368 lines
11 KiB
C
368 lines
11 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PSFOUNDATION_PSALLOCATOR_H
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#define PSFOUNDATION_PSALLOCATOR_H
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#include "foundation/PxAllocatorCallback.h"
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#include "foundation/PxAssert.h"
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#include "PxFoundation.h"
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#include "Ps.h"
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#if(PX_WINDOWS_FAMILY || PX_XBOXONE)
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#include <exception>
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#include <typeinfo.h>
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#endif
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#if(PX_APPLE_FAMILY)
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#include <typeinfo>
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#endif
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#include <new>
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// Allocation macros going through user allocator
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#if PX_CHECKED
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#define PX_ALLOC(n, name) physx::shdfnd::NamedAllocator(name).allocate(n, __FILE__, __LINE__)
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#else
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#define PX_ALLOC(n, name) physx::shdfnd::NonTrackingAllocator().allocate(n, __FILE__, __LINE__)
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#endif
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#define PX_ALLOC_TEMP(n, name) PX_ALLOC(n, name)
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#define PX_FREE(x) physx::shdfnd::NonTrackingAllocator().deallocate(x)
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#define PX_FREE_AND_RESET(x) \
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{ \
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PX_FREE(x); \
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x = 0; \
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}
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// The following macros support plain-old-types and classes derived from UserAllocated.
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#define PX_NEW(T) new (physx::shdfnd::ReflectionAllocator<T>(), __FILE__, __LINE__) T
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#define PX_NEW_TEMP(T) PX_NEW(T)
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#define PX_DELETE(x) delete x
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#define PX_DELETE_AND_RESET(x) \
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{ \
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PX_DELETE(x); \
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x = 0; \
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}
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#define PX_DELETE_POD(x) \
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{ \
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PX_FREE(x); \
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x = 0; \
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}
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#define PX_DELETE_ARRAY(x) \
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{ \
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PX_DELETE([] x); \
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x = 0; \
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}
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// aligned allocation
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#define PX_ALIGNED16_ALLOC(n) physx::shdfnd::AlignedAllocator<16>().allocate(n, __FILE__, __LINE__)
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#define PX_ALIGNED16_FREE(x) physx::shdfnd::AlignedAllocator<16>().deallocate(x)
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//! placement new macro to make it easy to spot bad use of 'new'
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#define PX_PLACEMENT_NEW(p, T) new (p) T
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#if PX_DEBUG || PX_CHECKED
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#define PX_USE_NAMED_ALLOCATOR 1
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#else
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#define PX_USE_NAMED_ALLOCATOR 0
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#endif
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// Don't use inline for alloca !!!
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#if PX_WINDOWS_FAMILY
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#include <malloc.h>
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#define PxAlloca(x) _alloca(x)
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#elif PX_LINUX || PX_ANDROID
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#include <malloc.h>
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#define PxAlloca(x) alloca(x)
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#elif PX_APPLE_FAMILY
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#include <alloca.h>
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#define PxAlloca(x) alloca(x)
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#elif PX_PS4
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#include <memory.h>
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#define PxAlloca(x) alloca(x)
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#elif PX_XBOXONE
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#include <malloc.h>
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#define PxAlloca(x) alloca(x)
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#elif PX_SWITCH
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#include <malloc.h>
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#define PxAlloca(x) alloca(x)
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#endif
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#define PxAllocaAligned(x, alignment) ((size_t(PxAlloca(x + alignment)) + (alignment - 1)) & ~size_t(alignment - 1))
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namespace physx
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{
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namespace shdfnd
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{
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PX_FOUNDATION_API PxAllocatorCallback& getAllocator();
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/**
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Allocator used to access the global PxAllocatorCallback instance without providing additional information.
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*/
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class PX_FOUNDATION_API Allocator
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{
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public:
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Allocator(const char* = 0)
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{
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}
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void* allocate(size_t size, const char* file, int line);
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void deallocate(void* ptr);
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};
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/*
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* Bootstrap allocator using malloc/free.
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* Don't use unless your objects get allocated before foundation is initialized.
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*/
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class RawAllocator
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{
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public:
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RawAllocator(const char* = 0)
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{
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}
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void* allocate(size_t size, const char*, int)
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{
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// malloc returns valid pointer for size==0, no need to check
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return ::malloc(size);
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}
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void deallocate(void* ptr)
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{
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// free(0) is guaranteed to have no side effect, no need to check
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::free(ptr);
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}
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};
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/*
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* Allocator that simply calls straight back to the application without tracking.
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* This is used by the heap (Foundation::mNamedAllocMap) that tracks allocations
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* because it needs to be able to grow as a result of an allocation.
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* Making the hash table re-entrant to deal with this may not make sense.
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*/
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class NonTrackingAllocator
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{
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public:
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PX_FORCE_INLINE NonTrackingAllocator(const char* = 0)
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{
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}
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PX_FORCE_INLINE void* allocate(size_t size, const char* file, int line)
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{
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return !size ? 0 : getAllocator().allocate(size, "NonTrackedAlloc", file, line);
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}
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PX_FORCE_INLINE void deallocate(void* ptr)
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{
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if(ptr)
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getAllocator().deallocate(ptr);
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}
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};
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/*
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\brief Virtual allocator callback used to provide run-time defined allocators to foundation types like Array or Bitmap.
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This is used by VirtualAllocator
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*/
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class VirtualAllocatorCallback
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{
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public:
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VirtualAllocatorCallback()
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{
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}
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virtual ~VirtualAllocatorCallback()
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{
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}
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virtual void* allocate(const size_t size, const char* file, const int line) = 0;
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virtual void deallocate(void* ptr) = 0;
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};
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/*
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\brief Virtual allocator to be used by foundation types to provide run-time defined allocators.
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Due to the fact that Array extends its allocator, rather than contains a reference/pointer to it, the VirtualAllocator
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must
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be a concrete type containing a pointer to a virtual callback. The callback may not be available at instantiation time,
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therefore
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methods are provided to set the callback later.
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*/
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class VirtualAllocator
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{
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public:
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VirtualAllocator(VirtualAllocatorCallback* callback = NULL) : mCallback(callback)
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{
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}
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void* allocate(const size_t size, const char* file, const int line)
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{
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PX_ASSERT(mCallback);
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if(size)
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return mCallback->allocate(size, file, line);
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return NULL;
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}
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void deallocate(void* ptr)
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{
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PX_ASSERT(mCallback);
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if(ptr)
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mCallback->deallocate(ptr);
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}
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void setCallback(VirtualAllocatorCallback* callback)
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{
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mCallback = callback;
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}
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VirtualAllocatorCallback* getCallback()
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{
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return mCallback;
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}
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private:
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VirtualAllocatorCallback* mCallback;
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VirtualAllocator& operator=(const VirtualAllocator&);
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};
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#if PX_USE_NAMED_ALLOCATOR // can be slow, so only use in debug/checked
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class PX_FOUNDATION_API NamedAllocator
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{
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public:
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NamedAllocator(const PxEMPTY);
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NamedAllocator(const char* name = 0); // todo: should not have default argument!
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NamedAllocator(const NamedAllocator&);
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~NamedAllocator();
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NamedAllocator& operator=(const NamedAllocator&);
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void* allocate(size_t size, const char* filename, int line);
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void deallocate(void* ptr);
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};
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#else
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class NamedAllocator;
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#endif // PX_DEBUG
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/**
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Allocator used to access the global PxAllocatorCallback instance using a static name derived from T.
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*/
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template <typename T>
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class ReflectionAllocator
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{
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static const char* getName()
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{
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if(!PxGetFoundation().getReportAllocationNames())
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return "<allocation names disabled>";
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#if PX_GCC_FAMILY
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return __PRETTY_FUNCTION__;
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#else
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// name() calls malloc(), raw_name() wouldn't
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return typeid(T).name();
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#endif
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}
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public:
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ReflectionAllocator(const PxEMPTY)
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{
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}
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ReflectionAllocator(const char* = 0)
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{
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}
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inline ReflectionAllocator(const ReflectionAllocator&)
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{
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}
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void* allocate(size_t size, const char* filename, int line)
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{
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return size ? getAllocator().allocate(size, getName(), filename, line) : 0;
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}
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void deallocate(void* ptr)
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{
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if(ptr)
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getAllocator().deallocate(ptr);
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}
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};
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template <typename T>
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struct AllocatorTraits
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{
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#if PX_USE_NAMED_ALLOCATOR
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typedef NamedAllocator Type;
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#else
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typedef ReflectionAllocator<T> Type;
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#endif
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};
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// if you get a build error here, you are trying to PX_NEW a class
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// that is neither plain-old-type nor derived from UserAllocated
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template <typename T, typename X>
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union EnableIfPod
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{
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int i;
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T t;
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typedef X Type;
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};
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} // namespace shdfnd
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} // namespace physx
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// Global placement new for ReflectionAllocator templated by
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// plain-old-type. Allows using PX_NEW for pointers and built-in-types.
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//
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// ATTENTION: You need to use PX_DELETE_POD or PX_FREE to deallocate
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// memory, not PX_DELETE. PX_DELETE_POD redirects to PX_FREE.
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//
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// Rationale: PX_DELETE uses global operator delete(void*), which we dont' want to overload.
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// Any other definition of PX_DELETE couldn't support array syntax 'PX_DELETE([]a);'.
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// PX_DELETE_POD was preferred over PX_DELETE_ARRAY because it is used
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// less often and applies to both single instances and arrays.
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template <typename T>
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PX_INLINE void* operator new(size_t size, physx::shdfnd::ReflectionAllocator<T> alloc, const char* fileName,
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typename physx::shdfnd::EnableIfPod<T, int>::Type line)
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{
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return alloc.allocate(size, fileName, line);
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}
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template <typename T>
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PX_INLINE void* operator new [](size_t size, physx::shdfnd::ReflectionAllocator<T> alloc, const char* fileName,
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typename physx::shdfnd::EnableIfPod<T, int>::Type line)
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{ return alloc.allocate(size, fileName, line); }
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// If construction after placement new throws, this placement delete is being called.
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template <typename T>
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PX_INLINE void operator delete(void* ptr, physx::shdfnd::ReflectionAllocator<T> alloc, const char* fileName,
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typename physx::shdfnd::EnableIfPod<T, int>::Type line)
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{
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PX_UNUSED(fileName);
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PX_UNUSED(line);
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alloc.deallocate(ptr);
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}
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// If construction after placement new throws, this placement delete is being called.
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template <typename T>
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PX_INLINE void operator delete [](void* ptr, physx::shdfnd::ReflectionAllocator<T> alloc, const char* fileName,
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typename physx::shdfnd::EnableIfPod<T, int>::Type line)
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{
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PX_UNUSED(fileName);
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PX_UNUSED(line);
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alloc.deallocate(ptr);
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}
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#endif // #ifndef PSFOUNDATION_PSALLOCATOR_H
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