22 lines
293 B
GLSL
22 lines
293 B
GLSL
#version 430 core
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uniform vec3 objectColor;
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uniform vec3 lightDir;
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in vec3 interpNormal;
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void main()
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{
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normalize(interpNormal);
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vec3 intensity = vec3(dot(interpNormal, 1 - lightDir));
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normalize(intensity);
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vec3 color = objectColor * intensity;
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gl_FragColor = vec4(color, 1.0);
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}
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