12 lines
186 B
GLSL
12 lines
186 B
GLSL
#version 430 core
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layout(location = 0) in vec4 vertexPosition;
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layout(location = 1) in float vertexHue;
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out float hue;
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void main()
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{
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hue = vertexHue;
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gl_Position = vertexPosition;
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}
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