/// @ref core /// @file glm/mat2x3.hpp #pragma once #include "detail/type_mat2x3.hpp" namespace glm { /// 2 columns of 3 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> typedef tmat2x3<float, lowp> lowp_mat2x3; /// 2 columns of 3 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> typedef tmat2x3<float, mediump> mediump_mat2x3; /// 2 columns of 3 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> typedef tmat2x3<float, highp> highp_mat2x3; }//namespace glm