99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXS_DEFAULT_MEMORY_MANAGER_H
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#define PXS_DEFAULT_MEMORY_MANAGER_H
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#include "PxsMemoryManager.h"
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#include "PsAllocator.h"
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#include "PsArray.h"
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namespace physx
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{
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class PxsDefaultMemoryAllocator : public Ps::VirtualAllocatorCallback
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{
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public:
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PxsDefaultMemoryAllocator(const char* name = NULL)
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{
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PX_UNUSED(name);
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#if 0 //PX_USE_NAMED_ALLOCATOR
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if (name)
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strcpy(mName, name);
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else
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strcpy(mName, "");
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#endif
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}
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virtual ~PxsDefaultMemoryAllocator()
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{
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}
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virtual void* allocate(const size_t newByteSize, const char* filename, const int line)
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{
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PX_UNUSED(line);
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PX_UNUSED(filename);
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#if 0 //PX_USE_NAMED_ALLOCATOR
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return PX_ALLOC(newByteSize, mName);
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#else
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return PX_ALLOC(newByteSize, filename);
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#endif
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}
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virtual void deallocate(void* ptr)
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{
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if (ptr)
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PX_FREE(ptr);
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}
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#if 0 //PX_USE_NAMED_ALLOCATOR
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char mName[32];
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#endif
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};
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class PxsDefaultMemoryManager : public PxsMemoryManager
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{
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public:
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virtual ~PxsDefaultMemoryManager();
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virtual Ps::VirtualAllocatorCallback* createHostMemoryAllocator(const PxU32 gpuComputeVersion = 0);
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virtual Ps::VirtualAllocatorCallback* createDeviceMemoryAllocator(const PxU32 gpuComputeVersion = 0);
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virtual void destroyMemoryAllocator();
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Ps::Array<Ps::VirtualAllocatorCallback*> mAllocators;
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};
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}
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#endif
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