GRK/cw 8/shaders/shader_color.frag
secret_dude a7bd7ecb75 master
2022-01-12 16:07:16 +01:00

15 lines
297 B
GLSL

#version 410 core
uniform vec3 objectColor;
uniform vec3 lightDir;
in vec3 interpNormal;
void main()
{
vec3 normal = normalize(interpNormal);
float ambient = 0.2;
float diffuse = max(dot(normal, -lightDir), 0.0);
gl_FragColor = vec4(objectColor * (ambient + (1-ambient) * diffuse), 1.0);
}