00
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
#
# Build LowLevel common
#
SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/lowlevel)
# Include here after the directories are defined so that the platform specific file can use the variables.
include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/LowLevel.cmake)
SET(LL_API_DIR ${LL_SOURCE_DIR}/api/)
SET(LL_API_HEADERS
${LL_API_DIR}/include/PxsMaterialCore.h
${LL_API_DIR}/include/PxsMaterialManager.h
${LL_API_DIR}/include/PxvConfig.h
${LL_API_DIR}/include/PxvDynamics.h
${LL_API_DIR}/include/PxvGeometry.h
${LL_API_DIR}/include/PxvGlobals.h
${LL_API_DIR}/include/PxvManager.h
${LL_API_DIR}/include/PxvSimStats.h
)
SOURCE_GROUP("API Includes" FILES ${LL_API_HEADERS})
SET(LL_API_SOURCE
${LL_API_DIR}/src/px_globals.cpp
)
SOURCE_GROUP("API Source" FILES ${LL_API_SOURCE})
SET(LL_COMMON_DIR ${LL_SOURCE_DIR}/common/)
SET(LL_COMMON_COLLISION_HEADERS
${LL_COMMON_DIR}/include/collision/PxcContactMethodImpl.h
)
SOURCE_GROUP("Common Includes\\collision" FILES ${LL_COMMON_COLLISION_HEADERS})
SET(LL_COMMON_PIPELINE_HEADERS
${LL_COMMON_DIR}/include/pipeline/PxcConstraintBlockStream.h
${LL_COMMON_DIR}/include/pipeline/PxcContactCache.h
${LL_COMMON_DIR}/include/pipeline/PxcMaterialMethodImpl.h
${LL_COMMON_DIR}/include/pipeline/PxcNpBatch.h
${LL_COMMON_DIR}/include/pipeline/PxcNpCache.h
${LL_COMMON_DIR}/include/pipeline/PxcNpCacheStreamPair.h
${LL_COMMON_DIR}/include/pipeline/PxcNpContactPrepShared.h
${LL_COMMON_DIR}/include/pipeline/PxcNpMemBlockPool.h
${LL_COMMON_DIR}/include/pipeline/PxcNpThreadContext.h
${LL_COMMON_DIR}/include/pipeline/PxcNpWorkUnit.h
)
SOURCE_GROUP("Common Includes\\pipeline" FILES ${LL_COMMON_PIPELINE_HEADERS})
SET(LL_COMMON_UTILS_HEADERS
${LL_COMMON_DIR}/include/utils/PxcScratchAllocator.h
${LL_COMMON_DIR}/include/utils/PxcThreadCoherentCache.h
)
SOURCE_GROUP("Common Includes\\utils" FILES ${LL_COMMON_UTILS_HEADERS})
SET(LL_COMMON_PIPELINE_SOURCE
${LL_COMMON_DIR}/src/pipeline/PxcContactCache.cpp
${LL_COMMON_DIR}/src/pipeline/PxcContactMethodImpl.cpp
${LL_COMMON_DIR}/src/pipeline/PxcMaterialHeightField.cpp
${LL_COMMON_DIR}/src/pipeline/PxcMaterialMesh.cpp
${LL_COMMON_DIR}/src/pipeline/PxcMaterialMethodImpl.cpp
${LL_COMMON_DIR}/src/pipeline/PxcMaterialShape.cpp
${LL_COMMON_DIR}/src/pipeline/PxcNpBatch.cpp
${LL_COMMON_DIR}/src/pipeline/PxcNpCacheStreamPair.cpp
${LL_COMMON_DIR}/src/pipeline/PxcNpContactPrepShared.cpp
${LL_COMMON_DIR}/src/pipeline/PxcNpMemBlockPool.cpp
${LL_COMMON_DIR}/src/pipeline/PxcNpThreadContext.cpp
)
SOURCE_GROUP("Common Source\\pipeline" FILES ${LL_COMMON_PIPELINE_SOURCE})
SET(LL_SOFTWARE_DIR ${LL_SOURCE_DIR}/software/)
SET(LL_SOFTWARE_HEADERS
${LL_SOFTWARE_DIR}/include/PxsBodySim.h
${LL_SOFTWARE_DIR}/include/PxsCCD.h
${LL_SOFTWARE_DIR}/include/PxsContactManager.h
${LL_SOFTWARE_DIR}/include/PxsContactManagerState.h
${LL_SOFTWARE_DIR}/include/PxsContext.h
${LL_SOFTWARE_DIR}/include/PxsDefaultMemoryManager.h
${LL_SOFTWARE_DIR}/include/PxsHeapMemoryAllocator.h
${LL_SOFTWARE_DIR}/include/PxsIncrementalConstraintPartitioning.h
${LL_SOFTWARE_DIR}/include/PxsIslandManagerTypes.h
${LL_SOFTWARE_DIR}/include/PxsIslandSim.h
${LL_SOFTWARE_DIR}/include/PxsIslandNodeIndex.h
${LL_SOFTWARE_DIR}/include/PxsKernelWrangler.h
${LL_SOFTWARE_DIR}/include/PxsMaterialCombiner.h
${LL_SOFTWARE_DIR}/include/PxsMemoryManager.h
${LL_SOFTWARE_DIR}/include/PxsNphaseImplementationContext.h
${LL_SOFTWARE_DIR}/include/PxsRigidBody.h
${LL_SOFTWARE_DIR}/include/PxsShapeSim.h
${LL_SOFTWARE_DIR}/include/PxsSimpleIslandManager.h
${LL_SOFTWARE_DIR}/include/PxsSimulationController.h
${LL_SOFTWARE_DIR}/include/PxsTransformCache.h
${LL_SOFTWARE_DIR}/include/PxvNphaseImplementationContext.h
)
SOURCE_GROUP("Software Includes" FILES ${LL_SOFTWARE_HEADERS})
SET(LL_SOFTWARE_SOURCE
${LL_SOFTWARE_DIR}/src/PxsCCD.cpp
${LL_SOFTWARE_DIR}/src/PxsContactManager.cpp
${LL_SOFTWARE_DIR}/src/PxsContext.cpp
${LL_SOFTWARE_DIR}/src/PxsDefaultMemoryManager.cpp
${LL_SOFTWARE_DIR}/src/PxsIslandSim.cpp
${LL_SOFTWARE_DIR}/src/PxsMaterialCombiner.cpp
${LL_SOFTWARE_DIR}/src/PxsNphaseImplementationContext.cpp
${LL_SOFTWARE_DIR}/src/PxsSimpleIslandManager.cpp
)
SOURCE_GROUP("Software Source" FILES ${LL_SOFTWARE_SOURCE})
ADD_LIBRARY(LowLevel ${LOWLEVEL_LIBTYPE}
${LL_API_HEADERS}
${LL_API_SOURCE}
${LL_COMMON_COLLISION_HEADERS}
${LL_COMMON_COLLISION_SOURCE}
${LL_COMMON_PIPELINE_HEADERS}
${LL_COMMON_PIPELINE_SOURCE}
${LL_COMMON_UTILS_HEADERS}
${LL_SOFTWARE_HEADERS}
${LL_SOFTWARE_SOURCE}
)
GET_TARGET_PROPERTY(PHYSXFOUNDATION_INCLUDES PhysXFoundation INTERFACE_INCLUDE_DIRECTORIES)
TARGET_INCLUDE_DIRECTORIES(LowLevel
PRIVATE ${LOWLEVEL_PLATFORM_INCLUDES}
PRIVATE ${PHYSXFOUNDATION_INCLUDES}
PRIVATE ${PHYSX_ROOT_DIR}/include
PRIVATE ${PHYSX_SOURCE_DIR}/common/include
PRIVATE ${PHYSX_SOURCE_DIR}/common/src
PRIVATE ${PHYSX_SOURCE_DIR}/physxgpu/include
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/include
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/contact
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/common
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/convex
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/distance
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/sweep
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/gjk
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/intersection
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/mesh
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/hf
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/pcm
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/ccd
PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/api/include
PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include
PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/collision
PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/pipeline
PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/utils
PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/software/include
PRIVATE ${PHYSX_SOURCE_DIR}/lowleveldynamics/include
)
TARGET_COMPILE_DEFINITIONS(LowLevel
PRIVATE ${LOWLEVEL_COMPILE_DEFS}
)
SET_TARGET_PROPERTIES(LowLevel PROPERTIES
LINK_FLAGS ${LOWLEVEL_PLATFORM_LINK_FLAGS}
)
IF(NV_USE_GAMEWORKS_OUTPUT_DIRS)
SET_TARGET_PROPERTIES(LowLevel PROPERTIES
ARCHIVE_OUTPUT_NAME_DEBUG "LowLevel_static"
ARCHIVE_OUTPUT_NAME_CHECKED "LowLevel_static"
ARCHIVE_OUTPUT_NAME_PROFILE "LowLevel_static"
ARCHIVE_OUTPUT_NAME_RELEASE "LowLevel_static"
)
ENDIF()
IF(LOWLEVEL_COMPILE_PDB_NAME_DEBUG)
SET_TARGET_PROPERTIES(LowLevel PROPERTIES
COMPILE_PDB_NAME_DEBUG "${LOWLEVEL_COMPILE_PDB_NAME_DEBUG}"
COMPILE_PDB_NAME_CHECKED "${LOWLEVEL_COMPILE_PDB_NAME_CHECKED}"
COMPILE_PDB_NAME_PROFILE "${LOWLEVEL_COMPILE_PDB_NAME_PROFILE}"
COMPILE_PDB_NAME_RELEASE "${LOWLEVEL_COMPILE_PDB_NAME_RELEASE}"
)
ENDIF()
IF(PX_GENERATE_SOURCE_DISTRO)
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LL_SOFTWARE_SOURCE})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LL_SOFTWARE_HEADERS})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LL_API_HEADERS})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LL_API_SOURCE})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LL_COMMON_COLLISION_HEADERS})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LL_COMMON_COLLISION_SOURCE})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LL_COMMON_PIPELINE_HEADERS})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LL_COMMON_PIPELINE_SOURCE})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LL_COMMON_UTILS_HEADERS})
ENDIF()
SET_TARGET_PROPERTIES(LowLevel PROPERTIES POSITION_INDEPENDENT_CODE TRUE)