336 lines
13 KiB
C++
336 lines
13 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_EXTENSIONS_MASS_PROPERTIES_H
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#define PX_PHYSICS_EXTENSIONS_MASS_PROPERTIES_H
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/** \addtogroup extensions
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@{
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*/
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#include "PxPhysXConfig.h"
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#include "foundation/PxMath.h"
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#include "foundation/PxMathUtils.h"
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#include "foundation/PxVec3.h"
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#include "foundation/PxMat33.h"
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#include "foundation/PxQuat.h"
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#include "foundation/PxTransform.h"
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#include "geometry/PxGeometry.h"
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#include "geometry/PxBoxGeometry.h"
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#include "geometry/PxSphereGeometry.h"
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#include "geometry/PxCapsuleGeometry.h"
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#include "geometry/PxConvexMeshGeometry.h"
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#include "geometry/PxConvexMesh.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Utility class to compute and manipulate mass and inertia tensor properties.
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In most cases #PxRigidBodyExt::updateMassAndInertia(), #PxRigidBodyExt::setMassAndUpdateInertia() should be enough to
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setup the mass properties of a rigid body. This utility class targets users that need to customize the mass properties
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computation.
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*/
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class PxMassProperties
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{
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public:
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/**
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\brief Default constructor.
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*/
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PX_FORCE_INLINE PxMassProperties() : inertiaTensor(PxIdentity), centerOfMass(0.0f), mass(1.0f) {}
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/**
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\brief Construct from individual elements.
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*/
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PX_FORCE_INLINE PxMassProperties(const PxReal m, const PxMat33& inertiaT, const PxVec3& com) : inertiaTensor(inertiaT), centerOfMass(com), mass(m) {}
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/**
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\brief Compute mass properties based on a provided geometry structure.
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This constructor assumes the geometry has a density of 1. Mass and inertia tensor scale linearly with density.
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\param[in] geometry The geometry to compute the mass properties for. Supported geometry types are: sphere, box, capsule and convex mesh.
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*/
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PxMassProperties(const PxGeometry& geometry)
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{
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switch (geometry.getType())
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{
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case PxGeometryType::eSPHERE:
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{
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const PxSphereGeometry& s = static_cast<const PxSphereGeometry&>(geometry);
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mass = (4.0f / 3.0f) * PxPi * s.radius * s.radius * s.radius;
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inertiaTensor = PxMat33::createDiagonal(PxVec3(2.0f / 5.0f * mass * s.radius * s.radius));
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centerOfMass = PxVec3(0.0f);
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}
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break;
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case PxGeometryType::eBOX:
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{
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const PxBoxGeometry& b = static_cast<const PxBoxGeometry&>(geometry);
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mass = b.halfExtents.x * b.halfExtents.y * b.halfExtents.z * 8.0f;
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PxVec3 d2 = b.halfExtents.multiply(b.halfExtents);
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inertiaTensor = PxMat33::createDiagonal(PxVec3(d2.y + d2.z, d2.x + d2.z, d2.x + d2.y)) * (mass * 1.0f / 3.0f);
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centerOfMass = PxVec3(0.0f);
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}
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break;
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case PxGeometryType::eCAPSULE:
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{
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const PxCapsuleGeometry& c = static_cast<const PxCapsuleGeometry&>(geometry);
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PxReal r = c.radius, h = c.halfHeight;
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mass = ((4.0f / 3.0f) * r + 2 * c.halfHeight) * PxPi * r * r;
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PxReal a = r*r*r * (8.0f / 15.0f) + h*r*r * (3.0f / 2.0f) + h*h*r * (4.0f / 3.0f) + h*h*h * (2.0f / 3.0f);
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PxReal b = r*r*r * (8.0f / 15.0f) + h*r*r;
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inertiaTensor = PxMat33::createDiagonal(PxVec3(b, a, a) * PxPi * r * r);
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centerOfMass = PxVec3(0.0f);
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}
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break;
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case PxGeometryType::eCONVEXMESH:
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{
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const PxConvexMeshGeometry& c = static_cast<const PxConvexMeshGeometry&>(geometry);
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PxVec3 unscaledCoM;
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PxMat33 unscaledInertiaTensorNonCOM; // inertia tensor of convex mesh in mesh local space
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PxMat33 unscaledInertiaTensorCOM;
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PxReal unscaledMass;
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c.convexMesh->getMassInformation(unscaledMass, unscaledInertiaTensorNonCOM, unscaledCoM);
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// inertia tensor relative to center of mass
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unscaledInertiaTensorCOM[0][0] = unscaledInertiaTensorNonCOM[0][0] - unscaledMass*PxReal((unscaledCoM.y*unscaledCoM.y+unscaledCoM.z*unscaledCoM.z));
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unscaledInertiaTensorCOM[1][1] = unscaledInertiaTensorNonCOM[1][1] - unscaledMass*PxReal((unscaledCoM.z*unscaledCoM.z+unscaledCoM.x*unscaledCoM.x));
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unscaledInertiaTensorCOM[2][2] = unscaledInertiaTensorNonCOM[2][2] - unscaledMass*PxReal((unscaledCoM.x*unscaledCoM.x+unscaledCoM.y*unscaledCoM.y));
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unscaledInertiaTensorCOM[0][1] = unscaledInertiaTensorCOM[1][0] = (unscaledInertiaTensorNonCOM[0][1] + unscaledMass*PxReal(unscaledCoM.x*unscaledCoM.y));
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unscaledInertiaTensorCOM[1][2] = unscaledInertiaTensorCOM[2][1] = (unscaledInertiaTensorNonCOM[1][2] + unscaledMass*PxReal(unscaledCoM.y*unscaledCoM.z));
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unscaledInertiaTensorCOM[0][2] = unscaledInertiaTensorCOM[2][0] = (unscaledInertiaTensorNonCOM[0][2] + unscaledMass*PxReal(unscaledCoM.z*unscaledCoM.x));
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const PxMeshScale& s = c.scale;
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mass = unscaledMass * s.scale.x * s.scale.y * s.scale.z;
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centerOfMass = s.rotationCamera.rotate(s.scale.multiply(s.rotationCamera.rotateInv(unscaledCoM)));
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inertiaTensor = scaleInertia(unscaledInertiaTensorCOM, s.rotationCamera, s.scale);
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}
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break;
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case PxGeometryType::eHEIGHTFIELD:
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case PxGeometryType::ePLANE:
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case PxGeometryType::eTRIANGLEMESH:
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case PxGeometryType::eINVALID:
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case PxGeometryType::eGEOMETRY_COUNT:
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{
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*this = PxMassProperties();
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}
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break;
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}
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PX_ASSERT(inertiaTensor.column0.isFinite() && inertiaTensor.column1.isFinite() && inertiaTensor.column2.isFinite());
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PX_ASSERT(centerOfMass.isFinite());
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PX_ASSERT(PxIsFinite(mass));
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}
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/**
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\brief Scale mass properties.
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\param[in] scale The linear scaling factor to apply to the mass properties.
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\return The scaled mass properties.
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*/
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PX_FORCE_INLINE PxMassProperties operator*(const PxReal scale) const
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{
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PX_ASSERT(PxIsFinite(scale));
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return PxMassProperties(mass * scale, inertiaTensor * scale, centerOfMass);
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}
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/**
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\brief Translate the center of mass by a given vector and adjust the inertia tensor accordingly.
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\param[in] t The translation vector for the center of mass.
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*/
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PX_FORCE_INLINE void translate(const PxVec3& t)
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{
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PX_ASSERT(t.isFinite());
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inertiaTensor = translateInertia(inertiaTensor, mass, t);
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centerOfMass += t;
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PX_ASSERT(inertiaTensor.column0.isFinite() && inertiaTensor.column1.isFinite() && inertiaTensor.column2.isFinite());
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PX_ASSERT(centerOfMass.isFinite());
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}
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/**
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\brief Get the entries of the diagonalized inertia tensor and the corresponding reference rotation.
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\param[in] inertia The inertia tensor to diagonalize.
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\param[out] massFrame The frame the diagonalized tensor refers to.
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\return The entries of the diagonalized inertia tensor.
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*/
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PX_FORCE_INLINE static PxVec3 getMassSpaceInertia(const PxMat33& inertia, PxQuat& massFrame)
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{
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PX_ASSERT(inertia.column0.isFinite() && inertia.column1.isFinite() && inertia.column2.isFinite());
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PxVec3 diagT = PxDiagonalize(inertia, massFrame);
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PX_ASSERT(diagT.isFinite());
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PX_ASSERT(massFrame.isFinite());
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return diagT;
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}
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/**
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\brief Translate an inertia tensor using the parallel axis theorem
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\param[in] inertia The inertia tensor to translate.
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\param[in] mass The mass of the object.
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\param[in] t The relative frame to translate the inertia tensor to.
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\return The translated inertia tensor.
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*/
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PX_FORCE_INLINE static PxMat33 translateInertia(const PxMat33& inertia, const PxReal mass, const PxVec3& t)
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{
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PX_ASSERT(inertia.column0.isFinite() && inertia.column1.isFinite() && inertia.column2.isFinite());
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PX_ASSERT(PxIsFinite(mass));
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PX_ASSERT(t.isFinite());
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PxMat33 s( PxVec3(0,t.z,-t.y),
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PxVec3(-t.z,0,t.x),
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PxVec3(t.y,-t.x,0) );
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PxMat33 translatedIT = s.getTranspose() * s * mass + inertia;
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PX_ASSERT(translatedIT.column0.isFinite() && translatedIT.column1.isFinite() && translatedIT.column2.isFinite());
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return translatedIT;
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}
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/**
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\brief Rotate an inertia tensor around the center of mass
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\param[in] inertia The inertia tensor to rotate.
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\param[in] q The rotation to apply to the inertia tensor.
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\return The rotated inertia tensor.
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*/
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PX_FORCE_INLINE static PxMat33 rotateInertia(const PxMat33& inertia, const PxQuat& q)
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{
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PX_ASSERT(inertia.column0.isFinite() && inertia.column1.isFinite() && inertia.column2.isFinite());
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PX_ASSERT(q.isUnit());
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PxMat33 m(q);
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PxMat33 rotatedIT = m * inertia * m.getTranspose();
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PX_ASSERT(rotatedIT.column0.isFinite() && rotatedIT.column1.isFinite() && rotatedIT.column2.isFinite());
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return rotatedIT;
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}
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/**
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\brief Non-uniform scaling of the inertia tensor
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\param[in] inertia The inertia tensor to scale.
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\param[in] scaleRotation The frame of the provided scaling factors.
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\param[in] scale The scaling factor for each axis (relative to the frame specified in scaleRotation).
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\return The scaled inertia tensor.
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*/
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static PxMat33 scaleInertia(const PxMat33& inertia, const PxQuat& scaleRotation, const PxVec3& scale)
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{
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PX_ASSERT(inertia.column0.isFinite() && inertia.column1.isFinite() && inertia.column2.isFinite());
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PX_ASSERT(scaleRotation.isUnit());
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PX_ASSERT(scale.isFinite());
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PxMat33 localInertiaT = rotateInertia(inertia, scaleRotation); // rotate inertia into scaling frame
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PxVec3 diagonal(localInertiaT[0][0], localInertiaT[1][1], localInertiaT[2][2]);
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PxVec3 xyz2 = PxVec3(diagonal.dot(PxVec3(0.5f))) - diagonal; // original x^2, y^2, z^2
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PxVec3 scaledxyz2 = xyz2.multiply(scale).multiply(scale);
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PxReal xx = scaledxyz2.y + scaledxyz2.z,
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yy = scaledxyz2.z + scaledxyz2.x,
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zz = scaledxyz2.x + scaledxyz2.y;
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PxReal xy = localInertiaT[0][1] * scale.x * scale.y,
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xz = localInertiaT[0][2] * scale.x * scale.z,
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yz = localInertiaT[1][2] * scale.y * scale.z;
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PxMat33 scaledInertia( PxVec3(xx, xy, xz),
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PxVec3(xy, yy, yz),
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PxVec3(xz, yz, zz));
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PxMat33 scaledIT = rotateInertia(scaledInertia * (scale.x * scale.y * scale.z), scaleRotation.getConjugate());
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PX_ASSERT(scaledIT.column0.isFinite() && scaledIT.column1.isFinite() && scaledIT.column2.isFinite());
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return scaledIT;
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}
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/**
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\brief Sum up individual mass properties.
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\param[in] props Array of mass properties to sum up.
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\param[in] transforms Reference transforms for each mass properties entry.
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\param[in] count The number of mass properties to sum up.
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\return The summed up mass properties.
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*/
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static PxMassProperties sum(const PxMassProperties* props, const PxTransform* transforms, const PxU32 count)
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{
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PxReal combinedMass = 0.0f;
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PxVec3 combinedCoM(0.0f);
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PxMat33 combinedInertiaT = PxMat33(PxZero);
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for(PxU32 i = 0; i < count; i++)
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{
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PX_ASSERT(props[i].inertiaTensor.column0.isFinite() && props[i].inertiaTensor.column1.isFinite() && props[i].inertiaTensor.column2.isFinite());
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PX_ASSERT(props[i].centerOfMass.isFinite());
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PX_ASSERT(PxIsFinite(props[i].mass));
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combinedMass += props[i].mass;
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const PxVec3 comTm = transforms[i].transform(props[i].centerOfMass);
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combinedCoM += comTm * props[i].mass;
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}
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if(combinedMass > 0.f)
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combinedCoM /= combinedMass;
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for(PxU32 i = 0; i < count; i++)
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{
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const PxVec3 comTm = transforms[i].transform(props[i].centerOfMass);
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combinedInertiaT += translateInertia(rotateInertia(props[i].inertiaTensor, transforms[i].q), props[i].mass, combinedCoM - comTm);
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}
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PX_ASSERT(combinedInertiaT.column0.isFinite() && combinedInertiaT.column1.isFinite() && combinedInertiaT.column2.isFinite());
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PX_ASSERT(combinedCoM.isFinite());
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PX_ASSERT(PxIsFinite(combinedMass));
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return PxMassProperties(combinedMass, combinedInertiaT, combinedCoM);
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}
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PxMat33 inertiaTensor; //!< The inertia tensor of the object.
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PxVec3 centerOfMass; //!< The center of mass of the object.
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PxReal mass; //!< The mass of the object.
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};
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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