GRK/cw 3/Debug/grk-cw3.tlog/link.command.1.tlog
secret_dude a7bd7ecb75 master
2022-01-12 16:07:16 +01:00

7 lines
3.9 KiB
Plaintext

^C:\USERS\USER\DESKTOP\GRK-CW\CW 3\DEBUG\BOX.OBJ|C:\USERS\USER\DESKTOP\GRK-CW\CW 3\DEBUG\CAMERA.OBJ|C:\USERS\USER\DESKTOP\GRK-CW\CW 3\DEBUG\MAIN_3_1.OBJ|C:\USERS\USER\DESKTOP\GRK-CW\CW 3\DEBUG\RENDER_UTILS.OBJ|C:\USERS\USER\DESKTOP\GRK-CW\CW 3\DEBUG\SHADER_LOADER.OBJ
/OUT:"C:\USERS\USER\DESKTOP\GRK-CW\DEBUG\GRK-CW3.EXE" /INCREMENTAL:NO /NOLOGO "C:\USERS\USER\DESKTOP\GRK-CW\DEPENDENCIES\PHYSX-4.1\LIB\WIN.X86_32.VC141.MT\DEBUG\PHYSXEXTENSIONS_STATIC_32.LIB" "C:\USERS\USER\DESKTOP\GRK-CW\DEPENDENCIES\PHYSX-4.1\LIB\WIN.X86_32.VC141.MT\DEBUG\PHYSX_32.LIB" "C:\USERS\USER\DESKTOP\GRK-CW\DEPENDENCIES\PHYSX-4.1\LIB\WIN.X86_32.VC141.MT\DEBUG\PHYSXPVDSDK_STATIC_32.LIB" "C:\USERS\USER\DESKTOP\GRK-CW\DEPENDENCIES\PHYSX-4.1\LIB\WIN.X86_32.VC141.MT\DEBUG\PHYSXVEHICLE_STATIC_32.LIB" "C:\USERS\USER\DESKTOP\GRK-CW\DEPENDENCIES\PHYSX-4.1\LIB\WIN.X86_32.VC141.MT\DEBUG\PHYSXCHARACTERKINEMATIC_STATIC_32.LIB" "C:\USERS\USER\DESKTOP\GRK-CW\DEPENDENCIES\PHYSX-4.1\LIB\WIN.X86_32.VC141.MT\DEBUG\PHYSXCOOKING_32.LIB" "C:\USERS\USER\DESKTOP\GRK-CW\DEPENDENCIES\PHYSX-4.1\LIB\WIN.X86_32.VC141.MT\DEBUG\PHYSXCOMMON_32.LIB" "C:\USERS\USER\DESKTOP\GRK-CW\DEPENDENCIES\PHYSX-4.1\LIB\WIN.X86_32.VC141.MT\DEBUG\SNIPPETUTILS_STATIC_32.LIB" "C:\USERS\USER\DESKTOP\GRK-CW\DEPENDENCIES\PHYSX-4.1\LIB\WIN.X86_32.VC141.MT\DEBUG\SNIPPETRENDER_STATIC_32.LIB" "C:\USERS\USER\DESKTOP\GRK-CW\DEPENDENCIES\PHYSX-4.1\LIB\WIN.X86_32.VC141.MT\DEBUG\PHYSXFOUNDATION_32.LIB" OPENGL32.LIB FREEGLUT.LIB GLEW32.LIB ZLIBD.LIB "ASSIMP-VC141-MTD.LIB" KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB ODBC32.LIB ODBCCP32.LIB /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\USERS\USER\DESKTOP\GRK-CW\DEBUG\GRK-CW3.PDB" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\USERS\USER\DESKTOP\GRK-CW\DEBUG\GRK-CW3.LIB" /MACHINE:X86 DEBUG\BOX.OBJ
DEBUG\CAMERA.OBJ
DEBUG\MAIN_3_1.OBJ
DEBUG\RENDER_UTILS.OBJ
DEBUG\SHADER_LOADER.OBJ