139 lines
4.3 KiB
C
139 lines
4.3 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PSFOUNDATION_PSSYNC_H
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#define PSFOUNDATION_PSSYNC_H
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#include "PsAllocator.h"
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namespace physx
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{
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namespace shdfnd
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{
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/*!
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Implementation notes:
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* - Calling set() on an already signaled Sync does not change its state.
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* - Calling reset() on an already reset Sync does not change its state.
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* - Calling set() on a reset Sync wakes all waiting threads (potential for thread contention).
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* - Calling wait() on an already signaled Sync will return true immediately.
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* - NOTE: be careful when pulsing an event with set() followed by reset(), because a
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* thread that is not waiting on the event will miss the signal.
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*/
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class PX_FOUNDATION_API SyncImpl
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{
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public:
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static const uint32_t waitForever = 0xffffffff;
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SyncImpl();
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~SyncImpl();
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/** Wait on the object for at most the given number of ms. Returns
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* true if the object is signaled. Sync::waitForever will block forever
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* or until the object is signaled.
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*/
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bool wait(uint32_t milliseconds = waitForever);
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/** Signal the synchronization object, waking all threads waiting on it */
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void set();
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/** Reset the synchronization object */
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void reset();
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/**
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Size of this class.
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*/
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static uint32_t getSize();
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};
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/*!
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Implementation notes:
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* - Calling set() on an already signaled Sync does not change its state.
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* - Calling reset() on an already reset Sync does not change its state.
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* - Calling set() on a reset Sync wakes all waiting threads (potential for thread contention).
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* - Calling wait() on an already signaled Sync will return true immediately.
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* - NOTE: be careful when pulsing an event with set() followed by reset(), because a
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* thread that is not waiting on the event will miss the signal.
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*/
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template <typename Alloc = ReflectionAllocator<SyncImpl> >
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class SyncT : protected Alloc
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{
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public:
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static const uint32_t waitForever = SyncImpl::waitForever;
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SyncT(const Alloc& alloc = Alloc()) : Alloc(alloc)
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{
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mImpl = reinterpret_cast<SyncImpl*>(Alloc::allocate(SyncImpl::getSize(), __FILE__, __LINE__));
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PX_PLACEMENT_NEW(mImpl, SyncImpl)();
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}
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~SyncT()
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{
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mImpl->~SyncImpl();
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Alloc::deallocate(mImpl);
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}
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/** Wait on the object for at most the given number of ms. Returns
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* true if the object is signaled. Sync::waitForever will block forever
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* or until the object is signaled.
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*/
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bool wait(uint32_t milliseconds = SyncImpl::waitForever)
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{
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return mImpl->wait(milliseconds);
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}
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/** Signal the synchronization object, waking all threads waiting on it */
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void set()
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{
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mImpl->set();
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}
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/** Reset the synchronization object */
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void reset()
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{
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mImpl->reset();
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}
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private:
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class SyncImpl* mImpl;
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};
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typedef SyncT<> Sync;
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} // namespace shdfnd
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} // namespace physx
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#endif // #ifndef PSFOUNDATION_PSSYNC_H
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