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Creating library E:\Projects\Visual Studio 2019\GRK\Debug\grk-cw6.lib and object E:\Projects\Visual Studio 2019\GRK\Debug\grk-cw6.exp
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||||
grk-cw6.vcxproj -> E:\Projects\Visual Studio 2019\GRK\Debug\grk-cw6.exe
|
||||
grk-cw6.vcxproj -> C:\Users\Michal\source\repos\GRK2\Debug\grk-cw6.exe
|
||||
|
Binary file not shown.
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@ -1,2 +1,2 @@
|
||||
#TargetFrameworkVersion=v4.0:PlatformToolSet=v142:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit:WindowsTargetPlatformVersion=10.0
|
||||
Debug|Win32|E:\Projects\Visual Studio 2019\GRK\|
|
||||
PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0:
|
||||
Debug|Win32|C:\Users\Michal\source\repos\GRK2\|
|
||||
|
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@ -48,6 +48,13 @@ static GLfloat angle2 = 30; /* in degrees */
|
||||
|
||||
|
||||
|
||||
CONST int fish1Number = 100;
|
||||
float fishRotation1[fish1Number];
|
||||
glm::vec3 fishLocation[fish1Number];
|
||||
|
||||
CONST int fish2Number = 100;
|
||||
float fishRotation2[fish2Number];
|
||||
glm::vec3 fishLocation2[fish2Number];
|
||||
|
||||
|
||||
|
||||
@ -58,7 +65,8 @@ GLuint skyboxTexture;
|
||||
Core::Shader_Loader shaderLoader;
|
||||
|
||||
Core::RenderContext shipContext;
|
||||
Core::RenderContext fishContext;
|
||||
Core::RenderContext fish1Context;
|
||||
Core::RenderContext fish2Context;
|
||||
Core::RenderContext planeContext;
|
||||
Core::RenderContext sfmCoralContext;
|
||||
Core::RenderContext smallCoralContext;
|
||||
@ -84,6 +92,7 @@ glm::quat rotation = glm::quat(1, 0, 0, 0);
|
||||
|
||||
GLuint textureAsteroid;
|
||||
GLuint textureFish01;
|
||||
GLuint textureFish02;
|
||||
GLuint groundTexture;
|
||||
GLuint sfmCoralTexture;
|
||||
GLuint smallCoralTexture;
|
||||
@ -462,19 +471,30 @@ void drawScene()
|
||||
glm::vec3 scale = glm::vec3(0.0001, 0.0001, 0.0001);
|
||||
modelMatrix = glm::scale(modelMatrix, scale);
|
||||
|
||||
drawObjectTexture(fishContext, modelMatrix, textureFish01);
|
||||
drawObjectTexture(fish1Context, modelMatrix, textureFish01);
|
||||
|
||||
bubbleManager();
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
for (int i = 0; i < fish1Number; i++)
|
||||
{
|
||||
|
||||
glm::mat4 modelMatrix = glm::translate(planetLocation[i]);
|
||||
float time = glutGet(GLUT_ELAPSED_TIME) / 1000.f;
|
||||
glm::mat4 modelMatrix = glm::translate(fishLocation[i]) * glm::rotate(glm::radians(fishRotation1[i]), glm::vec3(0.f, 1.f, 0.f)) * glm::translate(glm::vec3(time, 0, 0));
|
||||
// Scaling models
|
||||
glm::vec3 scale = glm::vec3(0.0001, 0.0001, 0.0001);
|
||||
glm::vec3 scale = glm::vec3(0.002, 0.002, 0.002);
|
||||
modelMatrix = glm::scale(modelMatrix, scale);
|
||||
|
||||
drawObjectTexture(fishContext, modelMatrix, textureFish01);
|
||||
drawObjectTexture(fish1Context, modelMatrix, textureFish01);
|
||||
}
|
||||
|
||||
for (int i = 0; i < fish2Number; i++)
|
||||
{
|
||||
float time = glutGet(GLUT_ELAPSED_TIME) / 2000.f;
|
||||
glm::mat4 modelMatrix = glm::translate(fishLocation2[i]) * glm::rotate(glm::radians(fishRotation2[i]), glm::vec3(0.f, 1.f, 0.f)) * glm::translate(glm::vec3(time, 0, 0)) * glm::rotate(glm::radians(90.f), glm::vec3(0.f, 1.f, 0.f));
|
||||
// Scaling models
|
||||
glm::vec3 scale = glm::vec3(0.1, 0.1, 0.1);
|
||||
modelMatrix = glm::scale(modelMatrix, scale);
|
||||
|
||||
drawObjectTexture(fish2Context, modelMatrix, textureFish02);
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
@ -625,7 +645,7 @@ void bubbleManager() {
|
||||
// Scaling models
|
||||
glm::vec3 scale = glm::vec3(0.001, 0.001, 0.001);
|
||||
modelMatrix = glm::scale(modelMatrix, scale);
|
||||
drawObjectTexture(fishContext, modelMatrix, textureFish01);
|
||||
drawObjectTexture(fish1Context, modelMatrix, textureFish01);
|
||||
}
|
||||
}
|
||||
|
||||
@ -825,7 +845,7 @@ void init()
|
||||
|
||||
for (int i = 0; i < NUMBER_OF_BUBBLES; i++)
|
||||
{
|
||||
// srand(time(NULL));
|
||||
// srand(time(NULL));
|
||||
float MAX_NUM = 100.0;
|
||||
|
||||
bubbleLocation[i].x = (((float)rand() / (float)(RAND_MAX)) * MAX_NUM) - MAX_NUM / 2;
|
||||
@ -856,9 +876,13 @@ void init()
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
|
||||
|
||||
loadModelToContext("models/Submarine.3DS", shipContext);
|
||||
loadModelToContext("models/TropicalFish01.3ds", fishContext);
|
||||
textureAsteroid = Core::LoadTexture("textures/asteroid.png");
|
||||
|
||||
loadModelToContext("models/TropicalFish01.3ds", fish1Context);
|
||||
loadModelToContext("models/fishModel2.obj", fish2Context);
|
||||
|
||||
textureFish01 = Core::LoadTexture("textures/TropicalFish01.jpg");
|
||||
textureFish02 = Core::LoadTexture("textures/fish_texture.png");
|
||||
|
||||
loadModelToContext("models/plane.obj", planeContext);
|
||||
groundTexture = Core::LoadTexture("textures/sand.jpg");
|
||||
@ -874,8 +898,27 @@ void init()
|
||||
|
||||
loadModelToContext("models/seaweed2.fbx", Coral2Context);
|
||||
Coral2Texture = Core::LoadTexture("textures/seaweed2_BaseColor.png");
|
||||
}
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < fish1Number; i++)
|
||||
{
|
||||
fishLocation[i] = glm::ballRand(59.0);
|
||||
}
|
||||
for (int i = 0; i < fish2Number; i++)
|
||||
{
|
||||
fishLocation2[i] = glm::ballRand(59.0);
|
||||
}
|
||||
|
||||
for (int i = 0; i < fish1Number; i++) {
|
||||
fishRotation1[i] = rand() % 360;
|
||||
}
|
||||
|
||||
for (int i = 0; i < fish2Number; i++) {
|
||||
fishRotation2[i] = rand() % 360;
|
||||
}
|
||||
|
||||
}
|
||||
void shutdown()
|
||||
{
|
||||
shaderLoader.DeleteProgram(programColor);
|
||||
|
BIN
cw 6/textures/fish_texture.png
Normal file
BIN
cw 6/textures/fish_texture.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 126 KiB |
@ -1 +1 @@
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||||
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@ -1,6 +1,6 @@
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# This is the CMakeCache file.
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||||
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CMAKE_CXX_COMPILER:FILEPATH=E:/Programy/Microsofta Visual Studio/2019/Community/VC/Tools/MSVC/14.23.28105/bin/HostX64/x64/cl.exe
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@ -43,8 +45,8 @@ CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /DNDEBUG
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CMAKE_CXX_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib
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CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=OFF
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CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=
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||||
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||||
CMAKE_INSTALL_PREFIX:PATH=E:/Projects/Visual Studio 2019/GRK/dependencies/glm/out/install/x64-Debug
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CMAKE_INSTALL_PREFIX:PATH=C:/Users/Michal/Source/Repos/GRK2/dependencies/glm/out/install/x64-Debug
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//Path to a program.
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CMAKE_LINKER:FILEPATH=E:/Programy/Microsofta Visual Studio/2019/Community/VC/Tools/MSVC/14.23.28105/bin/Hostx64/x64/link.exe
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CMAKE_LINKER:FILEPATH=D:/Visual Studio/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/link.exe
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||||
//make program
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CMAKE_MAKE_PROGRAM:FILEPATH=E:/Programy/Microsofta Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe
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//Flags used by the linker during the creation of modules during
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@ -112,7 +114,7 @@ CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
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CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
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CMAKE_MT:FILEPATH=C:/Program Files (x86)/Windows Kits/10/bin/10.0.19041.0/x64/mt.exe
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//Value Computed by CMake
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CMAKE_PROJECT_DESCRIPTION:STATIC=
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||||
@ -124,7 +126,7 @@ CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
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CMAKE_PROJECT_NAME:STATIC=Project
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CMAKE_RC_COMPILER:FILEPATH=E:/Windows Kits/10/bin/10.0.18362.0/x64/rc.exe
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CMAKE_RC_COMPILER:FILEPATH=C:/Program Files (x86)/Windows Kits/10/bin/10.0.19041.0/x64/rc.exe
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//Flags for Windows Resource Compiler during all build types.
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||||
CMAKE_RC_FLAGS:STRING=-DWIN32
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@ -201,30 +203,32 @@ EXECUTABLE_OUTPUT_PATH:PATH=
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LIBRARY_OUTPUT_PATH:PATH=
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||||
//Value Computed by CMake
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||||
Project_BINARY_DIR:STATIC=E:/Projects/Visual Studio 2019/GRK/dependencies/glm/out/build/x64-Debug
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Project_BINARY_DIR:STATIC=C:/Users/Michal/source/repos/GRK2/dependencies/glm/out/build/x64-Debug
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||||
|
||||
//Value Computed by CMake
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||||
Project_SOURCE_DIR:STATIC=E:/Projects/Visual Studio 2019/GRK/dependencies/glm
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||||
Project_SOURCE_DIR:STATIC=C:/Users/Michal/source/repos/GRK2/dependencies/glm
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CMAKE_AR-ADVANCED:INTERNAL=1
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//This is the directory where this CMakeCache.txt was created
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CMAKE_CACHEFILE_DIR:INTERNAL=e:/Projects/Visual Studio 2019/GRK/dependencies/glm/out/build/x64-Debug
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//Major version of cmake used to create the current loaded cache
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CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
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CMAKE_COMMAND:INTERNAL=D:/Visual Studio/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/cmake.exe
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//Path to cpack program executable.
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CMAKE_CPACK_COMMAND:INTERNAL=E:/Programy/Microsofta Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/cpack.exe
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CMAKE_CTEST_COMMAND:INTERNAL=E:/Programy/Microsofta Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/ctest.exe
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CMAKE_CTEST_COMMAND:INTERNAL=D:/Visual Studio/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/ctest.exe
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@ -1,16 +1,16 @@
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0
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Microsoft (R) C/C++ Optimizing Compiler Version 19.23.28107 for x64
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Copyright (C) Microsoft Corporation. All rights reserved.
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Microsoft (R) C/C++ wersja kompilatora optymalizującego 19.29.30133 dla x64
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Copyright (C) Microsoft Corporation. Wszystkie prawa zastrzeżone.
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CMakeCCompilerId.c
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Microsoft (R) Incremental Linker Version 14.23.28107.0
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Microsoft (R) Incremental Linker Version 14.29.30133.0
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Copyright (C) Microsoft Corporation. All rights reserved.
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/out:CMakeCCompilerId.exe
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@ -21,20 +21,20 @@ Compilation of the C compiler identification source "CMakeCCompilerId.c" produce
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Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CMakeCCompilerId.obj"
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Id flags:
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||||
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|
||||
0
|
||||
Microsoft (R) C/C++ Optimizing Compiler Version 19.23.28107 for x64
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||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
Microsoft (R) C/C++ wersja kompilatora optymalizującego 19.29.30133 dla x64
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||||
Copyright (C) Microsoft Corporation. Wszystkie prawa zastrzeżone.
|
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|
||||
CMakeCXXCompilerId.cpp
|
||||
Microsoft (R) Incremental Linker Version 14.23.28107.0
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Microsoft (R) Incremental Linker Version 14.29.30133.0
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Copyright (C) Microsoft Corporation. All rights reserved.
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/out:CMakeCXXCompilerId.exe
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|
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The CXX compiler identification is MSVC, found in "C:/Users/Michal/source/repos/GRK2/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/3.20.21032501-MSVC_2/CompilerIdCXX/CMakeCXXCompilerId.exe"
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Detecting C compiler ABI info compiled with the following output:
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Change Dir: E:/Projects/Visual Studio 2019/GRK/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/CMakeTmp
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Change Dir: C:/Users/Michal/source/repos/GRK2/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/CMakeTmp
|
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Run Build Command(s):E:/Programy/Microsofta Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe cmTC_74345 && [1/2] Building C object CMakeFiles\cmTC_74345.dir\CMakeCCompilerABI.c.obj
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[2/2] Linking C executable cmTC_74345.exe
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|
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|
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Determining if the CXX compiler works passed with the following output:
|
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Change Dir: E:/Projects/Visual Studio 2019/GRK/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/CMakeTmp
|
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|
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Run Build Command(s):E:/Programy/Microsofta Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe cmTC_dba18 && [1/2] Building CXX object CMakeFiles\cmTC_dba18.dir\testCXXCompiler.cxx.obj
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[2/2] Linking CXX executable cmTC_dba18.exe
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Run Build Command(s):D:/Visual Studio/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe cmTC_b6046 && [1/2] Building C object CMakeFiles\cmTC_b6046.dir\CMakeCCompilerABI.c.obj
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[2/2] Linking C executable cmTC_b6046.exe
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|
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|
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|
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Detecting CXX compiler ABI info compiled with the following output:
|
||||
Change Dir: E:/Projects/Visual Studio 2019/GRK/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/CMakeTmp
|
||||
Change Dir: C:/Users/Michal/source/repos/GRK2/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/CMakeTmp
|
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|
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Run Build Command(s):E:/Programy/Microsofta Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe cmTC_a96f6 && [1/2] Building CXX object CMakeFiles\cmTC_a96f6.dir\CMakeCXXCompilerABI.cpp.obj
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[2/2] Linking CXX executable cmTC_a96f6.exe
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Run Build Command(s):D:/Visual Studio/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe cmTC_842ad && [1/2] Building CXX object CMakeFiles\cmTC_842ad.dir\CMakeCXXCompilerABI.cpp.obj
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[2/2] Linking CXX executable cmTC_842ad.exe
|
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|
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|
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|
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