// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SC_OBJECT_ID_TRACKER #define PX_PHYSICS_SC_OBJECT_ID_TRACKER #include "CmPhysXCommon.h" #include "CmIDPool.h" #include "CmBitMap.h" #include "PsUserAllocated.h" namespace physx { namespace Sc { // PT: TODO: this has no direct dependency on "Sc". It should really be a "Cm" class. class ObjectIDTracker : public Ps::UserAllocated { PX_NOCOPY(ObjectIDTracker) public: ObjectIDTracker() : mPendingReleasedIDs(PX_DEBUG_EXP("objectIDTrackerIDs")) {} PX_INLINE PxU32 createID() { return mIDPool.getNewID(); } PX_INLINE void releaseID(PxU32 id) { markIDAsDeleted(id); mPendingReleasedIDs.pushBack(id); } PX_INLINE Ps::IntBool isDeletedID(PxU32 id) const { return mDeletedIDsMap.boundedTest(id); } PX_FORCE_INLINE PxU32 getDeletedIDCount() const { return mPendingReleasedIDs.size(); } PX_INLINE void clearDeletedIDMap() { mDeletedIDsMap.clear(); } PX_INLINE void resizeDeletedIDMap(PxU32 id, PxU32 numIds) { mDeletedIDsMap.resize(id); mPendingReleasedIDs.reserve(numIds); } PX_INLINE void processPendingReleases() { for(PxU32 i=0; i < mPendingReleasedIDs.size(); i++) { mIDPool.freeID(mPendingReleasedIDs[i]); } mPendingReleasedIDs.clear(); } PX_INLINE void reset() { processPendingReleases(); mPendingReleasedIDs.reset(); // Don't free stuff in IDPool, we still need the list of free IDs // And it does not seem worth freeing the memory of the bitmap } PX_INLINE PxU32 getMaxID() { return mIDPool.getMaxID(); } private: PX_INLINE void markIDAsDeleted(PxU32 id) { PX_ASSERT(!isDeletedID(id)); mDeletedIDsMap.growAndSet(id); } private: Cm::IDPool mIDPool; Cm::BitMap mDeletedIDsMap; Ps::Array mPendingReleasedIDs; // Buffer for released IDs to make sure newly created objects do not re-use these IDs immediately }; } } #endif