95 lines
3.4 KiB
CMake
95 lines
3.4 KiB
CMake
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##
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## Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions
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## are met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in the
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## documentation and/or other materials provided with the distribution.
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## * Neither the name of NVIDIA CORPORATION nor the names of its
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## contributors may be used to endorse or promote products derived
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## from this software without specific prior written permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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##
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## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
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#
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# Build FastXml common
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#
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SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
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SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/fastxml)
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# Include here after the directories are defined so that the platform specific file can use the variables.
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include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/FastXml.cmake)
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SET(FASTXML_HEADERS
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${LL_SOURCE_DIR}/include/PsFastXml.h
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)
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SOURCE_GROUP(include FILES ${FASTXML_HEADERS})
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SET(FASTXML_SOURCE
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${LL_SOURCE_DIR}/src/PsFastXml.cpp
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)
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SOURCE_GROUP(src FILES ${FASTXML_SOURCE})
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ADD_LIBRARY(FastXml ${FASTXML_LIBTYPE}
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${FASTXML_HEADERS}
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${FASTXML_SOURCE}
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)
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GET_TARGET_PROPERTY(PHYSXFOUNDATION_INCLUDES PhysXFoundation INTERFACE_INCLUDE_DIRECTORIES)
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TARGET_INCLUDE_DIRECTORIES(FastXml
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PRIVATE ${PLATFORM_INCLUDES}
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PRIVATE ${PHYSXFOUNDATION_INCLUDES}
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PRIVATE ${LL_SOURCE_DIR}/include
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)
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TARGET_COMPILE_DEFINITIONS(FastXml
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PRIVATE ${FASTXML_COMPILE_DEFS}
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)
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IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND FASTXML_LIBTYPE STREQUAL "STATIC")
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SET_TARGET_PROPERTIES(FastXml PROPERTIES
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ARCHIVE_OUTPUT_NAME_DEBUG "FastXml_static"
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ARCHIVE_OUTPUT_NAME_CHECKED "FastXml_static"
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ARCHIVE_OUTPUT_NAME_PROFILE "FastXml_static"
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ARCHIVE_OUTPUT_NAME_RELEASE "FastXml_static"
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)
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ENDIF()
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IF(FASTXML_COMPILE_PDB_NAME_DEBUG)
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SET_TARGET_PROPERTIES(FastXml PROPERTIES
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COMPILE_PDB_NAME_DEBUG "${FASTXML_COMPILE_PDB_NAME_DEBUG}"
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COMPILE_PDB_NAME_CHECKED "${FASTXML_COMPILE_PDB_NAME_CHECKED}"
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COMPILE_PDB_NAME_PROFILE "${FASTXML_COMPILE_PDB_NAME_PROFILE}"
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COMPILE_PDB_NAME_RELEASE "${FASTXML_COMPILE_PDB_NAME_RELEASE}"
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)
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ENDIF()
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INSTALL(FILES ${FASTXML_HEADERS} DESTINATION source/fastxml/include)
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IF(PX_GENERATE_SOURCE_DISTRO)
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${FASTXML_HEADERS})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${FASTXML_SOURCE})
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ENDIF()
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# enable -fPIC so we can link static libs with the editor
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SET_TARGET_PROPERTIES(FastXml PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
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