204 lines
9.3 KiB
CMake
204 lines
9.3 KiB
CMake
##
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## Redistribution and use in source and binary forms, with or without
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## modification, are permitted provided that the following conditions
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## are met:
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## * Redistributions of source code must retain the above copyright
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## notice, this list of conditions and the following disclaimer.
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## * Redistributions in binary form must reproduce the above copyright
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## notice, this list of conditions and the following disclaimer in the
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## documentation and/or other materials provided with the distribution.
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## * Neither the name of NVIDIA CORPORATION nor the names of its
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## contributors may be used to endorse or promote products derived
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## from this software without specific prior written permission.
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##
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## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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##
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## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
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#
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# Build SimulationController common
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#
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SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
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SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/simulationcontroller/src)
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# Include here after the directories are defined so that the platform specific file can use the variables.
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include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SimulationController.cmake)
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SET(SIMULATIONCONTROLLER_BASE_DIR ${PHYSX_ROOT_DIR}/source/simulationcontroller)
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SET(SIMULATIONCONTROLLER_HEADERS
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScActorCore.h
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScArticulationCore.h
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScArticulationJointCore.h
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScBodyCore.h
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScConstraintCore.h
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScIterators.h
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScMaterialCore.h
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScPhysics.h
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScRigidCore.h
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScScene.h
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScShapeCore.h
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${SIMULATIONCONTROLLER_BASE_DIR}/include/ScStaticCore.h
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)
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SOURCE_GROUP(include FILES ${SIMULATIONCONTROLLER_HEADERS})
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SET(SIMULATIONCONTROLLER_SOURCE
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScActorCore.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScActorPair.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScActorSim.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScActorSim.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationCore.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationJointCore.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationJointSim.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationJointSim.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationSim.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScArticulationSim.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScBodyCore.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScBodySim.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScBodySim.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScClient.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintCore.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintGroupNode.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintGroupNode.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintInteraction.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintInteraction.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintProjectionManager.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintProjectionManager.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintProjectionTree.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintProjectionTree.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintSim.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScConstraintSim.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScContactReportBuffer.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScContactStream.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScElementInteractionMarker.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScElementInteractionMarker.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScElementSim.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScElementSim.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScElementSimInteraction.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScInteraction.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScInteraction.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScInteractionFlags.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScIterators.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScMetaData.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScNPhaseCore.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScNPhaseCore.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScObjectIDTracker.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScPhysics.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScRigidCore.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScRigidSim.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScRigidSim.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScScene.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScShapeCore.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScShapeInteraction.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScShapeInteraction.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScShapeSim.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScShapeSim.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSimStateData.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSimStats.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSimStats.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSimulationController.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSimulationController.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSqBoundsManager.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScSqBoundsManager.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScStaticCore.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScStaticSim.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScTriggerInteraction.cpp
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScTriggerInteraction.h
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${SIMULATIONCONTROLLER_BASE_DIR}/src/ScTriggerPairs.h
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)
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SOURCE_GROUP(src FILES ${SIMULATIONCONTROLLER_SOURCE})
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ADD_LIBRARY(SimulationController ${SIMULATIONCONTROLLER_LIBTYPE}
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${SIMULATIONCONTROLLER_HEADERS}
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${SIMULATIONCONTROLLER_SOURCE}
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)
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GET_TARGET_PROPERTY(PHYSXFOUNDATION_INCLUDES PhysXFoundation INTERFACE_INCLUDE_DIRECTORIES)
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TARGET_INCLUDE_DIRECTORIES(SimulationController
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PRIVATE ${SIMULATIONCONTROLLER_PLATFORM_INCLUDES}
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PRIVATE ${PHYSXFOUNDATION_INCLUDES}
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PRIVATE ${PHYSX_ROOT_DIR}/include
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PRIVATE ${PHYSX_SOURCE_DIR}/common/include
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PRIVATE ${PHYSX_SOURCE_DIR}/common/src
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PRIVATE ${PHYSX_SOURCE_DIR}/physxgpu/include
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/include
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/contact
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/common
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/convex
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/distance
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/sweep
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/gjk
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/intersection
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/mesh
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/hf
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/pcm
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PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/ccd
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PRIVATE ${PHYSX_SOURCE_DIR}/simulationcontroller/include
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PRIVATE ${PHYSX_SOURCE_DIR}/simulationcontroller/src
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/api/include
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/collision
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/pipeline
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/utils
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/software/include
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PRIVATE ${PHYSX_SOURCE_DIR}/lowleveldynamics/include
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PRIVATE ${PHYSX_SOURCE_DIR}/lowlevelaabb/include
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)
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# Use generator expressions to set config specific preprocessor definitions
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TARGET_COMPILE_DEFINITIONS(SimulationController
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# Common to all configurations
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PRIVATE ${SIMULATIONCONTROLLER_COMPILE_DEFS}
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)
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IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND SIMULATIONCONTROLLER_LIBTYPE STREQUAL "STATIC")
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SET_TARGET_PROPERTIES(SimulationController PROPERTIES
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ARCHIVE_OUTPUT_NAME_DEBUG "SimulationController_static"
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ARCHIVE_OUTPUT_NAME_CHECKED "SimulationController_static"
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ARCHIVE_OUTPUT_NAME_PROFILE "SimulationController_static"
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ARCHIVE_OUTPUT_NAME_RELEASE "SimulationController_static"
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)
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ENDIF()
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IF(SIMULATIONCONTROLLER_COMPILE_PDB_NAME_DEBUG)
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SET_TARGET_PROPERTIES(SimulationController PROPERTIES
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COMPILE_PDB_NAME_DEBUG "${SIMULATIONCONTROLLER_COMPILE_PDB_NAME_DEBUG}"
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COMPILE_PDB_NAME_CHECKED "${SIMULATIONCONTROLLER_COMPILE_PDB_NAME_CHECKED}"
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COMPILE_PDB_NAME_PROFILE "${SIMULATIONCONTROLLER_COMPILE_PDB_NAME_PROFILE}"
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COMPILE_PDB_NAME_RELEASE "${SIMULATIONCONTROLLER_COMPILE_PDB_NAME_RELEASE}"
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)
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ENDIF()
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IF(PX_GENERATE_SOURCE_DISTRO)
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SIMULATIONCONTROLLER_HEADERS})
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LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SIMULATIONCONTROLLER_SOURCE})
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ENDIF()
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# enable -fPIC so we can link static libs with the editor
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SET_TARGET_PROPERTIES(SimulationController PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
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