11 lines
192 B
GLSL
11 lines
192 B
GLSL
#version 410 core
|
|
|
|
layout(location = 0) in vec3 vertexPosition;
|
|
uniform mat4 modelViewProjectionMatrix;
|
|
|
|
|
|
void main()
|
|
{
|
|
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
|
|
}
|