GRK/cw 7/shaders/shader_red.vert

11 lines
192 B
GLSL
Raw Normal View History

2022-01-12 16:07:16 +01:00
#version 410 core
layout(location = 0) in vec3 vertexPosition;
uniform mat4 modelViewProjectionMatrix;
void main()
{
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
}