GRK/cw 6/shaders/shader_color.frag
secret_dude a7bd7ecb75 master
2022-01-12 16:07:16 +01:00

14 lines
249 B
GLSL

#version 410 core
uniform vec3 objectColor;
uniform vec3 lightDir;
in vec3 interpNormal;
void main()
{
vec3 normal = normalize(interpNormal);
float diffuse = max(dot(normal, -lightDir), 0.0);
gl_FragColor = vec4(objectColor * diffuse, 1.0);
}