// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_SOLVERCONSTRAINTTYPES_H #define DY_SOLVERCONSTRAINTTYPES_H #include "foundation/PxSimpleTypes.h" #include "PxvConfig.h" namespace physx { enum SolverConstraintType { DY_SC_TYPE_NONE = 0, DY_SC_TYPE_RB_CONTACT, // RB-only contact DY_SC_TYPE_RB_1D, // RB-only 1D constraint DY_SC_TYPE_EXT_CONTACT, // contact involving articulations DY_SC_TYPE_EXT_1D, // 1D constraint involving articulations DY_SC_TYPE_STATIC_CONTACT, // RB-only contact where body b is static DY_SC_TYPE_NOFRICTION_RB_CONTACT, //RB-only contact with no friction patch DY_SC_TYPE_BLOCK_RB_CONTACT, DY_SC_TYPE_BLOCK_STATIC_RB_CONTACT, DY_SC_TYPE_BLOCK_1D, DY_SC_TYPE_FRICTION, DY_SC_TYPE_STATIC_FRICTION, DY_SC_TYPE_EXT_FRICTION, DY_SC_TYPE_BLOCK_FRICTION, DY_SC_TYPE_BLOCK_STATIC_FRICTION, DY_SC_CONSTRAINT_TYPE_COUNT //Count of the number of different constraint types in the solver }; enum SolverConstraintFlags { DY_SC_FLAG_OUTPUT_FORCE = (1<<1), DY_SC_FLAG_KEEP_BIAS = (1<<2), DY_SC_FLAG_ROT_EQ = (1<<3), DY_SC_FLAG_ORTHO_TARGET = (1<<4), DY_SC_FLAG_SPRING = (1<<5), DY_SC_FLAG_INEQUALITY = (1<<6) }; } #endif //DY_SOLVERCONSTRAINTTYPES_H