145 lines
5.4 KiB
C
145 lines
5.4 KiB
C
|
//
|
||
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions
|
||
|
// are met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer in the
|
||
|
// documentation and/or other materials provided with the distribution.
|
||
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
|
||
|
#ifndef PXS_SIMULATION_CONTROLLER_H
|
||
|
#define PXS_SIMULATION_CONTROLLER_H
|
||
|
|
||
|
#include "foundation/PxSimpleTypes.h"
|
||
|
#include "foundation/PxPreprocessor.h"
|
||
|
#include "foundation/PxTransform.h"
|
||
|
#include "CmBitMap.h"
|
||
|
#include "PsArray.h"
|
||
|
|
||
|
|
||
|
namespace physx
|
||
|
{
|
||
|
namespace Dy
|
||
|
{
|
||
|
class Context;
|
||
|
struct Constraint;
|
||
|
class ArticulationV;
|
||
|
class FeatherstoneArticulation;
|
||
|
struct ArticulationJointCore;
|
||
|
}
|
||
|
|
||
|
namespace Cm
|
||
|
{
|
||
|
class EventProfiler;
|
||
|
}
|
||
|
|
||
|
namespace Bp
|
||
|
{
|
||
|
class BoundsArray;
|
||
|
class BroadPhase;
|
||
|
}
|
||
|
|
||
|
namespace IG
|
||
|
{
|
||
|
class SimpleIslandManager;
|
||
|
class IslandSim;
|
||
|
class NodeIndex;
|
||
|
}
|
||
|
|
||
|
class PxsTransformCache;
|
||
|
class PxvNphaseImplementationContext;
|
||
|
class PxBaseTask;
|
||
|
|
||
|
struct PxsBodySim;
|
||
|
struct PxsShapeSim;
|
||
|
class PxsRigidBody;
|
||
|
class PxsKernelWranglerManager;
|
||
|
class PxsHeapMemoryAllocatorManager;
|
||
|
|
||
|
template<typename T> class PxgIterator;
|
||
|
struct PxgSolverConstraintManagerConstants;
|
||
|
|
||
|
|
||
|
class PxsSimulationControllerCallback
|
||
|
{
|
||
|
public:
|
||
|
virtual void updateScBodyAndShapeSim(PxBaseTask* continuation) = 0;
|
||
|
virtual PxU32 getNbCcdBodies() = 0;
|
||
|
|
||
|
virtual ~PxsSimulationControllerCallback() {}
|
||
|
};
|
||
|
|
||
|
|
||
|
class PxsSimulationController
|
||
|
{
|
||
|
public:
|
||
|
PxsSimulationController(PxsSimulationControllerCallback* callback): mCallback(callback){}
|
||
|
virtual ~PxsSimulationController(){}
|
||
|
|
||
|
virtual void addJoint(const PxU32 edgeIndex, Dy::Constraint* constraint, IG::IslandSim& islandSim, Ps::Array<PxU32>& jointIndices,
|
||
|
Ps::Array<PxgSolverConstraintManagerConstants, Ps::VirtualAllocator>& managerIter, PxU32 uniqueId) = 0;
|
||
|
virtual void removeJoint(const PxU32 edgeIndex, Dy::Constraint* constraint, Ps::Array<PxU32>& jointIndices, IG::IslandSim& islandSim) = 0;
|
||
|
virtual void addShape(PxsShapeSim* shapeSim, const PxU32 index) = 0;
|
||
|
virtual void removeShape(const PxU32 index) = 0;
|
||
|
virtual void addDynamic(PxsRigidBody* rigidBody, const IG::NodeIndex& nodeIndex) = 0;
|
||
|
virtual void addDynamics(PxsRigidBody** rigidBody, const PxU32* nodeIndex, PxU32 nbToProcess) = 0;
|
||
|
virtual void addArticulation(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0;
|
||
|
virtual void releaseArticulation(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0;
|
||
|
virtual void releaseDeferredArticulationIds() = 0;
|
||
|
virtual void updateDynamic(const bool isArticulationLink, const IG::NodeIndex&) = 0;
|
||
|
virtual void updateJoint(const PxU32 edgeIndex, Dy::Constraint* constraint) = 0;
|
||
|
virtual void updateBodies(PxsRigidBody** rigidBodies, PxU32* nodeIndices, const PxU32 nbBodies) = 0;
|
||
|
virtual void updateBodiesAndShapes(PxBaseTask* continuation) = 0;
|
||
|
virtual void update(const PxU32 bitMapWordCounts) = 0;
|
||
|
virtual void updateArticulation(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0;
|
||
|
virtual void updateArticulationJoint(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0;
|
||
|
virtual void gpuDmabackData(PxsTransformCache& cache, Bp::BoundsArray& boundArray, Cm::BitMapPinned& changedAABBMgrHandles) = 0;
|
||
|
virtual void udpateScBodyAndShapeSim(PxsTransformCache& cache, Bp::BoundsArray& boundArray, PxBaseTask* continuation) = 0;
|
||
|
virtual PxU32* getActiveBodies() = 0;
|
||
|
virtual PxU32* getDeactiveBodies() = 0;
|
||
|
virtual void** getRigidBodies() = 0;
|
||
|
virtual PxU32 getNbBodies() = 0;
|
||
|
|
||
|
virtual PxU32* getUnfrozenShapes() = 0;
|
||
|
virtual PxU32* getFrozenShapes() = 0;
|
||
|
virtual PxsShapeSim** getShapeSims() = 0;
|
||
|
virtual PxU32 getNbFrozenShapes() = 0;
|
||
|
virtual PxU32 getNbUnfrozenShapes() = 0;
|
||
|
|
||
|
virtual void clear() = 0;
|
||
|
virtual void setBounds(Bp::BoundsArray* boundArray) = 0;
|
||
|
virtual void reserve(const PxU32 nbBodies) = 0;
|
||
|
|
||
|
virtual PxU32 getArticulationRemapIndex(const PxU32 nodeIndex) = 0;
|
||
|
|
||
|
protected:
|
||
|
PxsSimulationControllerCallback* mCallback;
|
||
|
|
||
|
};
|
||
|
|
||
|
PxsSimulationController* createSimulationController(PxsSimulationControllerCallback* callback);
|
||
|
}
|
||
|
|
||
|
#endif
|