141 lines
3.6 KiB
C
141 lines
3.6 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXPVDSDK_PXPVDRENDERBUFFER_H
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#define PXPVDSDK_PXPVDRENDERBUFFER_H
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/** \addtogroup pvd
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@{
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*/
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#include "foundation/PxVec3.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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namespace pvdsdk
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{
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#endif
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/**
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\brief Default color values used for debug rendering.
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*/
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struct PvdDebugColor
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{
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enum Enum
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{
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eARGB_BLACK = 0xff000000,
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eARGB_RED = 0xffff0000,
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eARGB_GREEN = 0xff00ff00,
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eARGB_BLUE = 0xff0000ff,
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eARGB_YELLOW = 0xffffff00,
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eARGB_MAGENTA = 0xffff00ff,
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eARGB_CYAN = 0xff00ffff,
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eARGB_WHITE = 0xffffffff,
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eARGB_GREY = 0xff808080,
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eARGB_DARKRED = 0x88880000,
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eARGB_DARKGREEN = 0x88008800,
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eARGB_DARKBLUE = 0x88000088
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};
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};
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/**
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\brief Used to store a single point and colour for debug rendering.
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*/
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struct PvdDebugPoint
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{
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PvdDebugPoint(const PxVec3& p, const uint32_t& c) : pos(p), color(c)
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{
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}
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PxVec3 pos;
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uint32_t color;
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};
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/**
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\brief Used to store a single line and colour for debug rendering.
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*/
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struct PvdDebugLine
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{
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PvdDebugLine(const PxVec3& p0, const PxVec3& p1, const uint32_t& c) : pos0(p0), color0(c), pos1(p1), color1(c)
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{
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}
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PxVec3 pos0;
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uint32_t color0;
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PxVec3 pos1;
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uint32_t color1;
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};
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/**
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\brief Used to store a single triangle and colour for debug rendering.
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*/
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struct PvdDebugTriangle
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{
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PvdDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const uint32_t& c)
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: pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c)
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{
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}
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PxVec3 pos0;
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uint32_t color0;
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PxVec3 pos1;
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uint32_t color1;
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PxVec3 pos2;
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uint32_t color2;
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};
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/**
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\brief Used to store a text for debug rendering. Doesn't own 'string' array.
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*/
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struct PvdDebugText
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{
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PvdDebugText() : string(0)
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{
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}
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PvdDebugText(const PxVec3& p, const float& s, const uint32_t& c, const char* str)
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: position(p), size(s), color(c), string(str)
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{
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}
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PxVec3 position;
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float size;
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uint32_t color;
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const char* string;
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};
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#if !PX_DOXYGEN
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}
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} // namespace physx
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#endif
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/** @} */
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#endif // PXPVDSDK_PXPVDRENDERBUFFER_H
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