GRK/cw 8/shaders/skybox_tex.frag
2022-01-27 14:29:00 +01:00

11 lines
151 B
GLSL

#version 410 core
out vec4 FragColor;
in vec3 TexCoords;
uniform samplerCube skybox;
void main()
{
FragColor = texture(skybox, TexCoords);
}