/// @ref gtc_random /// @file glm/gtc/random.hpp /// /// @see core (dependence) /// @see gtc_half_float (dependence) /// @see gtx_random (extended) /// /// @defgroup gtc_random GLM_GTC_random /// @ingroup gtc /// /// @brief Generate random number from various distribution methods. /// /// <glm/gtc/random.hpp> need to be included to use these functionalities. #pragma once // Dependency: #include "../vec2.hpp" #include "../vec3.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTC_random extension included") #endif namespace glm { /// @addtogroup gtc_random /// @{ /// Generate random numbers in the interval [Min, Max], according a linear distribution /// /// @param Min /// @param Max /// @tparam genType Value type. Currently supported: float or double scalars. /// @see gtc_random template <typename genTYpe> GLM_FUNC_DECL genTYpe linearRand( genTYpe Min, genTYpe Max); /// Generate random numbers in the interval [Min, Max], according a linear distribution /// /// @param Min /// @param Max /// @tparam T Value type. Currently supported: float or double. /// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible /// @see gtc_random template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_DECL vecType<T, P> linearRand( vecType<T, P> const & Min, vecType<T, P> const & Max); /// Generate random numbers in the interval [Min, Max], according a gaussian distribution /// /// @param Mean /// @param Deviation /// @see gtc_random template <typename genType> GLM_FUNC_DECL genType gaussRand( genType Mean, genType Deviation); /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius /// /// @param Radius /// @see gtc_random template <typename T> GLM_FUNC_DECL tvec2<T, defaultp> circularRand( T Radius); /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius /// /// @param Radius /// @see gtc_random template <typename T> GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand( T Radius); /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius /// /// @param Radius /// @see gtc_random template <typename T> GLM_FUNC_DECL tvec2<T, defaultp> diskRand( T Radius); /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius /// /// @param Radius /// @see gtc_random template <typename T> GLM_FUNC_DECL tvec3<T, defaultp> ballRand( T Radius); /// @} }//namespace glm #include "random.inl"